private static void LoadMenuOKTW() { drawMenu = Config.AddSubMenu("Draw"); drawMenu.Add("onlyRdy", new CheckBox("Draw only ready spells")); drawMenu.Add("wRange", new CheckBox("W Range")); QMenu = Config.AddSubMenu("Q Config"); QMenu.Add("harasQ", new CheckBox("Harass Q")); EMenu = Config.AddSubMenu("E Config"); EMenu.Add("autoE", new CheckBox("Auto E")); RMenu = Config.AddSubMenu("R Config"); RMenu.Add("autoR", new CheckBox("Auto R")); RMenu.Add("Rkscombo", new CheckBox("R KS combo R + W + AA")); RMenu.Add("autoRaoe", new CheckBox("Auto R aoe")); RMenu.Add("autoRinter", new CheckBox("Auto R OnPossibleToInterrupt")); RMenu.Add("useR", new KeyBind("Semi-manual cast R key", false, KeyBind.BindTypes.HoldActive, 'T')); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.Team != Player.Team)) { RMenu.Add("GapCloser" + enemy.NetworkId, new CheckBox("Gapclose R : " + enemy.ChampionName, false)); } harassMenu = Config.AddSubMenu("Harass"); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.Team != Player.Team)) { harassMenu.Add("haras" + enemy.NetworkId, new CheckBox(enemy.ChampionName)); } FarmMenu = Config.AddSubMenu("Farm"); FarmMenu.Add("farmQ", new CheckBox("Lane clear Q")); FarmMenu.Add("farmW", new CheckBox("Lane clear W")); FarmMenu.Add("Mana", new Slider("LaneClear Mana", 80, 30)); FarmMenu.Add("LCminions", new Slider("LaneClear minimum minions", 3, 0, 10)); FarmMenu.Add("jungleQ", new CheckBox("Jungle clear Q")); FarmMenu.Add("jungleW", new CheckBox("Jungle clear W")); }
public static void LoadOKTW() { Q = new Spell(SpellSlot.Q, 870); W = new Spell(SpellSlot.W, 580); E = new Spell(SpellSlot.E, 950); R = new Spell(SpellSlot.R, 600); Q.SetSkillshot(0.25f, 90, 1550, false, SkillshotType.SkillshotLine); E.SetSkillshot(0.25f, 60, 1550, true, SkillshotType.SkillshotLine); missileManager = new MissileReturn("AhriOrbMissile", "AhriOrbReturn", Q); drawMenu = Config.AddSubMenu("Drawings"); drawMenu.Add("noti", new CheckBox("Show notification & line")); drawMenu.Add("onlyRdy", new CheckBox("Draw only ready spells")); drawMenu.Add("qRange", new CheckBox("Q range", false)); drawMenu.Add("wRange", new CheckBox("W range", false)); drawMenu.Add("eRange", new CheckBox("E range", false)); drawMenu.Add("rRange", new CheckBox("R range", false)); drawMenu.Add("Qhelp", new CheckBox("Show Q helper")); QMenu = Config.AddSubMenu("Q Config"); QMenu.Add("autoQ", new CheckBox("Auto Q")); QMenu.Add("harrasQ", new CheckBox("Harass Q")); QMenu.Add("aimQ", new CheckBox("Auto aim Q missile")); WMenu = Config.AddSubMenu("W Config"); WMenu.Add("autoW", new CheckBox("Auto W")); WMenu.Add("harrasW", new CheckBox("Harass W")); EMenu = Config.AddSubMenu("E Config"); EMenu.Add("autoE", new CheckBox("Auto E")); EMenu.Add("harrasE", new CheckBox("Harras E")); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { EMenu.Add("Eon" + enemy.NetworkId, new CheckBox("E : " + enemy.ChampionName)); } EMenu.AddSeparator(); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { EMenu.Add("Egapcloser" + enemy.NetworkId, new CheckBox("Gapclose : " + enemy.ChampionName)); } RMenu = Config.AddSubMenu("R Config"); RMenu.Add("autoR", new CheckBox("R KS ")); RMenu.Add("autoR2", new CheckBox("auto R fight logic + aim Q")); harassMenu = Config.AddSubMenu("Harass"); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { harassMenu.Add("harras" + enemy.NetworkId, new CheckBox(enemy.ChampionName)); } FarmMenu = Config.AddSubMenu("Farm"); FarmMenu.Add("farmQ", new CheckBox("Lane clear Q")); FarmMenu.Add("farmW", new CheckBox("Lane clear W", false)); FarmMenu.Add("Mana", new Slider("LaneClear Mana", 80)); FarmMenu.Add("LCminions", new Slider("LaneClear minimum minions", 2, 0, 10)); FarmMenu.Add("jungleQ", new CheckBox("Jungle clear Q")); FarmMenu.Add("jungleW", new CheckBox("Jungle clear W")); Game.OnUpdate += Game_OnGameUpdate; Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget; AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser; Drawing.OnDraw += Drawing_OnDraw; GameObject.OnCreate += SpellMissile_OnCreateOld; GameObject.OnDelete += Obj_SpellMissile_OnDelete; }
public static void LoadOKTW() { Q = new Spell(SpellSlot.Q, 625f); W = new Spell(SpellSlot.W, 550f); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R, 625f); FR = new Spell(SpellSlot.R, 1000f); Q.SetTargetted(0.25f, 1400f); W.SetSkillshot(0.3f, 80f, float.MaxValue, false, SkillshotType.SkillshotLine); R.SetSkillshot(0.20f, 250f, float.MaxValue, false, SkillshotType.SkillshotCircle); FR.SetSkillshot(0.20f, 250f, float.MaxValue, false, SkillshotType.SkillshotCircle); flash = Player.GetSpellSlot("summonerflash"); drawMenu = Config.AddSubMenu("Draw"); drawMenu.Add("qRange", new CheckBox("Q range")); drawMenu.Add("wRange", new CheckBox("W range")); drawMenu.Add("rRange", new CheckBox("R range")); drawMenu.Add("onlyRdy", new CheckBox("Draw only ready spells")); QMenu = Config.AddSubMenu("Q Config"); QMenu.Add("autoQ", new CheckBox("Auto Q")); QMenu.Add("harrasQ", new CheckBox("Harass Q")); WMenu = Config.AddSubMenu("W Config"); WMenu.Add("autoW", new CheckBox("Auto W")); WMenu.Add("harrasW", new CheckBox("Harass W")); EMenu = Config.AddSubMenu("E Config"); EMenu.Add("autoE", new CheckBox("Auto E stack stun")); RMenu = Config.AddSubMenu("R Config"); RMenu.AddLabel("0 : Normal"); RMenu.AddLabel("1 : Always"); RMenu.AddLabel("2 : Never"); RMenu.AddLabel("3 : Always Stun"); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { RMenu.Add("UM" + enemy.NetworkId, new Slider(enemy.ChampionName, 0, 0, 3)); } RMenu.AddSeparator(); RMenu.Add("autoRks", new CheckBox("Auto R KS")); RMenu.Add("autoRcombo", new CheckBox("Auto R Combo if stun is ready")); RMenu.Add("rCount", new Slider("Auto R x enemies", 3, 2, 5)); RMenu.Add("tibers", new CheckBox("Tibbers Auto Pilot")); if (flash != SpellSlot.Unknown) { RMenu.Add("rCountFlash", new Slider("Auto flash + R stun x enemies", 4, 2, 5)); } FarmMenu = Config.AddSubMenu("Farm"); FarmMenu.Add("farmQ", new CheckBox("Farm Q")); FarmMenu.Add("farmW", new CheckBox("Lane clear W")); FarmMenu.Add("Mana", new Slider("LaneClear Mana", 60)); Game.OnUpdate += Game_OnGameUpdate; GameObject.OnCreate += Obj_AI_Base_OnCreate; Drawing.OnDraw += Drawing_OnDraw; }
public static void Execute() { if (Player.Instance.ChampionName != ChampName) { return; } menuIni = MainMenu.AddMenu("KappaDarius", "KappaDarius"); menuIni.AddGroupLabel("Darius The Dank Memes Master!"); menuIni.AddGroupLabel("Global Settings"); menuIni.Add("Items", new CheckBox("Use Items?")); menuIni.Add("Combo", new CheckBox("Use Combo?")); menuIni.Add("Harass", new CheckBox("Use Harass?")); menuIni.Add("Clear", new CheckBox("Use Clear?")); menuIni.Add("Drawings", new CheckBox("Use Drawings?")); menuIni.Add("KillSteal", new CheckBox("Use KillSteal?")); QMenu = menuIni.AddSubMenu("Q Settings"); QMenu.AddGroupLabel("Q Settings"); QMenu.Add("Combo", new CheckBox("Q Combo")); QMenu.Add("Harass", new CheckBox("Q Harass")); QMenu.AddGroupLabel("Q LaneClear Settings"); QMenu.Add("Clear", new CheckBox("Q LaneClear")); QMenu.Add("Qlc", new Slider("Q On Hit Minions >=", 3, 1, 10)); QMenu.AddSeparator(); QMenu.AddGroupLabel("Extra Settings"); QMenu.Add("QE", new CheckBox("Always Q Before E", false)); QMenu.Add("Stick", new CheckBox("Stick to Target while Casting Q")); QMenu.Add("QAA", new CheckBox("Use Q if AA is in Cooldown", false)); QMenu.Add("range", new CheckBox("Dont Cast Q when Enemy in AA range", false)); QMenu.Add("Flee", new CheckBox("Q On Flee (Ignores Stick to target)")); QMenu.Add("QFlee", new Slider("Cast Q flee When HP is below %", 90, 0, 100)); QMenu.Add("Qaoe", new CheckBox("Auto Q AoE")); QMenu.Add("Qhit", new Slider("Q Aoe Hit >=", 3, 1, 5)); WMenu = menuIni.AddSubMenu("W Settings"); WMenu.AddGroupLabel("W Settings"); WMenu.Add("Combo", new CheckBox("W Combo")); WMenu.Add("Harass", new CheckBox("W Harass")); WMenu.Add("Clear", new CheckBox("W LaneClear")); WMenu.AddGroupLabel("Extra Settings"); WMenu.Add("AAr", new CheckBox("W AA Reset")); EMenu = menuIni.AddSubMenu("E Settings"); EMenu.AddGroupLabel("E Settings"); EMenu.Add("Combo", new CheckBox("E Combo")); EMenu.Add("Harass", new CheckBox("E Harass")); EMenu.AddGroupLabel("Extra Settings"); EMenu.Add("Interrupt", new CheckBox("E To Interrupt")); RMenu = menuIni.AddSubMenu("R Settings"); RMenu.AddGroupLabel("R Settings"); RMenu.Add("Combo", new CheckBox("R Combo Finisher")); RMenu.Add("stack", new CheckBox("Use R On Stacks", false)); RMenu.Add("count", new Slider("Cast R On Stacks >=", 5, 0, 5)); RMenu.Add("SaveR", new CheckBox("Dont Ult if target killable with AA", false)); RMenu.Add("SR", new Slider("Dont Use Ult if target can be kill With X AA", 1, 0, 6)); RMenu.Add("semiR", new KeyBind("Semi-Auto R", false, KeyBind.BindTypes.HoldActive)); KillStealMenu = menuIni.AddSubMenu("KillSteal"); KillStealMenu.AddGroupLabel("KillSteal Settings"); KillStealMenu.Add("Rks", new CheckBox("R KillSteal")); if (Player.Spells.FirstOrDefault(o => o.SData.Name.Contains("SummonerDot")) != null) { KillStealMenu.Add("IGP", new CheckBox("Ignite + Passive Kill")); KillStealMenu.Add("IG", new CheckBox("Ignite Only", false)); KillStealMenu.AddLabel("Iginte + Passive takes in account Max Ignite + Passive dmg"); Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); } ManaMenu = menuIni.AddSubMenu("Mana Manager"); ManaMenu.AddGroupLabel("Harass"); ManaMenu.Add("harassmana", new Slider("Harass Mana %", 75, 0, 100)); ManaMenu.AddGroupLabel("Lane Clear"); ManaMenu.Add("lanemana", new Slider("Lane Clear Mana %", 60, 0, 100)); ItemsMenu = menuIni.AddSubMenu("Items"); ItemsMenu.AddGroupLabel("Items Settings"); ItemsMenu.Add("Hydra", new CheckBox("Use Hydra / Timat / Titanic")); ItemsMenu.Add("useGhostblade", new CheckBox("Use Youmuu's Ghostblade")); ItemsMenu.Add("UseBOTRK", new CheckBox("Use Blade of the Ruined King")); ItemsMenu.Add("UseBilge", new CheckBox("Use Bilgewater Cutlass")); ItemsMenu.AddSeparator(); ItemsMenu.Add("eL", new Slider("Use On Enemy health", 65, 0, 100)); ItemsMenu.Add("oL", new Slider("Use On My health", 65, 0, 100)); DrawMenu = menuIni.AddSubMenu("Drawings"); DrawMenu.AddGroupLabel("Drawing Settings"); DrawMenu.Add("Q", new CheckBox("Draw Q")); DrawMenu.Add("W", new CheckBox("Draw W")); DrawMenu.Add("E", new CheckBox("Draw E")); DrawMenu.Add("R", new CheckBox("Draw R")); DrawMenu.AddSeparator(); DrawMenu.AddGroupLabel("Ultimate Drawings"); DrawMenu.Add("DrawD", new CheckBox("Draw R Damage")); DrawMenu.Add("Killable", new CheckBox("Draw Killable")); DrawMenu.Add("Stacks", new CheckBox("Draw Passive Stacks")); DrawMenu.Add("PPx", new Slider("Passive Stacks Position X", 100, 0, 150)); DrawMenu.Add("PPy", new Slider("Passive Stacks Position Y", 100, 0, 150)); DrawMenu.Add("RHealth", new CheckBox("Draw After R health")); DrawMenu.Add("RHx", new Slider("After R health Position", 135, 0, 150)); Q = new Spell.Active(SpellSlot.Q, 400); W = new Spell.Active(SpellSlot.W, 300); E = new Spell.Skillshot(SpellSlot.E, 550, SkillShotType.Cone, 250, 666, 100); R = new Spell.Targeted(SpellSlot.R, 460); Game.OnUpdate += OnUpdate; Drawing.OnDraw += OnDraw; Drawing.OnEndScene += OnEndScene; Orbwalker.OnPostAttack += OnAfterAttack; Obj_AI_Base.OnSpellCast += Obj_AI_Base_OnSpellCast; Interrupter.OnInterruptableSpell += OnInterruptableTarget; }
public static void Execute() { if (Player.Instance.ChampionName != ChampName) { return; } menuIni = MainMenu.AddMenu("KappaDarius", "KappaDarius"); menuIni.AddGroupLabel("Darius The Dank Memes Master!"); menuIni.AddGroupLabel("Global Settings"); menuIni.Add("Items", new CheckBox("Item Kullanilsin?")); menuIni.Add("Combo", new CheckBox("Kullan Kombo?")); menuIni.Add("Harass", new CheckBox("Durtme Kullan?")); menuIni.Add("Clear", new CheckBox("Temizleme Kullan?")); menuIni.Add("Drawings", new CheckBox("Gosterge Kullan?")); menuIni.Add("KillSteal", new CheckBox("Oldurme sekli kullan?")); QMenu = menuIni.AddSubMenu("Q Settings"); QMenu.AddGroupLabel("Q Settings"); QMenu.Add("Combo", new CheckBox("Komboda Q")); QMenu.Add("Harass", new CheckBox("Durtmede Q")); QMenu.AddGroupLabel("Q LaneClear Settings"); QMenu.Add("Clear", new CheckBox("Koridor Temizlemede Q")); QMenu.Add("Qlc", new Slider("Minyona son vurus Q >=", 3, 1, 10)); QMenu.AddSeparator(); QMenu.AddGroupLabel("Extra Settings"); QMenu.Add("QE", new CheckBox("E den once surekli Q", false)); QMenu.Add("Stick", new CheckBox("Secili hedefe Q")); QMenu.Add("QAA", new CheckBox("AA beklemede ise Q kullan", false)); QMenu.Add("range", new CheckBox("AA araliginda dusman oldugunda Q atmayin", false)); QMenu.Add("Flee", new CheckBox("Kacarken Q (Secili hedefi yok sayar)")); QMenu.Add("QFlee", new Slider("Kacarken Q canim sundan dusukse %", 90)); QMenu.Add("Qaoe", new CheckBox("Otomatik Q AoE")); QMenu.Add("Qhit", new Slider("Q Aoe Hit >=", 3, 1, 5)); WMenu = menuIni.AddSubMenu("W Settings"); WMenu.AddGroupLabel("W Settings"); WMenu.Add("Combo", new CheckBox("Komboda W")); WMenu.Add("Harass", new CheckBox("Durtmede W")); WMenu.Add("Clear", new CheckBox("Koridor temizlemede W")); WMenu.AddGroupLabel("Extra Settings"); WMenu.Add("AAr", new CheckBox("W ile AA sifirla")); EMenu = menuIni.AddSubMenu("E Settings"); EMenu.AddGroupLabel("E Settings"); EMenu.Add("Combo", new CheckBox("Komboda E")); EMenu.Add("Harass", new CheckBox("Durtmede E")); EMenu.AddGroupLabel("Extra Settings"); EMenu.Add("Interrupt", new CheckBox("Keserken E")); RMenu = menuIni.AddSubMenu("R Settings"); RMenu.AddGroupLabel("R Settings"); RMenu.Add("Combo", new CheckBox("Kombo bitirmede R")); RMenu.Add("stack", new CheckBox("Pasif biriktirmede R", false)); RMenu.Add("count", new Slider("R icin gereken pasif >=", 5, 0, 5)); RMenu.Add("SaveR", new CheckBox("Hedef AA ile olucekse R kullanma", false)); RMenu.Add("SR", new Slider("Dont Use Ult if target can be kill With X AA", 1, 0, 6)); RMenu.Add("semiR", new KeyBind("Yari otomatik R", false, KeyBind.BindTypes.HoldActive)); KillStealMenu = menuIni.AddSubMenu("KillSteal"); KillStealMenu.AddGroupLabel("KillSteal Settings"); KillStealMenu.Add("Rks", new CheckBox("R ile oldur")); if (Player.Spells.FirstOrDefault(o => o.SData.Name.Contains("SummonerDot")) != null) { KillStealMenu.Add("IGP", new CheckBox("Tutustur + Pasif ile oldur")); KillStealMenu.Add("IG", new CheckBox("Sadece Tutustur", false)); KillStealMenu.AddLabel("Tutustur + Pasif, Max Tutustur + Pasif hasarini hesaba katar."); Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); } ManaMenu = menuIni.AddSubMenu("Mana Manager"); ManaMenu.AddGroupLabel("Harass"); ManaMenu.Add("harassmana", new Slider("Durtme Mana %", 75)); ManaMenu.AddGroupLabel("Lane Clear"); ManaMenu.Add("lanemana", new Slider("Koridor temizleme Mana %", 60)); ItemsMenu = menuIni.AddSubMenu("Items"); ItemsMenu.AddGroupLabel("Items Settings"); ItemsMenu.Add("Hydra", new CheckBox("Kullan Hydra / Timat / Titanic")); ItemsMenu.Add("useGhostblade", new CheckBox("Kullan Youmuu's Ghostblade")); ItemsMenu.Add("UseBOTRK", new CheckBox("Kullan Mahvolmus")); ItemsMenu.Add("UseBilge", new CheckBox("Kullan Bilgewater Palasi")); ItemsMenu.AddSeparator(); ItemsMenu.Add("eL", new Slider("Use On Enemy health", 65)); ItemsMenu.Add("oL", new Slider("Use On My health", 65)); DrawMenu = menuIni.AddSubMenu("Drawings"); DrawMenu.AddGroupLabel("Drawing Settings"); DrawMenu.Add("Q", new CheckBox("Goster Q")); DrawMenu.Add("W", new CheckBox("Goster W")); DrawMenu.Add("E", new CheckBox("Goster E")); DrawMenu.Add("R", new CheckBox("Goster R")); DrawMenu.AddSeparator(); DrawMenu.AddGroupLabel("Ultimate Drawings"); DrawMenu.Add("DrawD", new CheckBox("Goster R Hasari")); DrawMenu.Add("Killable", new CheckBox("Goster Oldurulebilir")); DrawMenu.Add("Stacks", new CheckBox("Goster Pasif Sayisi")); DrawMenu.Add("PPx", new Slider("Passive Stacks Position X", 100, 0, 150)); DrawMenu.Add("PPy", new Slider("Passive Stacks Position Y", 100, 0, 150)); DrawMenu.Add("RHealth", new CheckBox("Goster R den sonra kalicak cani")); DrawMenu.Add("RHx", new Slider("After R health Position", 135, 0, 150)); Q = new Spell.Active(SpellSlot.Q, 400); W = new Spell.Active(SpellSlot.W, 300); E = new Spell.Skillshot(SpellSlot.E, 550, SkillShotType.Cone, 250, 666, 100); R = new Spell.Targeted(SpellSlot.R, 460); Game.OnUpdate += OnUpdate; Drawing.OnDraw += OnDraw; Drawing.OnEndScene += OnEndScene; Orbwalker.OnPostAttack += OnAfterAttack; Obj_AI_Base.OnSpellCast += Obj_AI_Base_OnSpellCast; Interrupter.OnInterruptableSpell += OnInterruptableTarget; }
private static void OnLoaded(EventArgs args) { if (Player.Instance.ChampionName != "Shen") { return; } Bootstrap.Init(null); Q = new Spell.Targeted(SpellSlot.Q, 475); W = new Spell.Active(SpellSlot.W); E = new Spell.Skillshot(SpellSlot.E, 600, SkillShotType.Linear, 250, 1600, 50); R = new Spell.Targeted(SpellSlot.R, 31000); if (HasSpell("summonerdot")) { Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); } Exhaust = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerexhaust"), 650); var FlashSlot = Shen.GetSpellSlotFromName("summonerflash"); Flash = new Spell.Skillshot(FlashSlot, 32767, SkillShotType.Linear); Randuin = new Item((int)ItemId.Randuins_Omen); AbilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; ShenMenu = MainMenu.AddMenu("BloodimirShen", "bloodimirshen"); ShenMenu.AddGroupLabel("Bloodimir Shen"); ShenMenu.AddSeparator(); ShenMenu.AddLabel("Bloodimir Shen v1.0.0.0"); ComboMenu = ShenMenu.AddSubMenu("Combo", "sbtw"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddSeparator(); ComboMenu.Add("usecomboq", new CheckBox("Use Q")); ComboMenu.Add("usecombow", new CheckBox("Use W")); ComboMenu.Add("usecomboe", new CheckBox("Use E")); ComboMenu.Add("useignite", new CheckBox("Use Ignite")); SkinMenu = ShenMenu.AddSubMenu("Skin Changer", "skin"); SkinMenu.AddGroupLabel("Choose the desired skin"); var skinchange = SkinMenu.Add("sID", new Slider("Skin", 5, 0, 6)); var sID = new[] { "Default", "Frozen", "Yellow Jacket", "Surgeon", "Blood Moon", "Warlord", "TPA" }; skinchange.DisplayName = sID[skinchange.CurrentValue]; skinchange.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs) { sender.DisplayName = sID[changeArgs.NewValue]; }; EMenu = ShenMenu.AddSubMenu("Taunt", "etaunt"); EMenu.AddGroupLabel("E Settings"); EMenu.Add("eslider", new Slider("Minimum Enemy to Taunt", 1, 0, 5)); EMenu.Add("fleee", new CheckBox("Use E Flee")); EMenu.AddSeparator(); foreach (var obj in ObjectManager.Get <AIHeroClient>().Where(obj => obj.Team != Shen.Team)) { EMenu.Add("taunt" + obj.ChampionName.ToLower(), new CheckBox("Taunt " + obj.ChampionName)); } EMenu.Add("flashe", new KeyBind("Flash E", false, KeyBind.BindTypes.HoldActive, 'Y')); EMenu.Add("e", new KeyBind("E", false, KeyBind.BindTypes.HoldActive, 'E')); UltMenu = ShenMenu.AddSubMenu("ULT", "ultmenu"); UltMenu.AddGroupLabel("ULT"); UltMenu.AddSeparator(); UltMenu.Add("autoult", new CheckBox("Auto Ult on Key Press")); UltMenu.Add("rslider", new Slider("Health Percent for Ult", 20)); UltMenu.AddSeparator(); UltMenu.Add("ult", new KeyBind("ULT", false, KeyBind.BindTypes.HoldActive, 'R')); MiscMenu = ShenMenu.AddSubMenu("Misc", "misc"); MiscMenu.AddGroupLabel("Misc"); MiscMenu.AddSeparator(); MiscMenu.Add("ksq", new CheckBox("KS with Q")); MiscMenu.Add("LHQ", new CheckBox("Last Hit Q")); MiscMenu.Add("LCQ", new CheckBox("LaneClear Q")); MiscMenu.Add("int", new CheckBox("Interrupt Spells")); MiscMenu.AddSeparator(); MiscMenu.Add("support", new CheckBox("Support Mode", false)); MiscMenu.Add("useexhaust", new CheckBox("Use Exhaust")); MiscMenu.Add("randuin", new CheckBox("Use Randuin")); MiscMenu.Add("autow", new CheckBox("Auto W")); MiscMenu.AddSeparator(); MiscMenu.Add("WHPPercent", new Slider("Auto W HP %", 45)); MiscMenu.AddSeparator(); MiscMenu.Add("lvlup", new CheckBox("Auto Level Up Spells", false)); foreach (var source in ObjectManager.Get <AIHeroClient>().Where(a => a.IsEnemy)) { MiscMenu.Add(source.ChampionName + "exhaust", new CheckBox("Exhaust " + source.ChampionName, false)); } DrawMenu = ShenMenu.AddSubMenu("Drawings", "drawings"); DrawMenu.AddGroupLabel("Drawings"); DrawMenu.AddSeparator(); DrawMenu.Add("drawq", new CheckBox("Draw Q")); DrawMenu.Add("drawe", new CheckBox("Draw E")); DrawMenu.Add("drawfq", new CheckBox("Draw FlashQ")); Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Game.OnUpdate += OnUpdate; Drawing.OnDraw += OnDraw; Orbwalker.OnPreAttack += Orbwalker_OnPreAttack; Obj_AI_Base.OnProcessSpellCast += Auto_WOnProcessSpell; Core.DelayAction(FlashE, 60); }
public static void LoadOKTW() { Q = new Spell(SpellSlot.Q, 625f); W = new Spell(SpellSlot.W, 550f); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R, 625f); FR = new Spell(SpellSlot.R, 1000f); Q.SetTargetted(0.25f, 1400f); W.SetSkillshot(0.3f, 80f, float.MaxValue, false, SkillshotType.SkillshotLine); R.SetSkillshot(0.25f, 180f, float.MaxValue, false, SkillshotType.SkillshotCircle); FR.SetSkillshot(0.25f, 180f, float.MaxValue, false, SkillshotType.SkillshotCircle); flash = Player.GetSpellSlot("summonerflash"); drawMenu = Config.AddSubMenu("线圈"); drawMenu.Add("qRange", new CheckBox("Q 范围")); drawMenu.Add("wRange", new CheckBox("W 范围")); drawMenu.Add("rRange", new CheckBox("R 范围")); drawMenu.Add("onlyRdy", new CheckBox("只显示无冷却技能")); QMenu = Config.AddSubMenu("Q 设置"); QMenu.Add("autoQ", new CheckBox("自动 Q")); QMenu.Add("harrasQ", new CheckBox("骚扰 Q")); WMenu = Config.AddSubMenu("W 设置"); WMenu.Add("autoW", new CheckBox("自动 W")); WMenu.Add("harrasW", new CheckBox("骚扰 W")); EMenu = Config.AddSubMenu("E 设置"); EMenu.Add("autoE", new CheckBox("自动叠加E")); RMenu = Config.AddSubMenu("R 设置"); RMenu.AddLabel("0 : 普通"); RMenu.AddLabel("1 : 一直"); RMenu.AddLabel("2 : 从不"); RMenu.AddLabel("3 : 可晕眩时"); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { RMenu.Add("UM" + enemy.NetworkId, new Slider(enemy.ChampionName, 0, 0, 3)); } RMenu.AddSeparator(); RMenu.Add("autoRks", new CheckBox("自动 R 抢头")); RMenu.Add("autoRcombo", new CheckBox("连招自动R,如果可晕眩")); RMenu.Add("rCount", new Slider("自动 R X 数量", 3, 2, 5)); RMenu.Add("tibers", new CheckBox("自动移动熊")); if (flash != SpellSlot.Unknown) { RMenu.Add("rCountFlash", new Slider("自动闪现 + R 可击晕敌人数量", 4, 2, 5)); } FarmMenu = Config.AddSubMenu("农兵"); FarmMenu.Add("farmQ", new CheckBox("尾兵 Q")); FarmMenu.Add("farmW", new CheckBox("清线 W")); FarmMenu.Add("Mana", new Slider("清线蓝量", 60)); Game.OnUpdate += Game_OnGameUpdate; GameObject.OnCreate += Obj_AI_Base_OnCreate; Drawing.OnDraw += Drawing_OnDraw; }
public static void Execute() { menuIni = new Menu("Darius", "Darius#", true); menuIni.Add(new MenuSeparator("note", "Darius The Dank Memes Master!")); menuIni.Add(new MenuSeparator("setting", "Global Settings")); //menuIni.Add("Items", new CheckBox("Use Items?")); menuIni.Add(new MenuBool("Combo", "Use Combo?")); menuIni.Add(new MenuBool("Harass", "Use Harass?")); menuIni.Add(new MenuBool("Clear", "Use Clear?")); menuIni.Add(new MenuBool("Drawings", "Use Drawings?")); menuIni.Add(new MenuBool("KillSteal", "Use KillSteal?")); QMenu = menuIni.Add(new Menu("qset", "Q Settings")); QMenu.Add(new MenuSeparator("qset1", "Q Settings")); QMenu.Add(new MenuBool("Combo", "Q Combo")); QMenu.Add(new MenuBool("Harass", "Q Harass")); QMenu.Add(new MenuSeparator("qset2", "Q LaneClear Settings")); QMenu.Add(new MenuBool("Clear", "Q LaneClear")); QMenu.Add(new MenuSlider("Qlc", "Q On Hit Minions >=", 3, 1, 10)); QMenu.Add(new MenuSeparator("extset", "Extra Settings")); QMenu.Add(new MenuBool("QE", "Always Q Before E", false)); QMenu.Add(new MenuBool("Stick", "Stick to Target while Casting Q")); QMenu.Add(new MenuBool("QAA", "Use Q if AA is in Cooldown", false)); QMenu.Add(new MenuBool("range", "Dont Cast Q when Enemy in AA range", false)); QMenu.Add(new MenuBool("Flee", "Q On Flee (Ignores Stick to target)")); QMenu.Add(new MenuSlider("QFlee", "Cast Q flee When HP is below %", 90)); QMenu.Add(new MenuBool("Qaoe", "Auto Q AoE")); QMenu.Add(new MenuSlider("Qhit", "Q Aoe Hit >=", 3, 1, 5)); WMenu = menuIni.Add(new Menu("wset", "W Settings")); WMenu.Add(new MenuSeparator("w", "W Settings")); WMenu.Add(new MenuBool("Combo", "W Combo")); WMenu.Add(new MenuBool("Harass", "W Harass")); WMenu.Add(new MenuBool("Clear", "W LaneClear")); WMenu.Add(new MenuSeparator("w2", "Extra Settings")); WMenu.Add(new MenuBool("AAr", "W AA Reset")); EMenu = menuIni.Add(new Menu("eset", "E Settings")); EMenu.Add(new MenuSeparator("e1", "E Settings")); EMenu.Add(new MenuBool("Combo", "E Combo")); EMenu.Add(new MenuBool("Harass", "E Harass")); EMenu.Add(new MenuSeparator("e2", "Extra Settings")); EMenu.Add(new MenuBool("Interrupt", "E To Interrupt")); RMenu = menuIni.Add(new Menu("rset", "R Settings")); RMenu.Add(new MenuSeparator("r1", "R Settings")); RMenu.Add(new MenuBool("Combo", "R Combo Finisher")); RMenu.Add(new MenuBool("stack", "Use R On Stacks", false)); RMenu.Add(new MenuSlider("count", "Cast R On Stacks >=", 5, 0, 5)); RMenu.Add(new MenuBool("SaveR", "Dont Ult if target killable with AA", false)); RMenu.Add(new MenuSlider("SR", "Dont Use Ult if target can be kill With X AA", 1, 0, 6)); RMenu.Add(new MenuKeyBind("semiR", "Semi-Auto R", System.Windows.Forms.Keys.T, KeyBindType.Press)); KillStealMenu = menuIni.Add(new Menu("ksset", "KillSteal")); KillStealMenu.Add(new MenuSeparator("k1", "KillSteal Settings")); KillStealMenu.Add(new MenuBool("Rks", "R KillSteal")); if (ObjectManager.Player.Spellbook.Spells.FirstOrDefault(o => o.SData.Name.Contains("SummonerDot")) != null) { KillStealMenu.Add(new MenuBool("IGP", "Ignite + Passive Kill")); KillStealMenu.Add(new MenuBool("IG", "Ignite Only", false)); KillStealMenu.Add(new MenuSeparator("k2", "Iginte + Passive takes in account Max Ignite + Passive dmg")); Ignite = new Spell(ObjectManager.Player.GetSpellSlot("summonerdot"), 600); } ManaMenu = menuIni.Add(new Menu("manaset", "Mana Manager")); ManaMenu.Add(new MenuSeparator("hmana", "Harass")); ManaMenu.Add(new MenuSlider("harassmana", "Harass Mana %", 75)); ManaMenu.Add(new MenuSeparator("lclear", "Lane Clear")); ManaMenu.Add(new MenuSlider("lanemana", "Lane Clear Mana %", 60)); DrawMenu = menuIni.Add(new Menu("drawing", "Drawings")); DrawMenu.Add(new MenuSeparator("d1", "Drawing Settings")); DrawMenu.Add(new MenuBool("Q", "Draw Q")); DrawMenu.Add(new MenuBool("W", "Draw W")); DrawMenu.Add(new MenuBool("E", "Draw E")); DrawMenu.Add(new MenuBool("R", "Draw R")); DrawMenu.Add(new MenuSeparator("d2", "Ultimate Drawings")); DrawMenu.Add(new MenuBool("DrawD", "Draw R Damage")); DrawMenu.Add(new MenuBool("Killable", "Draw Killable")); DrawMenu.Add(new MenuBool("Stacks", "Draw Passive Stacks")); DrawMenu.Add(new MenuSlider("PPx", "Passive Stacks Position X", 100, 0, 150)); DrawMenu.Add(new MenuSlider("PPy", "Passive Stacks Position Y", 100, 0, 150)); DrawMenu.Add(new MenuBool("RHealth", "Draw After R health")); DrawMenu.Add(new MenuSlider("RHx", "After R health Position", 135, 0, 150)); menuIni.Attach(); Q = new Spell(SpellSlot.Q, 400f); W = new Spell(SpellSlot.W, 300f); E = new Spell(SpellSlot.E, 550f); R = new Spell(SpellSlot.R, 475f); E.SetSkillshot(0.25f, 80f, 1000f, false, SkillshotType.Cone); R.SetTargetted(0.5f, 1000f); //AIBaseClient.OnBuffGain += AIBaseClient_OnBuffGain; Game.OnUpdate += OnUpdate; Drawing.OnDraw += OnDraw; Drawing.OnEndScene += OnEndScene; Orbwalker.OnAction += OnAfterAttack; //Orbwalk.OnPostAttack += Orbwalk_OnPostAttack; AIBaseClient.OnProcessSpellCast += AIBaseClient_OnProcessSpellCast; Interrupter.OnInterrupterSpell += Interrupter_OnInterrupterSpell; }
private static void LoadMenuOKTW() { drawMenu = Config.AddSubMenu("Draw"); drawMenu.Add("onlyRdy", new CheckBox("Draw only ready spells")); drawMenu.Add("wRange", new CheckBox("W Range")); QMenu = Config.AddSubMenu("Q Config"); QMenu.Add("harasQ", new CheckBox("Harass Q")); EMenu = Config.AddSubMenu("E Config"); EMenu.Add("autoE", new CheckBox("Auto E")); RMenu = Config.AddSubMenu("R Config"); RMenu.Add("autoR", new CheckBox("Auto R")); RMenu.Add("Rkscombo", new CheckBox("R KS combo R + W + AA")); RMenu.Add("autoRaoe", new CheckBox("Auto R aoe")); RMenu.Add("autoRinter", new CheckBox("Auto R OnPossibleToInterrupt")); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { for (int i = 0; i < 4; i++) { var spell = enemy.Spellbook.Spells[i]; if (spell.SData.TargettingType != SpellDataTargetType.Self && spell.SData.TargettingType != SpellDataTargetType.SelfAndUnit) { RMenu.Add("spell" + spell.SData.Name, new CheckBox(spell.Name, false)); } } } RMenu.Add("useR", new KeyBind("Semi-manual cast R key", false, KeyBind.BindTypes.HoldActive, 'T')); List <string> modes = new List <string>(); modes.Add("LOW HP"); modes.Add("CLOSEST"); foreach (var enemy in HeroManager.Enemies) { modes.Add(enemy.ChampionName); } RMenu.Add("Semi-manual", new ComboBox("Semi-manual MODE", 0, modes.ToArray())); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.Team != Player.Team)) { RMenu.Add("GapCloser" + enemy.NetworkId, new CheckBox("Gapclose R : " + enemy.ChampionName, false)); } harassMenu = Config.AddSubMenu("Harass"); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.Team != Player.Team)) { harassMenu.Add("haras" + enemy.NetworkId, new CheckBox(enemy.ChampionName)); } FarmMenu = Config.AddSubMenu("Farm"); FarmMenu.Add("farmQ", new CheckBox("Lane clear Q")); FarmMenu.Add("farmW", new CheckBox("Lane clear W")); FarmMenu.Add("Mana", new Slider("LaneClear Mana", 80, 30)); FarmMenu.Add("LCminions", new Slider("LaneClear minimum minions", 3, 0, 10)); FarmMenu.Add("jungleQ", new CheckBox("Jungle clear Q")); FarmMenu.Add("jungleW", new CheckBox("Jungle clear W")); }
void LoadMenu () { Menu = MainMenu.AddMenu("Ezrealthetroll", "Ezrealthetroll"); Menu.AddGroupLabel("EzreaL the Troll!"); Menu.AddGroupLabel("Made by MeLoSenpai!"); Menu.AddGroupLabel("Version 1 Hf Gl and dont troll!"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Combo Settigns:"); ComboMenu.Add("Qlogic", new ComboBox("Mystic Shot Logic ", 0, "Normal", "After AA")); ComboMenu.Add("Wlogic", new ComboBox("Essence Flux Logic ", 0, "Normal", "After AA")); ComboMenu.AddLabel("R Settings:"); ComboMenu.Add("useRCombo", new CheckBox("Use Trueshot Barrage", false)); ComboMenu.Add("Rlogic", new ComboBox("Trueshot Barrage", 0, "EnemyHp", "HitCountEnemys")); ComboMenu.Add("Hp", new Slider("Use Trueshot Barrage if Enemy Health {0}(%)", 45, 0, 100)); ComboMenu.Add("Rcount", new Slider("If Trueshot Barrage Hit {0} Enemy ", 2, 1, 5)); ComboMenu.AddLabel("Use Trueshot Barrage Range Settigs For all Logic:"); ComboMenu.Add("useRRange", new Slider("Use Trueshot Barrage Max Range", 1800, 500, 2000)); ComboMenu.AddGroupLabel("Combo preferences:"); ComboMenu.Add("E", new CheckBox("Use Arcane Shift")); ComboMenu.Add("CCQ", new CheckBox("Auto Mystic Shot on Enemy CC")); ComboMenu.Add("CCW", new CheckBox("Auto Essence Flux on Enemy CC")); ComboMenu.Add("ForceR", new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "H".ToCharArray()[0])); EMenu = Menu.AddSubMenu("Arcane Shift"); EMenu.AddGroupLabel("Arcane Shift Settings"); ESafe = EMenu.Add("Esafe", new CheckBox("Safe Point Check E")); EWall = EMenu.Add("Ewall", new CheckBox("Check Wall")); ECorrect = EMenu.Add("Ecorrect", new CheckBox("Allow Correct to better")); ERange = EMenu.Add("Erange", new Slider("Range eliminate {0}", 35, 0, 75)); EMenu.Add("label", new Label("The more value, the more easier for next a.a, the more dangerous, recommended 20~40")); EPath = EMenu.Add("Epath", new CheckBox("Anti Enemy Path")); EKite = EMenu.Add("Ekite", new CheckBox("Try to kite champ")); EGap = EMenu.Add("Etogap", new CheckBox("Use Arcane Shift to Gapclose taget")); EGrass = EMenu.Add("Egrass", new CheckBox("Try Arcane Shift to Grass")); EMenu.AddSeparator(); EMenu.AddGroupLabel("Arcane Shift Style Settings"); var EStyle = EMenu.Add("E", new ComboBox("Arcane Shift Logic", 1, "Don't use E", "Auto Adc Kappa", "CursorPos", "Cursor (Smart)")); EStyle.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { switch (args.NewValue) { case 1: { ESafe.IsVisible = true; ESafe.CurrentValue = true; EWall.IsVisible = true; EWall.CurrentValue = true; ECorrect.IsVisible = true; ERange.IsVisible = true; EMenu["label"].IsVisible = true; EPath.CurrentValue = true; EPath.IsVisible = true; EKite.CurrentValue = true; EKite.IsVisible = true; EGap.IsVisible = true; EGrass.IsVisible = false; } break; case 2: { ESafe.IsVisible = false; EWall.IsVisible = false; ECorrect.IsVisible = false; ERange.IsVisible = false; EMenu["label"].IsVisible = false; EPath.IsVisible = false; EKite.IsVisible = false; EGap.IsVisible = false; EGrass.IsVisible = false; } break; case 3: { ESafe.CurrentValue = true; EWall.CurrentValue = false; ECorrect.IsVisible = true; ECorrect.CurrentValue = true; ERange.IsVisible = false; EMenu["label"].IsVisible = false; EPath.IsVisible = false; EKite.IsVisible = true; EGap.IsVisible = true; EGrass.IsVisible = true; } break; } }; PredictionMenu = Menu.AddSubMenu("Prediction Settings", "Prediction"); PredictionMenu.AddGroupLabel("Prediction Settings:"); PredictionMenu.Add("Qpred", new Slider("Select Mystic Shot {0}(%) Hitchance", 80, 0, 100)); PredictionMenu.Add("Wpred", new Slider("Select Essence Flux {0}(%) Hitchance", 80, 0, 100)); PredictionMenu.Add("rpred", new Slider("Select Trueshot Barrage {0}(%) Hitchance", 80, 0, 100)); PredictionMenu.AddLabel("Work Only For Normal Q/W And All R Logic"); PredictionMenu.AddLabel( "Higher % ->Higher chance of spell landing on target but takes more time to get casted"); PredictionMenu.AddLabel( "Lower % ->Faster casting but lower chance that the spell will land on your target. "); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings:"); HarassMenu.Add("useQHarass", new CheckBox("Use Mystic Shot")); HarassMenu.Add("useWHarass", new CheckBox("Use Essence Flux")); HarassMenu.Add("useWHarassMana", new Slider("Min Mana {0}(%)", 70, 0, 100)); HarassMenu.AddLabel("AutoHarass Settings:"); HarassMenu.Add("autoQHarass", new CheckBox("Auto Mystic Shot for Harass", false)); HarassMenu.Add("autoWHarass", new CheckBox("Auto Essence Flux for Harass", false)); HarassMenu.Add("autoWHarassMana", new Slider("Min Mana {0}(%)", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.AddGroupLabel("Lane Clear Settings:"); JungleLaneMenu.Add("useQFarm", new CheckBox("Use Mystic Shot Last Hit")); JungleLaneMenu.Add("useQManalane", new Slider("Min Mana {0}(%)", 70, 0, 100)); JungleLaneMenu.Add("UseQUnkillableMinion", new CheckBox("Use Mystic Shot Unkillable Minion")); JungleLaneMenu.Add("Unkillablemana", new Slider("Min Mana {0}(%)", 70, 0, 100)); JungleLaneMenu.AddLabel("Jungle Clear Settings:"); JungleLaneMenu.Add("useQJungle", new CheckBox("Use Mystic Shot")); JungleLaneMenu.Add("useQMana", new Slider("Min Mana {0}(%)", 70, 0, 100)); FleEMenu = Menu.AddSubMenu("Flee Settings", "FleEMenu"); FleEMenu.Add("FleeE", new CheckBox("Use E")); KillsecureMenu = Menu.AddSubMenu("KillSecure Settings", "MiscSettings"); KillsecureMenu.AddLabel("KillSecure Settings:"); KillsecureMenu.Add("UseQks", new CheckBox("Use Mystic Shot ks")); KillsecureMenu.Add("UseWks", new CheckBox("Use Essence Flux ks")); KillsecureMenu.Add("UseRks", new CheckBox("Use Trueshot Barrage ks")); AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health {0}(%) to use potion", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana {0}(%) to use potion", 20)); AutoPotHealMenu.AddLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health {0}(%) to use Heal", 20)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.AddGroupLabel("Item Settings"); ItemMenu.Add("StackTear", new CheckBox("Auto stack tear in Base", true)); ItemMenu.AddLabel("Botrk settings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health {0}(%) ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health {0}(%) ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddLabel("QQs Settings"); ItemMenu.Add("useQSS", new CheckBox("Use QSS")); ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); foreach (var debuff in DeBuffsList) { ItemMenu.Add(debuff.ToString(), new CheckBox(debuff.ToString())); } ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer")); SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 9)); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawQ", new CheckBox("Draw Mystic Shot Range")); DrawMenu.Add("drawW", new CheckBox("Draw Essence Flux Range")); DrawMenu.Add("drawR", new CheckBox("Draw Trueshot Barrage Range")); DrawMenu.AddLabel("Recall Tracker"); DrawMenu.Add("draw.Recall", new CheckBox("Chat Print")); DrawMenu.AddLabel("Damage indicators"); DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay")); DrawMenu.Add("percent", new CheckBox("Damage percent info")); DrawMenu.Add("howaa", new CheckBox("How Many AA")); DrawMenu.Add("Rkill", new CheckBox("Trueshot Barrage kill ")); }
public static void LoadOKTW() { Q = new Spell(SpellSlot.Q, 870); W = new Spell(SpellSlot.W, 580); E = new Spell(SpellSlot.E, 950); R = new Spell(SpellSlot.R, 600); Q.SetSkillshot(0.25f, 90, 1550, false, SkillshotType.SkillshotLine); E.SetSkillshot(0.25f, 60, 1550, true, SkillshotType.SkillshotLine); missileManager = new MissileReturn("AhriOrbMissile", "AhriOrbReturn", Q); missileManager = new MissileReturn("AhriOrbMissile", "AhriOrbReturn", Q); drawMenu = Config.AddSubMenu("线圈"); drawMenu.Add("noti", new CheckBox("显示提示 & 线")); drawMenu.Add("onlyRdy", new CheckBox("只显示无冷却技能")); drawMenu.Add("qRange", new CheckBox("Q 范围", false)); drawMenu.Add("wRange", new CheckBox("W 范围", false)); drawMenu.Add("eRange", new CheckBox("E 范围", false)); drawMenu.Add("rRange", new CheckBox("R 范围", false)); drawMenu.Add("Qhelp", new CheckBox("显示 Q助手")); QMenu = Config.AddSubMenu("Q 设置"); QMenu.Add("autoQ", new CheckBox("自动 Q")); QMenu.Add("harrasQ", new CheckBox("骚扰 Q")); QMenu.Add("aimQ", new CheckBox("自动校准 Q 物体")); WMenu = Config.AddSubMenu("W 设置"); WMenu.Add("autoW", new CheckBox("自动 W")); WMenu.Add("harrasW", new CheckBox("骚扰 W")); EMenu = Config.AddSubMenu("E 设置"); EMenu.Add("autoE", new CheckBox("自动 E")); EMenu.Add("harrasE", new CheckBox("骚扰 E")); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { EMenu.Add("Eon" + enemy.NetworkId, new CheckBox("E : " + enemy.ChampionName)); } EMenu.AddSeparator(); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { EMenu.Add("Egapcloser" + enemy.NetworkId, new CheckBox("Gapclose : " + enemy.ChampionName)); } RMenu = Config.AddSubMenu("R 设置"); RMenu.Add("autoR", new CheckBox("R 抢头 ")); RMenu.Add("autoR2", new CheckBox("自动 团战R逻辑 + Q 校准")); harassMenu = Config.AddSubMenu("骚扰"); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { harassMenu.Add("harras" + enemy.NetworkId, new CheckBox(enemy.ChampionName)); } FarmMenu = Config.AddSubMenu("农兵"); FarmMenu.Add("farmQ", new CheckBox("清线 Q")); FarmMenu.Add("farmW", new CheckBox("清线 W", false)); FarmMenu.Add("Mana", new Slider("清线蓝量", 80)); FarmMenu.Add("LCminions", new Slider("清线最低小兵数量", 2, 0, 10)); FarmMenu.Add("jungleQ", new CheckBox("清野 Q")); FarmMenu.Add("jungleW", new CheckBox("清野 W")); Game.OnUpdate += Game_OnGameUpdate; Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget; AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser; Drawing.OnDraw += Drawing_OnDraw; GameObject.OnCreate += SpellMissile_OnCreateOld; GameObject.OnDelete += Obj_SpellMissile_OnDelete; }
public static bool Init() { try { if (!Player.ChampionName.Equals("Ezreal")) { return(false); } SpellsManager.Init(); switch (Game.MapId) { case GameMapId.SummonersRift: JungleMobs = new[] { "SRU_Dragon_Air", "SRU_Dragon_Earth", "SRU_Dragon_Fire", "SRU_Dragon_Water", "SRU_Dragon_Elder", "SRU_Baron", "SRU_Gromp", "SRU_Krug", "SRU_Razorbeak", "SRU_RiftHerald", "Sru_Crab", "SRU_Murkwolf", "SRU_Blue", "SRU_Red" }; break; case GameMapId.TwistedTreeline: JungleMobs = new[] { "TT_NWraith", "TT_NWolf", "TT_NGolem", "TT_Spiderboss" }; break; case GameMapId.CrystalScar: JungleMobs = new[] { "AscXerath" }; break; default: JungleMobs = new[] { "Nothing" }; break; } MenuIni = new Menu("DarkEzreal", "DarkEzreal", true).Attach(); QMenu = MenuIni.CreateMenu("Q", "Q Settings"); WMenu = MenuIni.CreateMenu("W", "W Settings"); EMenu = MenuIni.CreateMenu("E", "E Settings"); RMenu = MenuIni.CreateMenu("R", "R Settings"); MiscMenu = MenuIni.CreateMenu("MiscMenu", "Misc Settings"); DrawMenu = MenuIni.CreateMenu("DrawMenu", "Drawings Settings"); var Qhit = new Menu("Qhit", "HitChance Settings"); Qhit.Add(new MenuList <string>("hit", "Q HitChance", new[] { "Low", "Medium", "High", "Very High" })); QMenu.Add(Qhit); var Qc = new Menu("Qc", "Combo Settings"); Qc.CreateBool("Q", "Use Q"); Qc.CreateBool("AQ", "AA > Q", false); Qc.CreateSliderButton("mana", "Q ManaManager"); QMenu.Add(Qc); var Qh = new Menu("Qh", "Harass Settings"); Qh.CreateKeyBind("Q", "Use Q", Keys.L, KeyBindType.Toggle); Qh.CreateBool("autoQ", "Auto Q", false); Qh.CreateSliderButton("mana", "Q ManaManager", 60); QMenu.Add(Qh); var Qlh = new Menu("Qlh", "LastHit Settings"); Qlh.CreateKeyBind("Q", "Use Q", Keys.L, KeyBindType.Toggle); Qlh.CreateBool("autoQ", "Auto Q", false); Qlh.CreateBool("Qunk", "Q LastHit Out of AA Range"); Qlh.CreateSliderButton("mana", "Q ManaManager", 60); QMenu.Add(Qlh); var Qlc = new Menu("Qlc", "LaneClear Settings"); Qlc.CreateKeyBind("Q", "Use Q", Keys.L, KeyBindType.Toggle); Qlc.CreateBool("autoQ", "Auto Q", false); Qlc.CreateBool("lhQ", "Q LastHit Only", false); Qlc.CreateBool("Qunk", "Q LastHit Out of AA Range Only"); Qlc.CreateSliderButton("mana", "Q ManaManager", 60); QMenu.Add(Qlc); var Qjc = new Menu("Qjc", "JungleClear Settings"); Qjc.CreateBool("Q", "Use Q"); Qjc.CreateBool("Qprio", "Focus Large Mobs First"); Qjc.CreateSliderButton("mana", "Q ManaManager", 60); QMenu.Add(Qjc); var Qks = new Menu("Qks", "Stealer Settings"); Qks.CreateBool("Q", "Use Q"); Qks.CreateBool("Qjs", "Steal Jungle Mobs"); Qks.CreateBool("Qks", "Steal Champions"); QMenu.Add(Qks); var Whit = new Menu("Whit", "HitChance Settings"); Whit.Add(new MenuList <string>("hit", "W HitChance", new[] { "Low", "Medium", "High", "Very High" })); WMenu.Add(Whit); var Wc = new Menu("Wc", "Combo Settings"); Wc.CreateBool("W", "Use W"); Wc.CreateSliderButton("mana", "W ManaManager", 60); WMenu.Add(Wc); var Wh = new Menu("Wh", "Harass Settings"); Wh.CreateKeyBind("W", "Use W", Keys.H, KeyBindType.Toggle); Wh.CreateBool("autoW", "Auto W", false); Wh.CreateSliderButton("mana", "W ManaManager", 60); WMenu.Add(Wh); var Wks = new Menu("Wks", "Stealer Settings"); Wks.CreateBool("W", "Use W"); Wks.CreateBool("Wks", "Steal Champions"); WMenu.Add(Wks); var Ec = new Menu("Ec", "Combo Settings"); Ec.CreateBool("kiteE", "E Kite Melee", false); Ec.CreateBool("autoE", "Auto E Into W", false); Ec.CreateBool("gapE", "E Gap Close To Target", false); Ec.CreateSliderButton("danger", "Dont E Into X Enemies", 3, 1, 6); Ec.CreateSliderButton("mana", "E ManaManager", 60); EMenu.Add(Ec); var Eh = new Menu("Eh", "Harass Settings"); Eh.CreateBool("autoE", "Auto E Into W", false); Eh.CreateSliderButton("danger", "Dont E Into X Enemies", 3, 1, 6); Eh.CreateSliderButton("mana", "E ManaManager", 60); EMenu.Add(Eh); var Eks = new Menu("Eks", "Stealer Settings"); Eks.CreateBool("E", "Use E"); Eks.CreateBool("Eks", "Steal Champions"); EMenu.Add(Eks); var Rhit = new Menu("Rhit", "HitChance Settings"); Rhit.Add(new MenuList <string>("hit", "R HitChance", new string[] { "Low", "Medium", "High", "Very High" })); RMenu.Add(Rhit); var Rc = new Menu("Rc", "Combo Settings"); Rc.CreateBool("R", "Use R"); Rc.CreateBool("Rcc", "Auto R CC'ed target"); Rc.CreateBool("Rfinisher", "Use R as Finisher"); var Raoe = new Menu("Raoe", "R AoE Settings"); Raoe.CreateBool("target", "Check AoE From Main Target"); Raoe.CreateSliderButton("Raoe", "Use R on X Enemies", 3, 1, 6); Rc.Add(Raoe); Rc.CreateSliderButton("mana", "R ManaManager"); RMenu.Add(Rc); var Rks = new Menu("Rks", "Stealer Settings"); Rks.CreateBool("R", "Use R"); Rks.CreateSlider("range", "[R] Steal Range (0 = Global)", 4000, 0, 10000); Rks.CreateBool("Rjs", "Steal Jungle Mobs", false); Rks.CreateBool("Rks", "Steal Champions"); RMenu.Add(Rks); RMenu.CreateKeyBind("Rkey", "R HotKey", Keys.S, KeyBindType.Press); var Rmin = MiscMenu.CreateSlider("Rmin", "Adjust MIN R Range", 500, 50, 3000); var Rmax = MiscMenu.CreateSlider("Rmax", "Adjust MAX R Range", 2000, Rmin.Value, 15000); Rmin.ValueChanged += delegate { Rmax.MinValue = Rmin.Value + 150; }; Rmax.ValueChanged += delegate { SpellsManager.R.Range = Rmax.Value; }; var stealer = new Menu("steal", "Select JungleMobs"); foreach (var mob in JungleMobs) { stealer.CreateBool(mob, "Steal " + mob); } MiscMenu.Add(stealer); MiscMenu.CreateBool("hooks", "Anti Hooks"); MiscMenu.CreateKeyBind("EW", "E > W KeyBind", Keys.A, KeyBindType.Press); MiscMenu.CreateBool("Egap", "Anti GapClosers"); foreach (var spell in SpellsManager.Spells) { DrawMenu.CreateBool(spell.Slot.ToString(), "Draw " + spell.Slot); } Game.OnUpdate += Modes.ModesManager.GameOnOnUpdate; Drawing.OnDraw += EventsHandler.Drawing_OnDraw; Obj_AI_Base.OnProcessSpellCast += EventsHandler.ObjAiBaseOnOnProcessSpellCast; Obj_AI_Base.OnBuffGain += EventsHandler.Obj_AI_Base_OnBuffAdd; Events.OnGapCloser += EventsHandler.Events_OnGapCloser; return(true); } catch (Exception e) { Console.WriteLine(DateTime.Now.ToString("[H:mm:ss") + " - DarkEzreal] ERROR: " + e); return(false); } }
public static void Execute() { if (Player.Instance.ChampionName != ChampName) { return; } menuIni = MainMenu.AddMenu("KappaDarius", "KappaDarius"); menuIni.AddGroupLabel("Darius The Dank Memes Master!"); menuIni.AddGroupLabel("Çeviri tradana"); menuIni.AddGroupLabel("Genel Ayarlar"); menuIni.Add("Items", new CheckBox("İtemleri Kullan?")); menuIni.Add("Combo", new CheckBox("Kombo Kullan?")); menuIni.Add("Harass", new CheckBox("Dürtme KUllan?")); menuIni.Add("Clear", new CheckBox("QSS Kullan?")); menuIni.Add("Drawings", new CheckBox("Göstergeler Aç?")); menuIni.Add("KillSteal", new CheckBox("Killçal?")); QMenu = menuIni.AddSubMenu("Q Settings"); QMenu.AddGroupLabel("Q Ayarları"); QMenu.Add("Combo", new CheckBox("Kombo'da Q")); QMenu.Add("Harass", new CheckBox("Dürtmede Q")); QMenu.AddGroupLabel("Lanetemizleme Ayarı Q için"); QMenu.Add("Clear", new CheckBox("Q İle Lanetemizleme")); QMenu.Add("Qlc", new Slider("Q için en az minyon >=", 3, 1, 10)); QMenu.AddSeparator(); QMenu.AddGroupLabel("Ek Ayarlar"); QMenu.Add("QE", new CheckBox("Her zaman Qdan Önce E", false)); QMenu.Add("Stick", new CheckBox("Q atılacak Hedefe Doğru Yürü")); QMenu.Add("QAA", new CheckBox("Diğer düz vuruşu beklerken Q Kullan", false)); QMenu.Add("range", new CheckBox("Düşman düzvuruş menzilindeyken Q atma", false)); QMenu.Add("Flee", new CheckBox("Kaçarken Q (Hedef Takip Etmeyi Yok Say)")); QMenu.Add("QFlee", new Slider("Kaçarken Q için canım şundan az %", 90, 0, 100)); QMenu.Add("Qaoe", new CheckBox("Alan Hasarı için Otomatik Q")); QMenu.Add("Qhit", new Slider("Q kaç kişiye vuracaksa >=", 3, 1, 5)); WMenu = menuIni.AddSubMenu("W Settings"); WMenu.AddGroupLabel("W Ayarları"); WMenu.Add("Combo", new CheckBox("Komboda W")); WMenu.Add("Harass", new CheckBox("Dürtmede W")); WMenu.Add("Clear", new CheckBox("Lanetemizlemede W")); WMenu.AddGroupLabel("Ek Ayarlar"); WMenu.Add("AAr", new CheckBox("W ile Düzvuruş Resetle")); EMenu = menuIni.AddSubMenu("E Settings"); EMenu.AddGroupLabel("E Ayarları"); EMenu.Add("Combo", new CheckBox("Komboda E")); EMenu.Add("Harass", new CheckBox("Dürtmede E")); EMenu.AddGroupLabel("Ek Ayarları"); EMenu.Add("Interrupt", new CheckBox("Tehlikeli yeteneği bozmak için E kullan")); RMenu = menuIni.AddSubMenu("R Settings"); RMenu.AddGroupLabel("R Ayarları"); RMenu.Add("Combo", new CheckBox("R ile Komboyu bitir(hedefi mahvet)")); RMenu.Add("stack", new CheckBox("R kullanmak için Yük(kanama)", false)); RMenu.Add("count", new Slider("R için Yük Say >=", 5, 0, 5)); RMenu.Add("SaveR", new CheckBox("Eğer hedef düzvuruşla ölecek mesafedeyse R kullanma", false)); RMenu.Add("SR", new Slider("Eğer hedef şu kadar düzvuruşla ölecekse R Kullanma X", 1, 0, 6)); RMenu.Add("semiR", new KeyBind("Yarı Otomatik R", false, KeyBind.BindTypes.HoldActive)); KillStealMenu = menuIni.AddSubMenu("KillSteal"); KillStealMenu.AddGroupLabel("KillÇalma Ayarları"); KillStealMenu.Add("Rks", new CheckBox("R İle çal")); if (Player.Spells.FirstOrDefault(o => o.SData.Name.Contains("SummonerDot")) != null) { KillStealMenu.Add("IGP", new CheckBox("Tutuştur+Kanamayla öldür")); KillStealMenu.Add("IG", new CheckBox("Sadece Tutuştur", false)); KillStealMenu.AddLabel("Tutuştur ve Kanamanın hasarını hesaplayarak hareket et"); Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); } ManaMenu = menuIni.AddSubMenu("Mana Manager"); ManaMenu.AddGroupLabel("Dürtme"); ManaMenu.Add("harassmana", new Slider("En az mana %", 75, 0, 100)); ManaMenu.AddGroupLabel("Lanetemizleme"); ManaMenu.Add("lanemana", new Slider("En az mana %", 60, 0, 100)); ItemsMenu = menuIni.AddSubMenu("Items"); ItemsMenu.AddGroupLabel("İtem Ayarları"); ItemsMenu.Add("Hydra", new CheckBox("Kullan Hydra / Timat / Haşmetli Hydra")); ItemsMenu.Add("useGhostblade", new CheckBox("Kullan Youmuu'nun kılıcı")); ItemsMenu.Add("UseBOTRK", new CheckBox("Mahvolmuş Kılıç Kullan")); ItemsMenu.Add("UseBilge", new CheckBox("BilgeWater Palası Kullan")); ItemsMenu.AddSeparator(); ItemsMenu.Add("eL", new Slider("Kullanmak için düşmanın canı", 65, 0, 100)); ItemsMenu.Add("oL", new Slider("Kullanmak için benim canım", 65, 0, 100)); DrawMenu = menuIni.AddSubMenu("Drawings"); DrawMenu.AddGroupLabel("Gösterge Ayarları"); DrawMenu.Add("Q", new CheckBox("Göster Q")); DrawMenu.Add("W", new CheckBox("Göster W")); DrawMenu.Add("E", new CheckBox("Göster E")); DrawMenu.Add("R", new CheckBox("Göster R")); DrawMenu.AddSeparator(); DrawMenu.AddGroupLabel("Ulti Göstergesi"); DrawMenu.Add("DrawD", new CheckBox("T hasarını Göster")); DrawMenu.Add("Killable", new CheckBox("Ölecek hedefi Göster")); DrawMenu.Add("Stacks", new CheckBox("Pasif Yükü Göster")); DrawMenu.Add("PPx", new Slider("Pasif Yük Pozisyonu X", 100, 0, 150)); DrawMenu.Add("PPy", new Slider("Pasid Yük Pozisyonu Y", 100, 0, 150)); DrawMenu.Add("RHealth", new CheckBox("R den sonraki canı göster")); DrawMenu.Add("RHx", new Slider("Rden sonra Can Pozisyonu", 135, 0, 150)); Q = new Spell.Active(SpellSlot.Q, 400); W = new Spell.Active(SpellSlot.W, 300); E = new Spell.Skillshot(SpellSlot.E, 550, SkillShotType.Cone, 250, 666, 100); R = new Spell.Targeted(SpellSlot.R, 460); Game.OnUpdate += OnUpdate; Drawing.OnDraw += OnDraw; Drawing.OnEndScene += OnEndScene; Orbwalker.OnPostAttack += OnAfterAttack; Obj_AI_Base.OnSpellCast += Obj_AI_Base_OnSpellCast; Interrupter.OnInterruptableSpell += OnInterruptableTarget; }