public static void ConnectToServer(ref ENetPeer peer, UserData userData = null, bool FirstInitialUseOfBot = false) { Console.WriteLine("Internal proxy client is attempting a connection to server..."); string ip = globalUserData.Growtopia_IP; int port = globalUserData.Growtopia_Port; if (peer == null) { peer = client.Connect(new IPEndPoint(IPAddress.Parse(ip), port), 2, 0); } else { if (peer.IsNull) { peer = client.Connect(new IPEndPoint(IPAddress.Parse(ip), port), 2, 0); } else if (peer.State != ENetPeerState.Connected) { peer = client.Connect(new IPEndPoint(IPAddress.Parse(ip), port), 2, 0); } else { // peer = client.Connect(new IPEndPoint(IPAddress.Parse(ip), port), 2, 0); globalUserData.awaitingReconnect = true; peer.Disconnect(0); //In this case, we will want the realPeer to be disconnected first // sub server switching, most likely. peer = client.Connect(new IPEndPoint(IPAddress.Parse(ip), port), 2, 0); } } }
private void animaButton2_Click(object sender, EventArgs e) { eNet = new ENetHost(1, 2); eNet.OnConnect += Client_OnConnect; eNet.CompressWithRangeCoder(); eNet.ChecksumWithCRC32(); eNet.StartServiceThread(); eNetP = eNet.Connect(new System.Net.IPEndPoint(IPAddress.Parse(Growtopia_Master_IP), Growtopia_Master_Port), 2, 0); }
public static void ConnectToServer() { if (realPeer == null) { realPeer = client.Connect(new IPEndPoint(IPAddress.Parse(Growtopia_IP), Growtopia_Port), 2, 0); } else { if (realPeer.State != ENetPeerState.Connected) { realPeer = client.Connect(new IPEndPoint(IPAddress.Parse(Growtopia_IP), Growtopia_Port), 2, 0); } else { PacketSending.SendPacket(3, "action|quit", realPeer); // sub server switching, most likely. realPeer = client.Connect(new IPEndPoint(IPAddress.Parse(Growtopia_IP), Growtopia_Port), 2, 0); } } }
public static void ConnectCurrent() { if (g_Client == null) { return; } if (g_Client.ServiceThreadStarted) { if (g_Peer == null) { g_Peer = g_Client.Connect(new System.Net.IPEndPoint(IPAddress.Parse(Growtopia_IP), Growtopia_Port), 2, 0); } else if (g_Peer.State == ENetPeerState.Connected) { g_Peer.Reset(); g_Peer = g_Client.Connect(new System.Net.IPEndPoint(IPAddress.Parse(Growtopia_IP), Growtopia_Port), 2, 0); } } }
private static void Main(string[] args) { ManagedENet.Startup(); Console.WriteLine("Setting up Local Server"); LocalServer = new ENetHost(new IPEndPoint(IPAddress.Any, 17091), 1024, 10, 0, 0); LocalServer.ChecksumWithCRC32(); LocalServer.CompressWithRangeCoder(); LocalServer.OnConnect += (sender, eventArgs) => { LogClient("Connected!"); RemotePeer = RemoteServer.Connect(RemoteEndpoint, 1, 0); RemotePeer.OnReceive += (o, packet) => { SendToClient(packet); }; eventArgs.Peer.OnReceive += (o, packet) => { SendToRemote(packet); }; eventArgs.Peer.OnDisconnect += (o, u) => { RemotePeer.DisconnectNow(0); LogClient("Disconnected!"); }; }; LocalServer.StartServiceThread(); Console.WriteLine("Setting up Remote Server"); RemoteServer = new ENetHost(1, 10); RemoteServer.ChecksumWithCRC32(); RemoteServer.CompressWithRangeCoder(); RemoteServer.OnConnect += (sender, eventArgs) => LogServer("Connected!"); RemoteServer.StartServiceThread(); while (true) { Thread.Sleep(5); } }
private void animaButton5_Click(object sender, EventArgs e) { animaTextBox4.Enabled = false; animaTextBox3.Enabled = false; animaButton6.Enabled = false; animaButton5.Enabled = false; ManagedENet.Startup(); eNet = new ENetHost(1, 2); eNet.OnConnect += Client_OnConnect; eNet.CompressWithRangeCoder(); eNet.ChecksumWithCRC32(); eNet.StartServiceThread(); eNetP = eNet.Connect(new System.Net.IPEndPoint(IPAddress.Parse(Growtopia_Master_IP), Growtopia_Master_Port), 2, 0); updatestatus("Connected!", 2); }
public ChatForm(IPEndPoint endPoint, bool connect) : this() { ManagedENet.Startup(); IsClient = connect; nameBox.Text = string.Format("Test{0}", new Random().Next(1, 10)); if (IsClient) { chatBox.Enabled = false; } m_Host = IsClient ? new ENetHost(1, 1) : new ENetHost(endPoint, ENetHost.MaximumPeers, 1); m_Host.OnConnect += Host_OnConnect; if (IsClient) { m_Host.Connect(endPoint, 1, 0); } m_Host.StartServiceThread(); }
static void Main(string[] args) { // You should call this at start of your application or before any usage of ENet library Console.WriteLine("Starting ENet..."); ManagedENet.Startup(); // By passing null as endpoint the system will pick up a random open endpoint to listen on // since we are the client we choose a random endpoint IPEndPoint listenEndPoint = null; var host = new ENetHost(listenEndPoint, MaximumPeers, MaximumChannels); // This is the endpoint that the server is listening on // IPAddress.Loopback equals to 127.0.0.1 on most systems IPEndPoint connectEndPoint = new IPEndPoint(IPAddress.Loopback, 27015); // Here we connect to the server by creating a peer and sending the connect packet // Connect Data is a number which we can supply with our packet // this number can be ignored by server uint connectData = 0; // Send connect request Console.WriteLine("Requesting connection..."); var peer = host.Connect(connectEndPoint, MaximumChannels, connectData); while (true) { var Event = host.Service(TimeSpan.FromMilliseconds(250)); switch (Event.Type) { case ENetEventType.None: // Check if user is about to write something to input if (Console.KeyAvailable) { // Read user input var line = Console.ReadLine(); // If user wanted to disconnect if (line == "/disconnect") { // Request disconnect peer.Disconnect(data: 0); // Go for next event continue; } // Encode the input into ASCII bytes var data = Encoding.ASCII.GetBytes(line); // Send packet through channel 0 with the reliable packet flag set peer.Send(channelId: 0, data, ENetPacketFlags.Reliable); } continue; case ENetEventType.Connect: Console.WriteLine("Connected, write /disconnect to disconnect from server"); continue; case ENetEventType.Disconnect: Console.WriteLine("Disconnected"); goto shutdown; case ENetEventType.Receive: // Decode packet data into ASCII string var dataString = Encoding.ASCII.GetString(Event.Packet.Data); // We are done with this packet so we destroy it Event.Packet.Destroy(); Console.WriteLine(dataString); continue; default: throw new NotImplementedException(); } } shutdown: host.Dispose(); Console.WriteLine("Shutdown ENet..."); ManagedENet.Shutdown(); Console.WriteLine("Client stopped, press any key to close the app"); Console.ReadKey(); }