예제 #1
0
 public void OnCsLineChange(PeEntity member, ELineType oldType, ELineType newType)
 {
     if (mCScreator != null && mCScreator.Assembly != null && mCSnpcTeam != null)
     {
         mCSnpcTeam.OnLineChange(member, oldType, newType);
     }
 }
예제 #2
0
파일: Line.cs 프로젝트: junwuwei/smali2java
        public Line(string s)
        {
            s = s.Trim();
            if(!String.IsNullOrEmpty(s))
                if (s.Length > 0)
                {
                    Raw = s;

                    switch (s[0])
                    {
                        case '.':
                            Type = ELineType.Directive;
                            break;
                        case '#':
                            Type = ELineType.Comment;
                            break;
                        case ':':
                            Type = ELineType.Label;
                            break;
                        default:
                            Type = ELineType.Instruction;
                            break;
                    }
                    if (s.Contains(' '))
                    {
                        Tokens.AddRange(s.Split(new String[] { " " }, StringSplitOptions.RemoveEmptyEntries));
                        if (Tokens.Count > 0)
                        {
                            switch (Tokens.First().ToLowerInvariant().Trim())
                            {
                                case ".class":
                                    Directive = ELineDirective.Class;
                                    break;
                                case ".super":
                                    Directive = ELineDirective.Super;
                                    break;
                                case ".source":
                                    Directive = ELineDirective.Source;
                                    break;
                                case ".field":
                                    Directive = ELineDirective.Field;
                                    NewGroup = true;
                                    break;
                                case ".method":
                                    Directive = ELineDirective.Method;
                                    NewGroup = true;
                                    break;
                                case ".end":
                                    if(Tokens[1] == "method")
                                        Directive = ELineDirective.EndMethod;
                                    break;
                            }
                        }
                    }
                }
        }
예제 #3
0
        public Salesman(ELineType lineType, string name, string cPF, decimal salary) : base(lineType)
        {
            Name   = name;
            CPF    = cPF;
            Salary = salary;

            AddNotifications(new Contract().Requires()
                             .HasMinLen(name, 3, "Salesman.Name", "O Nome contem menos de 3 caracteres.")
                             .IsTrue(DocumentValidation.Validate(cPF, EDocumentType.CPF), "Salesman.CPF", "Documento invalido")
                             .IsNotNullOrEmpty(cPF, "Client.CPF", "Informacao nao definida"));
        }
예제 #4
0
        public SalesData(ELineType lineType, string saleId, string salesmanName) : base(lineType)
        {
            SaleId       = saleId;
            SalesmanName = salesmanName;

            salesItemList = new List <SalesItemData>();

            AddNotifications(new Contract()
                             .Requires()
                             .IsNotNullOrEmpty(salesmanName, "SalesData.SalesmanName", "Informacao nao definida")
                             .HasMinLen(salesmanName, 3, "SalesData.salesmanName", "O Nome contem menos de 3 caracteres."));
        }
예제 #5
0
        public Client(ELineType lineType, string cNPJ, string name, string businessArea) : base(lineType)
        {
            CNPJ         = cNPJ;
            Name         = name;
            BusinessArea = businessArea;

            AddNotifications(new Contract().Requires()
                             .HasMinLen(name, 3, "Client.Name", "O Nome contem menos de 3 caracteres.")
                             .IsTrue(DocumentValidation.Validate(cNPJ, EDocumentType.CNPJ), "Client.CNPJ", "Documento invalido")
                             .IsNotNullOrEmpty(cNPJ, "Client.CNPJ", "Informacao nao definida")
                             .IsNotNullOrEmpty(businessArea, "Client.BusinessArea", "Informacao nao definida")
                             );
        }
예제 #6
0
        public void DrawLines(Transform startTransform, Transform endTransform, ELineType lineType)
        {
            m_isDrawing       = true;
            m_startTransform  = startTransform;
            m_endTransform    = endTransform;
            m_currentLineType = lineType;
            switch (m_currentLineType)
            {
            case ELineType.MID:
                m_lineRenderer1.enabled = true;
                m_lineRenderer2.enabled = true;
                m_lineRenderer3.enabled = true;
                break;

            case ELineType.STRONG:
                m_lineRenderer1.enabled = true;
                m_lineRenderer2.enabled = true;
                m_lineRenderer3.enabled = true;
                m_lineRenderer4.enabled = true;
                break;
            }
        }
예제 #7
0
        private void AddPoints(Series seria, int pointCount, DateTime beginTime, ELineType lineType, double a = 1, double b = 0, double c = 1)
        {
            Random rnd = new Random();

            for (int j = 0; j <= pointCount; j++)
            {
                DateTime x = beginTime.AddMinutes(j);
                double   y = 0;

                switch (lineType)
                {
                case ELineType.Line:
                    y = a * j + b;
                    break;

                case ELineType.Sin:
                    y = c * Math.Sin(a * j / 30 * Math.PI) + b;
                    break;

                case ELineType.Random:
                    y = rnd.NextDouble();
                    if (a == 0)
                    {
                        y = y < 0.5 ? 0 : 1;
                    }
                    else
                    if (c != 0)
                    {
                        y = c * y + b;
                    }
                    break;
                }

                seria.Points.AddXY(x, y);
            }
        }
예제 #8
0
        public bool Deserialize(JSON_SkillParam json)
        {
            if (json == null)
            {
                return(false);
            }
            this.iname               = json.iname;
            this.name                = json.name;
            this.expr                = json.expr;
            this.motion              = json.motnm;
            this.effect              = json.effnm;
            this.defend_effect       = json.effdef;
            this.weapon              = json.weapon;
            this.tokkou              = json.tktag;
            this.tk_rate             = json.tkrate;
            this.type                = (ESkillType)json.type;
            this.timing              = (ESkillTiming)json.timing;
            this.condition           = (ESkillCondition)json.cond;
            this.target              = (ESkillTarget)json.target;
            this.line_type           = (ELineType)json.line;
            this.lvcap               = (OInt)json.cap;
            this.cost                = (OInt)json.cost;
            this.count               = (OInt)json.count;
            this.rate                = (OInt)json.rate;
            this.select_range        = (ESelectType)json.sran;
            this.range_min           = (OInt)json.rangemin;
            this.range_max           = (OInt)json.range;
            this.select_scope        = (ESelectType)json.ssco;
            this.scope               = (OInt)json.scope;
            this.effect_height       = (OInt)json.eff_h;
            this.back_defrate        = (OInt)json.bdb;
            this.side_defrate        = (OInt)json.sdb;
            this.ignore_defense_rate = (OInt)json.idr;
            this.job                  = json.job;
            this.SceneName            = json.scn;
            this.ComboNum             = (OInt)json.combo_num;
            this.ComboDamageRate      = (OInt)(100 - Math.Abs(json.combo_rate));
            this.IsCritical           = (OBool)(json.is_cri != 0);
            this.JewelDamageType      = (JewelDamageTypes)json.jdtype;
            this.JewelDamageValue     = (OInt)json.jdv;
            this.IsJewelAbsorb        = (OBool)(json.jdabs != 0);
            this.DuplicateCount       = (OInt)json.dupli;
            this.CollaboMainId        = json.cs_main_id;
            this.CollaboHeight        = (OInt)json.cs_height;
            this.KnockBackRate        = (OInt)json.kb_rate;
            this.KnockBackVal         = (OInt)json.kb_val;
            this.KnockBackDir         = (eKnockBackDir)json.kb_dir;
            this.KnockBackDs          = (eKnockBackDs)json.kb_ds;
            this.DamageDispType       = (eDamageDispType)json.dmg_dt;
            this.ReplaceTargetIdLists = (List <string>)null;
            if (json.rp_tgt_ids != null)
            {
                this.ReplaceTargetIdLists = new List <string>();
                foreach (string rpTgtId in json.rp_tgt_ids)
                {
                    this.ReplaceTargetIdLists.Add(rpTgtId);
                }
            }
            this.ReplaceChangeIdLists = (List <string>)null;
            if (json.rp_chg_ids != null && this.ReplaceTargetIdLists != null)
            {
                this.ReplaceChangeIdLists = new List <string>();
                foreach (string rpChgId in json.rp_chg_ids)
                {
                    this.ReplaceChangeIdLists.Add(rpChgId);
                }
            }
            if (this.ReplaceTargetIdLists != null && this.ReplaceChangeIdLists != null && this.ReplaceTargetIdLists.Count != this.ReplaceChangeIdLists.Count)
            {
                this.ReplaceTargetIdLists.Clear();
                this.ReplaceChangeIdLists.Clear();
            }
            this.AbilityReplaceTargetIdLists = (List <string>)null;
            if (json.ab_rp_tgt_ids != null)
            {
                this.AbilityReplaceTargetIdLists = new List <string>();
                foreach (string abRpTgtId in json.ab_rp_tgt_ids)
                {
                    this.AbilityReplaceTargetIdLists.Add(abRpTgtId);
                }
            }
            this.AbilityReplaceChangeIdLists = (List <string>)null;
            if (json.ab_rp_chg_ids != null && this.AbilityReplaceTargetIdLists != null)
            {
                this.AbilityReplaceChangeIdLists = new List <string>();
                foreach (string abRpChgId in json.ab_rp_chg_ids)
                {
                    this.AbilityReplaceChangeIdLists.Add(abRpChgId);
                }
            }
            if (this.AbilityReplaceTargetIdLists != null && this.AbilityReplaceChangeIdLists != null && this.AbilityReplaceTargetIdLists.Count != this.AbilityReplaceChangeIdLists.Count)
            {
                this.AbilityReplaceTargetIdLists.Clear();
                this.AbilityReplaceChangeIdLists.Clear();
            }
            this.CollaboVoiceId             = json.cs_voice;
            this.CollaboVoicePlayDelayFrame = json.cs_vp_df;
            this.TeleportType           = (eTeleportType)json.tl_type;
            this.TeleportTarget         = (ESkillTarget)json.tl_target;
            this.TeleportHeight         = json.tl_height;
            this.TeleportIsMove         = json.tl_is_mov != 0;
            this.TrickId                = json.tr_id;
            this.TrickSetType           = (eTrickSetType)json.tr_set;
            this.BreakObjId             = json.bo_id;
            this.MapEffectDesc          = json.me_desc;
            this.WeatherRate            = json.wth_rate;
            this.WeatherId              = json.wth_id;
            this.ElementSpcAtkRate      = json.elem_tk;
            this.MaxDamageValue         = json.max_dmg;
            this.CutInConceptCardId     = json.ci_cc_id;
            this.JudgeHpVal             = json.jhp_val;
            this.JudgeHpCalc            = (SkillParamCalcTypes)json.jhp_calc;
            this.AcFromAbilId           = json.ac_fr_ab_id;
            this.AcToAbilId             = json.ac_to_ab_id;
            this.AcTurn                 = json.ac_turn;
            this.EffectHitTargetNumRate = (OInt)json.eff_htnrate;
            this.AbsorbAndGive          = (eAbsorbAndGive)json.aag;
            this.TargetEx               = (eSkillTargetEx)json.target_ex;
            this.JumpSpcAtkRate         = json.jmp_tk;
            this.flags = (SkillFlags)0;
            if (json.cutin != 0)
            {
                this.flags |= SkillFlags.ExecuteCutin;
            }
            if (json.isbtl != 0)
            {
                this.flags |= SkillFlags.ExecuteInBattle;
            }
            if (json.chran != 0)
            {
                this.flags |= SkillFlags.EnableChangeRange;
            }
            if (json.sonoba != 0)
            {
                this.flags |= SkillFlags.SelfTargetSelect;
            }
            if (json.pierce != 0)
            {
                this.flags |= SkillFlags.PierceAttack;
            }
            if (json.hbonus != 0)
            {
                this.flags |= SkillFlags.EnableHeightRangeBonus;
            }
            if (json.ehpa != 0)
            {
                this.flags |= SkillFlags.EnableHeightParamAdjust;
            }
            if (json.utgt != 0)
            {
                this.flags |= SkillFlags.EnableUnitLockTarget;
            }
            if (json.ctbreak != 0)
            {
                this.flags |= SkillFlags.CastBreak;
            }
            if (json.mpatk != 0)
            {
                this.flags |= SkillFlags.JewelAttack;
            }
            if (json.fhit != 0)
            {
                this.flags |= SkillFlags.ForceHit;
            }
            if (json.suicide != 0)
            {
                this.flags |= SkillFlags.Suicide;
            }
            if (json.sub_actuate != 0)
            {
                this.flags |= SkillFlags.SubActuate;
            }
            if (json.is_fixed != 0)
            {
                this.flags |= SkillFlags.FixedDamage;
            }
            if (json.f_ulock != 0)
            {
                this.flags |= SkillFlags.ForceUnitLock;
            }
            if (json.ad_react != 0)
            {
                this.flags |= SkillFlags.AllDamageReaction;
            }
            if (json.ig_elem != 0)
            {
                this.flags |= SkillFlags.IgnoreElement;
            }
            if (json.is_pre_apply != 0)
            {
                this.flags |= SkillFlags.PrevApply;
            }
            if (json.jhp_over != 0)
            {
                this.flags |= SkillFlags.JudgeHpOver;
            }
            if (json.is_mhm_dmg != 0)
            {
                this.flags |= SkillFlags.MhmDamage;
            }
            if (json.ac_is_self != 0)
            {
                this.flags |= SkillFlags.AcSelf;
            }
            if (json.ac_is_reset != 0)
            {
                this.flags |= SkillFlags.AcReset;
            }
            if (json.is_htndiv != 0)
            {
                this.flags |= SkillFlags.HitTargetNumDiv;
            }
            if (json.is_no_ccc != 0)
            {
                this.flags |= SkillFlags.NoChargeCalcCT;
            }
            if (json.jmpbreak != 0)
            {
                this.flags |= SkillFlags.JumpBreak;
            }
            this.hp_cost          = (OInt)json.hp_cost;
            this.hp_cost_rate     = (OInt)Math.Min(Math.Max(json.hp_cost_rate, 0), 100);
            this.random_hit_rate  = (OInt)json.rhit;
            this.effect_type      = (SkillEffectTypes)json.eff_type;
            this.effect_calc      = (SkillParamCalcTypes)json.eff_calc;
            this.effect_rate      = new SkillRankUpValue();
            this.effect_rate.ini  = (OInt)json.eff_rate_ini;
            this.effect_rate.max  = (OInt)json.eff_rate_max;
            this.effect_value     = new SkillRankUpValue();
            this.effect_value.ini = (OInt)json.eff_val_ini;
            this.effect_value.max = (OInt)json.eff_val_max;
            this.effect_range     = new SkillRankUpValue();
            this.effect_range.ini = (OInt)json.eff_range_ini;
            this.effect_range.max = (OInt)json.eff_range_max;
            this.effect_hprate    = (OInt)json.eff_hprate;
            this.effect_mprate    = (OInt)json.eff_mprate;
            this.effect_dead_rate = (OInt)json.eff_durate;
            this.effect_lvrate    = (OInt)json.eff_lvrate;
            this.attack_type      = (AttackTypes)json.atk_type;
            this.attack_detail    = (AttackDetailTypes)json.atk_det;
            this.element_type     = (EElement)json.elem;
            this.element_value    = (SkillRankUpValue)null;
            if (this.element_type != EElement.None)
            {
                this.element_value     = new SkillRankUpValue();
                this.element_value.ini = (OInt)json.elem_ini;
                this.element_value.max = (OInt)json.elem_max;
            }
            this.cast_type  = (ECastTypes)json.ct_type;
            this.cast_speed = (SkillRankUpValue)null;
            if (this.type == ESkillType.Skill && (json.ct_spd_ini != 0 || json.ct_spd_max != 0))
            {
                this.cast_speed     = new SkillRankUpValue();
                this.cast_speed.ini = (OInt)json.ct_spd_ini;
                this.cast_speed.max = (OInt)json.ct_spd_max;
            }
            this.absorb_damage_rate   = (OInt)json.abs_d_rate;
            this.reaction_damage_type = (DamageTypes)json.react_d_type;
            this.reaction_det_lists   = (List <AttackDetailTypes>)null;
            if (json.react_dets != null)
            {
                this.reaction_det_lists = new List <AttackDetailTypes>();
                foreach (AttackDetailTypes reactDet in json.react_dets)
                {
                    this.reaction_det_lists.Add(reactDet);
                }
            }
            this.control_ct_rate  = (SkillRankUpValue)null;
            this.control_ct_value = (SkillRankUpValue)null;
            if (this.control_ct_calc == SkillParamCalcTypes.Fixed || json.ct_val_ini != 0 || json.ct_val_max != 0)
            {
                this.control_ct_rate      = new SkillRankUpValue();
                this.control_ct_rate.ini  = (OInt)json.ct_rate_ini;
                this.control_ct_rate.max  = (OInt)json.ct_rate_max;
                this.control_ct_value     = new SkillRankUpValue();
                this.control_ct_value.ini = (OInt)json.ct_val_ini;
                this.control_ct_value.max = (OInt)json.ct_val_max;
                this.control_ct_calc      = (SkillParamCalcTypes)json.ct_calc;
            }
            this.target_buff_iname  = json.t_buff;
            this.target_cond_iname  = json.t_cond;
            this.self_buff_iname    = json.s_buff;
            this.self_cond_iname    = json.s_cond;
            this.shield_type        = (ShieldTypes)json.shield_type;
            this.shield_damage_type = (DamageTypes)json.shield_d_type;
            this.shield_turn        = (SkillRankUpValue)null;
            this.shield_value       = (SkillRankUpValue)null;
            if (this.shield_type != ShieldTypes.None && this.shield_damage_type != DamageTypes.None)
            {
                this.shield_turn      = new SkillRankUpValue();
                this.shield_turn.ini  = (OInt)json.shield_turn_ini;
                this.shield_turn.max  = (OInt)json.shield_turn_max;
                this.shield_value     = new SkillRankUpValue();
                this.shield_value.ini = (OInt)json.shield_ini;
                this.shield_value.max = (OInt)json.shield_max;
                if (json.shield_reset != 0)
                {
                    this.flags |= SkillFlags.ShieldReset;
                }
            }
            if (this.reaction_damage_type != DamageTypes.None || this.shield_damage_type != DamageTypes.None)
            {
                this.control_damage_rate      = new SkillRankUpValue();
                this.control_damage_rate.ini  = (OInt)json.ctrl_d_rate_ini;
                this.control_damage_rate.max  = (OInt)json.ctrl_d_rate_max;
                this.control_damage_value     = new SkillRankUpValue();
                this.control_damage_value.ini = (OInt)json.ctrl_d_ini;
                this.control_damage_value.max = (OInt)json.ctrl_d_max;
                this.control_damage_calc      = (SkillParamCalcTypes)json.ctrl_d_calc;
            }
            SkillEffectTypes effectType = this.effect_type;

            switch (effectType)
            {
            case SkillEffectTypes.Teleport:
            case SkillEffectTypes.Changing:
            case SkillEffectTypes.Throw:
                this.scope        = (OInt)0;
                this.select_scope = ESelectType.Cross;
                break;

            case SkillEffectTypes.RateDamage:
                if (this.attack_type == AttackTypes.None)
                {
                    this.attack_type = AttackTypes.PhyAttack;
                    break;
                }
                break;

            default:
                if (effectType == SkillEffectTypes.Attack || effectType == SkillEffectTypes.ReflectDamage || effectType == SkillEffectTypes.RateDamageCurrent)
                {
                    goto case SkillEffectTypes.RateDamage;
                }
                else
                {
                    break;
                }
            }
            if (this.select_range == ESelectType.Laser)
            {
                this.select_scope = ESelectType.Laser;
                this.scope        = (OInt)Math.Max((int)this.scope, 1);
            }
            else
            {
                switch (this.select_range)
                {
                case ESelectType.LaserSpread:
                    this.select_scope = ESelectType.LaserSpread;
                    break;

                case ESelectType.LaserWide:
                    this.select_scope = ESelectType.LaserWide;
                    break;

                case ESelectType.LaserTwin:
                    this.select_scope = ESelectType.LaserTwin;
                    break;

                case ESelectType.LaserTriple:
                    this.select_scope = ESelectType.LaserTriple;
                    break;
                }
                switch (this.select_scope)
                {
                case ESelectType.LaserSpread:
                case ESelectType.LaserWide:
                case ESelectType.LaserTwin:
                case ESelectType.LaserTriple:
                    this.scope = (OInt)1;
                    break;
                }
            }
            if (this.TeleportType != eTeleportType.None)
            {
                if (!this.IsTargetGridNoUnit && this.TeleportType != eTeleportType.BeforeSkill)
                {
                    this.target = ESkillTarget.GridNoUnit;
                }
                if (this.IsTargetTeleport)
                {
                    if (this.IsCastSkill())
                    {
                        this.cast_speed = (SkillRankUpValue)null;
                    }
                    if ((int)this.scope != 0)
                    {
                        this.scope = (OInt)0;
                    }
                }
            }
            if (this.IsTargetValidGrid && !this.IsTrickSkill())
            {
                this.target = ESkillTarget.GridNoUnit;
            }
            if (this.timing == ESkillTiming.Auto && this.effect_type == SkillEffectTypes.Attack)
            {
                this.effect_type = SkillEffectTypes.Buff;
            }
            return(true);
        }
예제 #9
0
 protected EntitieBase(ELineType lineType)
 {
     LineType = lineType;
 }
예제 #10
0
        public bool Deserialize(JSON_SkillParam json)
        {
            if (json == null)
            {
                return(false);
            }
            this.iname               = json.iname;
            this.name                = json.name;
            this.expr                = json.expr;
            this.motion              = json.motnm;
            this.effect              = json.effnm;
            this.defend_effect       = json.effdef;
            this.weapon              = json.weapon;
            this.tokkou              = json.tktag;
            this.tk_rate             = json.tkrate;
            this.type                = (ESkillType)json.type;
            this.timing              = (ESkillTiming)json.timing;
            this.condition           = (ESkillCondition)json.cond;
            this.target              = (ESkillTarget)json.target;
            this.line_type           = (ELineType)json.line;
            this.lvcap               = (OInt)json.cap;
            this.cost                = (OInt)json.cost;
            this.count               = (OInt)json.count;
            this.rate                = (OInt)json.rate;
            this.select_range        = (ESelectType)json.sran;
            this.range_min           = (OInt)json.rangemin;
            this.range_max           = (OInt)json.range;
            this.select_scope        = (ESelectType)json.ssco;
            this.scope               = (OInt)json.scope;
            this.effect_height       = (OInt)json.eff_h;
            this.back_defrate        = (OInt)json.bdb;
            this.side_defrate        = (OInt)json.sdb;
            this.ignore_defense_rate = (OInt)json.idr;
            this.job              = json.job;
            this.SceneName        = json.scn;
            this.ComboNum         = (OInt)json.combo_num;
            this.ComboDamageRate  = (OInt)(100 - Math.Abs(json.combo_rate));
            this.IsCritical       = (OBool)(json.is_cri != 0);
            this.JewelDamageType  = (JewelDamageTypes)json.jdtype;
            this.JewelDamageValue = (OInt)json.jdv;
            this.IsJewelAbsorb    = (OBool)(json.jdabs != 0);
            this.DuplicateCount   = (OInt)json.dupli;
            this.CollaboMainId    = json.cs_main_id;
            this.CollaboHeight    = (OInt)json.cs_height;
            this.KnockBackRate    = (OInt)json.kb_rate;
            this.KnockBackVal     = (OInt)json.kb_val;
            this.DamageDispType   = (eDamageDispType)json.dmg_dt;
            this.ReplaceTargetIdLists.Clear();
            if (json.rp_tgt_ids != null)
            {
                foreach (string rpTgtId in json.rp_tgt_ids)
                {
                    this.ReplaceTargetIdLists.Add(rpTgtId);
                }
            }
            this.ReplaceChangeIdLists.Clear();
            if (json.rp_chg_ids != null)
            {
                foreach (string rpChgId in json.rp_chg_ids)
                {
                    this.ReplaceChangeIdLists.Add(rpChgId);
                }
            }
            if (this.ReplaceTargetIdLists.Count != this.ReplaceChangeIdLists.Count)
            {
                this.ReplaceTargetIdLists.Clear();
                this.ReplaceChangeIdLists.Clear();
            }
            this.AbilityReplaceTargetIdLists.Clear();
            if (json.ab_rp_tgt_ids != null)
            {
                foreach (string abRpTgtId in json.ab_rp_tgt_ids)
                {
                    this.AbilityReplaceTargetIdLists.Add(abRpTgtId);
                }
            }
            this.AbilityReplaceChangeIdLists.Clear();
            if (json.ab_rp_chg_ids != null)
            {
                foreach (string abRpChgId in json.ab_rp_chg_ids)
                {
                    this.AbilityReplaceChangeIdLists.Add(abRpChgId);
                }
            }
            if (this.AbilityReplaceTargetIdLists.Count != this.AbilityReplaceChangeIdLists.Count)
            {
                this.AbilityReplaceTargetIdLists.Clear();
                this.AbilityReplaceChangeIdLists.Clear();
            }
            this.CollaboVoiceId             = json.cs_voice;
            this.CollaboVoicePlayDelayFrame = json.cs_vp_df;
            this.flags = (SkillFlags)0;
            if (json.cutin != 0)
            {
                this.flags |= SkillFlags.ExecuteCutin;
            }
            if (json.isbtl != 0)
            {
                this.flags |= SkillFlags.ExecuteInBattle;
            }
            if (json.chran != 0)
            {
                this.flags |= SkillFlags.EnableChangeRange;
            }
            if (json.sonoba != 0)
            {
                this.flags |= SkillFlags.SelfTargetSelect;
            }
            if (json.pierce != 0)
            {
                this.flags |= SkillFlags.PierceAttack;
            }
            if (json.hbonus != 0)
            {
                this.flags |= SkillFlags.EnableHeightRangeBonus;
            }
            if (json.ehpa != 0)
            {
                this.flags |= SkillFlags.EnableHeightParamAdjust;
            }
            if (json.utgt != 0)
            {
                this.flags |= SkillFlags.EnableUnitLockTarget;
            }
            if (json.ctbreak != 0)
            {
                this.flags |= SkillFlags.CastBreak;
            }
            if (json.mpatk != 0)
            {
                this.flags |= SkillFlags.JewelAttack;
            }
            if (json.fhit != 0)
            {
                this.flags |= SkillFlags.ForceHit;
            }
            if (json.suicide != 0)
            {
                this.flags |= SkillFlags.Suicide;
            }
            this.hp_cost          = (OInt)json.hp_cost;
            this.hp_cost_rate     = (OInt)Math.Min(Math.Max(json.hp_cost_rate, 0), 100);
            this.random_hit_rate  = (OInt)json.rhit;
            this.effect_type      = (SkillEffectTypes)json.eff_type;
            this.effect_calc      = (SkillParamCalcTypes)json.eff_calc;
            this.effect_rate      = new SkillRankUpValue();
            this.effect_rate.ini  = (OInt)json.eff_rate_ini;
            this.effect_rate.max  = (OInt)json.eff_rate_max;
            this.effect_value     = new SkillRankUpValue();
            this.effect_value.ini = (OInt)json.eff_val_ini;
            this.effect_value.max = (OInt)json.eff_val_max;
            this.effect_range     = new SkillRankUpValue();
            this.effect_range.ini = (OInt)json.eff_range_ini;
            this.effect_range.max = (OInt)json.eff_range_max;
            this.effect_hprate    = (OInt)json.eff_hprate;
            this.effect_mprate    = (OInt)json.eff_mprate;
            this.effect_dead_rate = (OInt)json.eff_durate;
            this.effect_lvrate    = (OInt)json.eff_lvrate;
            this.attack_type      = (AttackTypes)json.atk_type;
            this.attack_detail    = (AttackDetailTypes)json.atk_det;
            this.element_type     = (EElement)json.elem;
            this.element_value    = (SkillRankUpValue)null;
            if (this.element_type != EElement.None)
            {
                this.element_value     = new SkillRankUpValue();
                this.element_value.ini = (OInt)json.elem_ini;
                this.element_value.max = (OInt)json.elem_max;
            }
            this.cast_type  = (ECastTypes)json.ct_type;
            this.cast_speed = (SkillRankUpValue)null;
            if (this.type == ESkillType.Skill && (json.ct_spd_ini != 0 || json.ct_spd_max != 0))
            {
                this.cast_speed     = new SkillRankUpValue();
                this.cast_speed.ini = (OInt)json.ct_spd_ini;
                this.cast_speed.max = (OInt)json.ct_spd_max;
            }
            this.absorb_damage_rate   = (OInt)json.abs_d_rate;
            this.reaction_damage_type = (DamageTypes)json.react_d_type;
            this.reaction_det_lists.Clear();
            if (json.react_dets != null)
            {
                foreach (AttackDetailTypes reactDet in json.react_dets)
                {
                    this.reaction_det_lists.Add(reactDet);
                }
            }
            if (this.reaction_damage_type != DamageTypes.None)
            {
                this.control_damage_value     = new SkillRankUpValue();
                this.control_damage_value.ini = (OInt)json.ctrl_d_ini;
                this.control_damage_value.max = (OInt)json.ctrl_d_max;
                this.control_damage_calc      = (SkillParamCalcTypes)json.ctrl_d_calc;
            }
            this.control_ct_rate  = (SkillRankUpValue)null;
            this.control_ct_value = (SkillRankUpValue)null;
            if (this.control_ct_calc == SkillParamCalcTypes.Fixed || json.ct_val_ini != 0 || json.ct_val_max != 0)
            {
                this.control_ct_rate      = new SkillRankUpValue();
                this.control_ct_rate.ini  = (OInt)json.ct_rate_ini;
                this.control_ct_rate.max  = (OInt)json.ct_rate_max;
                this.control_ct_value     = new SkillRankUpValue();
                this.control_ct_value.ini = (OInt)json.ct_val_ini;
                this.control_ct_value.max = (OInt)json.ct_val_max;
                this.control_ct_calc      = (SkillParamCalcTypes)json.ct_calc;
            }
            this.target_buff_iname  = json.t_buff;
            this.target_cond_iname  = json.t_cond;
            this.self_buff_iname    = json.s_buff;
            this.self_cond_iname    = json.s_cond;
            this.shield_type        = (ShieldTypes)json.shield_type;
            this.shield_damage_type = (DamageTypes)json.shield_d_type;
            this.shield_turn        = (SkillRankUpValue)null;
            this.shield_value       = (SkillRankUpValue)null;
            if (this.shield_type != ShieldTypes.None && this.shield_damage_type != DamageTypes.None)
            {
                this.shield_turn      = new SkillRankUpValue();
                this.shield_turn.ini  = (OInt)json.shield_turn_ini;
                this.shield_turn.max  = (OInt)json.shield_turn_max;
                this.shield_value     = new SkillRankUpValue();
                this.shield_value.ini = (OInt)json.shield_ini;
                this.shield_value.max = (OInt)json.shield_max;
            }
            SkillEffectTypes effectType = this.effect_type;

            switch (effectType)
            {
            case SkillEffectTypes.Teleport:
            case SkillEffectTypes.Changing:
            case SkillEffectTypes.Throw:
                this.scope        = (OInt)0;
                this.select_scope = ESelectType.Cross;
                break;

            case SkillEffectTypes.RateDamage:
                if (this.attack_type == AttackTypes.None)
                {
                    this.attack_type = AttackTypes.PhyAttack;
                    break;
                }
                break;

            default:
                if (effectType == SkillEffectTypes.Attack || effectType == SkillEffectTypes.ReflectDamage)
                {
                    goto case SkillEffectTypes.RateDamage;
                }
                else
                {
                    break;
                }
            }
            if (this.select_range == ESelectType.Laser)
            {
                this.select_scope = ESelectType.Laser;
                this.scope        = (OInt)Math.Max((int)this.scope, 1);
            }
            else
            {
                switch (this.select_range)
                {
                case ESelectType.LaserSpread:
                    this.select_scope = ESelectType.LaserSpread;
                    break;

                case ESelectType.LaserWide:
                    this.select_scope = ESelectType.LaserWide;
                    break;

                case ESelectType.LaserTwin:
                    this.select_scope = ESelectType.LaserTwin;
                    break;

                case ESelectType.LaserTriple:
                    this.select_scope = ESelectType.LaserTriple;
                    break;
                }
                switch (this.select_scope)
                {
                case ESelectType.LaserSpread:
                case ESelectType.LaserWide:
                case ESelectType.LaserTwin:
                case ESelectType.LaserTriple:
                    this.scope = (OInt)1;
                    break;
                }
            }
            return(true);
        }
예제 #11
0
        public ICommandResult ExecuteHendler(ImportFileCommand command)
        {
            if (command.IsValid)
            {
                var fileControllerReturn = new List <string>();

                fileReadSales = new FileReadSalesBase(command.FileName, DateTime.Now);

                if (fileReadSales.Invalid)
                {
                    return(new CommandResult(false, fileReadSales.AddErrorFromNotifications()));
                }

                foreach (string line in command.FileReader)
                {
                    ELineType lineType    = ImportFileHelper.IdentifyLineType(line);
                    string    errorReturn = string.Empty;

                    switch (lineType)
                    {
                    case ELineType.ClienteData:
                        Client cli = convertToClient.ExecuteConversion(line);

                        if (cli.Invalid)
                        {
                            errorReturn = cli.AddErrorFromNotifications();
                        }

                        fileReadSales.AddClient(cli);
                        break;

                    case ELineType.SalesData:
                        SalesData sale = convertToSalesdata.ExecuteConversion(line);

                        if (sale.Invalid)
                        {
                            errorReturn = sale.AddErrorFromNotifications();
                        }

                        fileReadSales.AddSales(sale);
                        break;

                    case ELineType.SalesmanData:
                        Salesman salesman = convertToSalesman.ExecuteConversion(line);

                        if (salesman.Invalid)
                        {
                            errorReturn = salesman.AddErrorFromNotifications();
                        }

                        fileReadSales.AddSalesman(salesman);
                        break;
                    }

                    fileControllerReturn.Add($"{line} => {errorReturn}");
                }

                var linesOutFile = fileReadSales.WriteFileLines();
                _fileWriteServices.WriteFileFromLines(lines: linesOutFile, filePath: command.FilePath, fileName: command.FileName);
                _fileWriteServices.WriteFileFromLines(lines: fileControllerReturn.ToArray(), filePath: command.FilePath, fileName: $"{command.FileName}.RET");
            }

            return(new CommandResult(true, "Dados importados com sucesso"));
        }
예제 #12
0
        public Line(string s)
        {
            s = s.Trim();
            if (!String.IsNullOrEmpty(s))
            {
                if (s.Length > 0)
                {
                    Raw = s;

                    switch (s[0])
                    {
                    case '.':
                        Type = ELineType.Directive;
                        break;

                    case '#':
                        Type = ELineType.Comment;
                        break;

                    case ':':
                        Type = ELineType.Label;
                        break;

                    default:
                        Type = ELineType.Instruction;
                        break;
                    }
                    if (s.Contains(' '))
                    {
                        Tokens.AddRange(s.Split(new String[] { " " }, StringSplitOptions.RemoveEmptyEntries));
                        if (Tokens.Count > 0)
                        {
                            switch (Tokens.First().ToLowerInvariant().Trim())
                            {
                            case ".class":
                                Directive = ELineDirective.Class;
                                break;

                            case ".super":
                                Directive = ELineDirective.Super;
                                break;

                            case ".source":
                                Directive = ELineDirective.Source;
                                break;

                            case ".field":
                                Directive = ELineDirective.Field;
                                NewGroup  = true;
                                break;

                            case ".method":
                                Directive = ELineDirective.Method;
                                NewGroup  = true;
                                break;

                            case ".end":
                                if (Tokens[1] == "method")
                                {
                                    Directive = ELineDirective.EndMethod;
                                }
                                break;
                            }
                        }
                    }
                }
            }
        }
예제 #13
0
 public TextLine(ELineType type, string data)
 {
     this.LineType = type;
     this.Value    = data;
 }