// Construction public CLobbyMemberChangeStateOperation( EPersistenceID player_id, ELobbyMemberState state ) { PlayerID = player_id; State = state; }
public void Change_Player_State( EPersistenceID player_id, ELobbyID lobby_id, ELobbyMemberState new_state ) { CServerLobby lobby = Get_Lobby( lobby_id ); if ( lobby == null ) { return; } ELobbyMemberState old_state = lobby.Get_Member_State( player_id ); if ( old_state == new_state ) { return; } CLog.Log( ELoggingChannel.Lobby, ELogLevel.Medium, String.Format( "Player {0} changed state in lobby {1} from {2} to {3}.", CConnectedPlayerManager.Get_Player_Log_Name( player_id ), Get_Lobby_Log_Description( lobby_id ), old_state.ToString(), new_state.ToString() ) ); lobby.Set_Member_State( player_id, new_state ); CLobbyMemberChangeStateOperation change_state_op = new CLobbyMemberChangeStateOperation( player_id, new_state ); Send_Message_To_Members( lobby_id, new CLobbyOperationMessage( change_state_op ) ); }
// Construction public CLobbyChangeMemberStateMessage( ELobbyMemberState state ) : base() { State = state; }