public CRemoveIgnoredPlayerPersistenceResponse( EPersistenceRequestID request_id, EPersistenceError error ) : base(request_id, error) { }
// Construction public CRemoveIgnoredPlayerPersistenceResponse( EPersistenceRequestID request_id, EPersistenceID ignored_player_id ) : base(request_id, EPersistenceError.None) { IgnoredPlayerID = ignored_player_id; Result = EUnignorePlayerResult.Success; }
public CRemoveIgnoredPlayerPersistenceResponse( EPersistenceRequestID request_id, EUnignorePlayerResult result ) : base(request_id, EPersistenceError.None) { IgnoredPlayerID = EPersistenceID.Invalid; Result = result; }
public CPersistenceResponse( EPersistenceRequestID request_id, EPersistenceError error ) { RequestID = request_id; Error = error; }
public CGetPlayerIDPersistenceResponse( EPersistenceRequestID request_id, EPersistenceError error ) : base(request_id, error) { }
// Construction public CGetPlayerIDPersistenceResponse( EPersistenceRequestID request_id, EPersistenceID player_id ) : base(request_id, EPersistenceError.None) { PlayerID = player_id; }
public CGetPlayerDataPersistenceResponse( EPersistenceRequestID request_id, EPersistenceError error ) : base(request_id, error) { PlayerData = null; }
// Construction public CGetPlayerDataPersistenceResponse( EPersistenceRequestID request_id, CPersistentPlayerData player_data ) : base(request_id, EPersistenceError.None) { PlayerData = player_data; }