public EPateBase(GameObject prefab, GameObject attachTarget, EPateColor color, float offsetH) { pateObj = CommonHelper.InstantiateGoByPrefab(prefab, null); this.pateColor = color; AttachTarget(attachTarget, offsetH); HUDComponent = this.pateObj.GetComponent <UGUIHUDFollowTarget>(); }
static int set_PateGreen(IntPtr L) { try { EPateColor arg0 = (EPateColor)ToLua.CheckObject <EPateColor>(L, 2); GloablDefine.PateGreen = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }