public AttackState(bool concurrentCanRun, EMeleeAttackID currentID, ref IMovementAndMeleeCombatLogic control, ref IInvertoryLogic invertory, ref Animator animator) { this.concurrentCanRun = concurrentCanRun; this.currentID = currentID; this.control = control; this.animator = animator; this.invertoryLogic = invertory; }
public MeleeIdle(bool concurrentCanRun, EMeleeAttackID currentID, ref IMovementAndMeleeCombatLogic control) { this.concurrentCanRun = concurrentCanRun; this.currentID = currentID; this.control = control; }