예제 #1
0
 public EPateBase(GameObject prefab, GameObject attachTarget, EPateColor color, float offsetH)
 {
     pateObj        = CommonHelper.InstantiateGoByPrefab(prefab, null);
     this.pateColor = color;
     AttachTarget(attachTarget, offsetH);
     HUDComponent = this.pateObj.GetComponent <UGUIHUDFollowTarget>();
 }
예제 #2
0
 static int set_PateGreen(IntPtr L)
 {
     try
     {
         EPateColor arg0 = (EPateColor)ToLua.CheckObject <EPateColor>(L, 2);
         GloablDefine.PateGreen = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }