public CRemoveIgnoredPlayerPersistenceResponse( EPersistenceRequestID request_id, EPersistenceError error )
     : base(request_id, error)
 {
 }
 // Construction
 public CRemoveIgnoredPlayerPersistenceResponse( EPersistenceRequestID request_id, EPersistenceID ignored_player_id )
     : base(request_id, EPersistenceError.None)
 {
     IgnoredPlayerID = ignored_player_id;
     Result = EUnignorePlayerResult.Success;
 }
 public CRemoveIgnoredPlayerPersistenceResponse( EPersistenceRequestID request_id, EUnignorePlayerResult result )
     : base(request_id, EPersistenceError.None)
 {
     IgnoredPlayerID = EPersistenceID.Invalid;
     Result = result;
 }
 public CPersistenceResponse( EPersistenceRequestID request_id, EPersistenceError error )
 {
     RequestID = request_id;
     Error = error;
 }
 public CGetPlayerIDPersistenceResponse( EPersistenceRequestID request_id, EPersistenceError error )
     : base(request_id, error)
 {
 }
 // Construction
 public CGetPlayerIDPersistenceResponse( EPersistenceRequestID request_id, EPersistenceID player_id )
     : base(request_id, EPersistenceError.None)
 {
     PlayerID = player_id;
 }
 public CGetPlayerDataPersistenceResponse( EPersistenceRequestID request_id, EPersistenceError error )
     : base(request_id, error)
 {
     PlayerData = null;
 }
 // Construction
 public CGetPlayerDataPersistenceResponse( EPersistenceRequestID request_id, CPersistentPlayerData player_data )
     : base(request_id, EPersistenceError.None)
 {
     PlayerData = player_data;
 }