예제 #1
0
        public override void tEnter押下Main(int nSortOrder)
        {
            switch (n現在の選択行)
            {
            case (int)EOrder.ScrollSpeed:
                TJAPlayer3.ConfigIni.n譜面スクロール速度[nCurrentTarget] = (int)GetObj現在値((int)EOrder.ScrollSpeed);
                break;

            case (int)EOrder.PlaySpeed:
                TJAPlayer3.ConfigIni.n演奏速度 = (int)GetObj現在値((int)EOrder.PlaySpeed);
                break;

            case (int)EOrder.Random:
                TJAPlayer3.ConfigIni.eRandom.Taiko = (Eランダムモード)GetIndex((int)EOrder.Random);
                break;

            case (int)EOrder.Stealth:
                TJAPlayer3.ConfigIni.eSTEALTH = (Eステルスモード)GetIndex((int)EOrder.Stealth);
                break;

            case (int)EOrder.GameMode:
                EGame game = EGame.OFF;
                switch ((int)GetIndex((int)EOrder.GameMode))
                {
                case 0: game = EGame.OFF; break;

                case 1: game = EGame.完走叩ききりまショー; break;

                case 2: game = EGame.完走叩ききりまショー激辛; break;
                }
                TJAPlayer3.ConfigIni.eGameMode = game;
                break;

            case (int)EOrder.GaugeMode:
                EGaugeMode gauge = EGaugeMode.Normal;
                switch ((int)GetIndex((int)EOrder.GaugeMode))
                {
                case 0: gauge = EGaugeMode.Normal; break;

                case 1: gauge = EGaugeMode.Groove; break;

                case 2: gauge = EGaugeMode.Hard; break;

                case 3: gauge = EGaugeMode.ExHard; break;
                }
                TJAPlayer3.ConfigIni.eGaugeMode = gauge;
                break;

            case (int)EOrder.ShinuchiMode:
                TJAPlayer3.ConfigIni.ShinuchiMode = !TJAPlayer3.ConfigIni.ShinuchiMode;
                break;

            case (int)EOrder.More:
                SetAutoParameters();                                            // 簡易CONFIGメニュー脱出に伴い、簡易CONFIG内のAUTOの設定をConfigIniクラスに反映する
                this.bGotoDetailConfig = true;
                this.tDeativatePopupMenu();
                break;

            case (int)EOrder.Return:
                SetAutoParameters();                                            // 簡易CONFIGメニュー脱出に伴い、簡易CONFIG内のAUTOの設定をConfigIniクラスに反映する
                this.tDeativatePopupMenu();
                break;

            default:
                break;
            }
        }
예제 #2
0
        public override int On進行描画()
        {
            if (!base.b活性化してない)
            {
                //CDTXMania.act文字コンソール.tPrint( 20, 150, C文字コンソール.Eフォント種別.白, this.db現在のゲージ値.Taiko.ToString() );

                #region [ 初めての進行描画 ]
                if (base.b初めての進行描画)
                {
                    base.b初めての進行描画 = false;
                }
                #endregion


                int nRectX   = (int)(this.db現在のゲージ値[0] / 2) * 14;
                int nRectX2P = (int)(this.db現在のゲージ値[1] / 2) * 14;
                int 虹ベース     = ct虹アニメ.n現在の値 + 1;
                if (虹ベース == ct虹アニメ.n終了値 + 1)
                {
                    虹ベース = 0;
                }

                /*
                 *
                 * 新虹ゲージの仕様  2018/08/10 ろみゅ~?
                 *
                 * フェードで動く虹ゲージが、ある程度強化できたので放出。
                 * 透明度255の虹ベースを描画し、その上から透明度可変式の虹ゲージを描画する。
                 * ゲージのパターン枚数は、読み込み枚数によって決定する。
                 * ゲージ描画の切り替え速度は、タイマーの値をSkinConfigで指定して行う(初期値50,1にするとエラーを吐く模様)。進行速度は1ms、高フレームレートでの滑らかさを重視。
                 * 虹ゲージの透明度調整値は、「255/パターン数」で算出する。
                 * こんな簡単なことを考えるのに30分(60f/s換算で108000f)を費やす。
                 *
                 */

                //IIDXのグルーブゲージ・ハードゲージのようなものを実装してみる
                EGaugeMode ゲージモード = TJAPlayer3.ConfigIni.eGaugeMode;
                switch (ゲージモード)
                {
                case EGaugeMode.ExHard:
                    #region ExHard
                    #region ゲージベース
                    if (TJAPlayer3.Tx.Gauge_Base_ExHard[0] != null)
                    {
                        TJAPlayer3.Tx.Gauge_Base_ExHard[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0], new Rectangle(0, 0, 700, 44));
                    }
                    else if (TJAPlayer3.Tx.Gauge_Base_Hard[0] != null)
                    {
                        TJAPlayer3.Tx.Gauge_Base_Hard[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0], new Rectangle(0, 0, 700, 44));
                    }
                    else if (TJAPlayer3.Tx.Gauge_Base[0] != null)
                    {
                        TJAPlayer3.Tx.Gauge_Base[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0], new Rectangle(0, 0, 700, 44));
                    }
                    if (TJAPlayer3.stage演奏ドラム画面.bDoublePlay)
                    {
                        if (TJAPlayer3.Tx.Gauge_Base_ExHard[1] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Base_ExHard[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1], new Rectangle(0, 0, 700, 44));
                        }
                        else if (TJAPlayer3.Tx.Gauge_Base_Hard[1] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Base_Hard[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1], new Rectangle(0, 0, 700, 44));
                        }
                        else if (TJAPlayer3.Tx.Gauge_Base[1] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Base[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1], new Rectangle(0, 0, 700, 44));
                        }
                    }
                    #endregion
                    #region ゲージ1P
                    if (TJAPlayer3.Tx.Gauge_ExHard[0] != null)
                    {
                        TJAPlayer3.Tx.Gauge_ExHard[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0], new Rectangle(0, 0, nRectX, 44));
                        if (TJAPlayer3.Tx.Gauge_Line_Hard[0] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Line_Hard[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0]);
                        }
                        else if (TJAPlayer3.Tx.Gauge_Line[0] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Line[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0]);
                        }
                    }
                    else if (TJAPlayer3.Tx.Gauge_Hard[0] != null)
                    {
                        TJAPlayer3.Tx.Gauge_Hard[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0], new Rectangle(0, 0, nRectX, 44));
                        if (TJAPlayer3.Tx.Gauge_Line_Hard[0] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Line_Hard[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0]);
                        }
                        else if (TJAPlayer3.Tx.Gauge_Line[0] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Line[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0]);
                        }
                    }
                    else if (TJAPlayer3.Tx.Gauge[0] != null)
                    {
                        TJAPlayer3.Tx.Gauge[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0], new Rectangle(0, 0, nRectX, 44));
                        if (TJAPlayer3.Tx.Gauge_Line[0] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Line[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0]);
                        }
                    }
                    #endregion
                    #region ゲージ2P
                    if (TJAPlayer3.stage演奏ドラム画面.bDoublePlay)
                    {
                        if (TJAPlayer3.Tx.Gauge_ExHard[1] != null)
                        {
                            TJAPlayer3.Tx.Gauge_ExHard[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1], new Rectangle(0, 0, nRectX2P, 44));
                            if (TJAPlayer3.Tx.Gauge_Line_Hard[1] != null)
                            {
                                TJAPlayer3.Tx.Gauge_Line_Hard[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1]);
                            }
                            else if (TJAPlayer3.Tx.Gauge_Line[1] != null)
                            {
                                TJAPlayer3.Tx.Gauge_Line[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1]);
                            }
                        }
                        else if (TJAPlayer3.Tx.Gauge_Hard[1] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Hard[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1], new Rectangle(0, 0, nRectX2P, 44));
                            if (TJAPlayer3.Tx.Gauge_Line_Hard[1] != null)
                            {
                                TJAPlayer3.Tx.Gauge_Line_Hard[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1]);
                            }
                            else if (TJAPlayer3.Tx.Gauge_Line[1] != null)
                            {
                                TJAPlayer3.Tx.Gauge_Line[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1]);
                            }
                        }
                        else if (TJAPlayer3.Tx.Gauge[1] != null)
                        {
                            TJAPlayer3.Tx.Gauge[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1], new Rectangle(0, 0, nRectX2P, 44));
                            if (TJAPlayer3.Tx.Gauge_Line[1] != null)
                            {
                                TJAPlayer3.Tx.Gauge_Line[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1]);
                            }
                        }
                    }
                    #endregion
                    break;

                    #endregion
                case EGaugeMode.Hard:
                    #region Hard
                    #region ゲージベース
                    if (TJAPlayer3.Tx.Gauge_Base_Hard[0] != null)
                    {
                        TJAPlayer3.Tx.Gauge_Base_Hard[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0], new Rectangle(0, 0, 700, 44));
                    }
                    else if (TJAPlayer3.Tx.Gauge_Base[0] != null)
                    {
                        TJAPlayer3.Tx.Gauge_Base[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0], new Rectangle(0, 0, 700, 44));
                    }
                    if (TJAPlayer3.stage演奏ドラム画面.bDoublePlay)
                    {
                        if (TJAPlayer3.Tx.Gauge_Base_Hard[1] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Base_Hard[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1], new Rectangle(0, 0, 700, 44));
                        }
                        else if (TJAPlayer3.Tx.Gauge_Base[1] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Base[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1], new Rectangle(0, 0, 700, 44));
                        }
                    }
                    #endregion
                    #region ゲージ1P
                    if (TJAPlayer3.Tx.Gauge_Hard[0] != null)
                    {
                        TJAPlayer3.Tx.Gauge_Hard[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0], new Rectangle(0, 0, nRectX, 44));
                        if (TJAPlayer3.Tx.Gauge_Line_Hard[0] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Line_Hard[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0]);
                        }
                        else if (TJAPlayer3.Tx.Gauge_Line[0] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Line[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0]);
                        }
                    }
                    else if (TJAPlayer3.Tx.Gauge[0] != null)
                    {
                        TJAPlayer3.Tx.Gauge[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0], new Rectangle(0, 0, nRectX, 44));
                        if (TJAPlayer3.Tx.Gauge_Line[0] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Line[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0]);
                        }
                    }
                    #endregion
                    #region ゲージ2P
                    if (TJAPlayer3.stage演奏ドラム画面.bDoublePlay)
                    {
                        if (TJAPlayer3.Tx.Gauge_Hard[1] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Hard[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1], new Rectangle(0, 0, nRectX2P, 44));
                            if (TJAPlayer3.Tx.Gauge_Line_Hard[1] != null)
                            {
                                TJAPlayer3.Tx.Gauge_Line_Hard[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1]);
                            }
                            else if (TJAPlayer3.Tx.Gauge_Line[1] != null)
                            {
                                TJAPlayer3.Tx.Gauge_Line[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1]);
                            }
                        }
                        else if (TJAPlayer3.Tx.Gauge[1] != null)
                        {
                            TJAPlayer3.Tx.Gauge[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1], new Rectangle(0, 0, nRectX2P, 44));
                            if (TJAPlayer3.Tx.Gauge_Line[1] != null)
                            {
                                TJAPlayer3.Tx.Gauge_Line[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1]);
                            }
                        }
                    }
                    #endregion
                    break;

                    #endregion
                case EGaugeMode.Groove:
                case EGaugeMode.Normal:
                default:
                    #region その他
                    #region ゲージベース
                    if (TJAPlayer3.Tx.Gauge_Base[0] != null)
                    {
                        TJAPlayer3.Tx.Gauge_Base[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0], new Rectangle(0, 0, 700, 44));
                    }
                    if (TJAPlayer3.stage演奏ドラム画面.bDoublePlay)
                    {
                        if (TJAPlayer3.Tx.Gauge_Base[1] != null)
                        {
                            TJAPlayer3.Tx.Gauge_Base[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1], new Rectangle(0, 0, 700, 44));
                        }
                    }
                    #endregion
                    #region ゲージ1P
                    if (TJAPlayer3.Tx.Gauge[0] != null)
                    {
                        TJAPlayer3.Tx.Gauge[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0], new Rectangle(0, 0, nRectX, 44));
                        if (TJAPlayer3.ConfigIni.eGaugeMode == EGaugeMode.Normal && this.db現在のゲージ値[0] >= 100.0)
                        {
                            this.ct虹アニメ.t進行Loop();
                            this.ct虹透明度.t進行Loop();
                            if (TJAPlayer3.Tx.Gauge_Rainbow[this.ct虹アニメ.n現在の値] != null)
                            {
                                TJAPlayer3.Tx.Gauge_Rainbow[this.ct虹アニメ.n現在の値].Opacity = 255;
                                TJAPlayer3.Tx.Gauge_Rainbow[this.ct虹アニメ.n現在の値].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0]);
                                TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].Opacity = (ct虹透明度.n現在の値 * 255 / ct虹透明度.n終了値) / 1;
                                TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0]);
                            }

                            //TJAPlayer3.Tx.Gauge_Line[0].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0]);
                        }
                        #region [ 「クリア」文字 ]
                        //1038 - 492 = 546
                        if (this.db現在のゲージ値[0] >= 80.0)
                        {
                            TJAPlayer3.Tx.Gauge[0].t2D描画(TJAPlayer3.app.Device, 546 + TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0], new Rectangle(0, 44, 58, 24));
                        }
                        else
                        {
                            TJAPlayer3.Tx.Gauge[0].t2D描画(TJAPlayer3.app.Device, 546 + TJAPlayer3.Skin.Game_Gauge_X[0], TJAPlayer3.Skin.Game_Gauge_Y[0], new Rectangle(58, 44, 58, 24));
                        }
                        #endregion
                    }
                    #endregion
                    #region ゲージ2P
                    if (TJAPlayer3.stage演奏ドラム画面.bDoublePlay)
                    {
                        if (TJAPlayer3.Tx.Gauge[1] != null)
                        {
                            TJAPlayer3.Tx.Gauge[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1], new Rectangle(0, 0, nRectX2P, 44));
                            if (TJAPlayer3.Tx.Gauge[1] != null)
                            {
                                if (TJAPlayer3.ConfigIni.eGaugeMode == EGaugeMode.Normal && this.db現在のゲージ値[1] >= 100.0)
                                {
                                    this.ct虹アニメ.t進行Loop();
                                    this.ct虹透明度.t進行Loop();
                                    if (TJAPlayer3.Tx.Gauge_Rainbow[this.ct虹アニメ.n現在の値] != null)
                                    {
                                        TJAPlayer3.Tx.Gauge_Rainbow[ct虹アニメ.n現在の値].Opacity = 255;
                                        TJAPlayer3.Tx.Gauge_Rainbow[ct虹アニメ.n現在の値].t2D上下反転描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1]);
                                        TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].Opacity = (ct虹透明度.n現在の値 * 255 / ct虹透明度.n終了値) / 1;
                                        TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].t2D上下反転描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1]);
                                    }
                                }
                                TJAPlayer3.Tx.Gauge_Line[1].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Gauge_X[1], TJAPlayer3.Skin.Game_Gauge_Y[1]);
                            }
                            #region [ 「クリア」文字 ]
                            //1038 - 492 = 546
                            //554 - 532 = 12
                            if (this.db現在のゲージ値[1] >= 80.0)
                            {
                                TJAPlayer3.Tx.Gauge[1].t2D描画(TJAPlayer3.app.Device, 546 + TJAPlayer3.Skin.Game_Gauge_X[1], 12 + TJAPlayer3.Skin.Game_Gauge_Y[1], new Rectangle(0, 44, 58, 24));
                            }
                            else
                            {
                                TJAPlayer3.Tx.Gauge[1].t2D描画(TJAPlayer3.app.Device, 546 + TJAPlayer3.Skin.Game_Gauge_X[1], 12 + TJAPlayer3.Skin.Game_Gauge_Y[1], new Rectangle(58, 44, 58, 24));
                            }
                            #endregion
                        }
                    }
                    #endregion
                    break;
                    #endregion
                }

                if (TJAPlayer3.Tx.Gauge_Soul_Fire != null)
                {
                    //仮置き
                    int[] nSoulFire = new int[] { 52, 443, 0, 0 };
                    //1112 - 492 = 620
                    for (int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++)
                    {
                        if (this.db現在のゲージ値[i] >= 100.0)
                        {
                            this.ct炎.t進行Loop();
                            TJAPlayer3.Tx.Gauge_Soul_Fire.t2D描画(TJAPlayer3.app.Device, 620 + TJAPlayer3.Skin.Game_Gauge_X[i], TJAPlayer3.Skin.Game_Gauge_Y[i] - nDefaultGaugeY[i] + nSoulFire[i], new Rectangle(230 * (this.ct炎.n現在の値), 0, 230, 230));
                        }
                    }
                }
                if (TJAPlayer3.Tx.Gauge_Soul != null)
                {
                    //仮置き
                    int[] nSoulY = new int[] { 125, 516, 0, 0 };
                    //1184 - 492 = 692
                    for (int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++)
                    {
                        if (((TJAPlayer3.ConfigIni.eGaugeMode == EGaugeMode.ExHard || TJAPlayer3.ConfigIni.eGaugeMode == EGaugeMode.Hard) && this.db現在のゲージ値[i] > 0) || (TJAPlayer3.ConfigIni.eGaugeMode != EGaugeMode.ExHard && TJAPlayer3.ConfigIni.eGaugeMode != EGaugeMode.Hard && this.db現在のゲージ値[i] >= 80.0))
                        {
                            TJAPlayer3.Tx.Gauge_Soul.t2D描画(TJAPlayer3.app.Device, 692 + TJAPlayer3.Skin.Game_Gauge_X[i], TJAPlayer3.Skin.Game_Gauge_Y[i] - nDefaultGaugeY[i] + nSoulY[i], new Rectangle(0, 0, 80, 80));
                        }
                        else
                        {
                            TJAPlayer3.Tx.Gauge_Soul.t2D描画(TJAPlayer3.app.Device, 692 + TJAPlayer3.Skin.Game_Gauge_X[i], TJAPlayer3.Skin.Game_Gauge_Y[i] - nDefaultGaugeY[i] + nSoulY[i], new Rectangle(0, 80, 80, 80));
                        }
                    }
                }

                //仮置き
                int[] nSoulExplosion = new int[] { 73, 468, 0, 0 };
                for (int d = 0; d < 32; d++)
                {
                    if (this.st花火状態[d].b使用中)
                    {
                        this.st花火状態[d].ct進行.t進行();
                        if (this.st花火状態[d].ct進行.b終了値に達した)
                        {
                            this.st花火状態[d].ct進行.t停止();
                            this.st花火状態[d].b使用中 = false;
                        }


                        //if(CDTXMania.Tx.Gauge_Soul_Explosion != null )
                        //{
                        //    CDTXMania.Tx.Gauge_Soul_Explosion.t2D描画( CDTXMania.app.Device, 1140, 73, new Rectangle( this.st花火状態[d].ct進行.n現在の値 * 140, 0, 140, 180 ) );
                        //}
                        //if (CDTXMania.Tx.Notes != null)
                        //{
                        //CDTXMania.Tx.Notes.t2D中心基準描画(CDTXMania.app.Device, 1224, 162, new Rectangle(this.st花火状態[d].nLane * 130, 0, 130, 130));
                        //this.tx音符.color4 = new Color4( 1.0f, 1.0f, 1.0f - (this.st花火状態[d].ct進行.n現在の値 / 10f) );
                        //CDTXMania.act文字コンソール.tPrint(60, 140, C文字コンソール.Eフォント種別.白, this.st花火状態[d].ct進行.n現在の値.ToString());
                        //CDTXMania.act文字コンソール.tPrint(60, 160, C文字コンソール.Eフォント種別.白, (this.st花火状態[d].ct進行.n現在の値 / 10f).ToString());
                        //}
                        break;
                    }
                }
                for (int d = 0; d < 32; d++)
                {
                    if (this.st花火状態2P[d].b使用中)
                    {
                        this.st花火状態2P[d].ct進行.t進行();
                        if (this.st花火状態2P[d].ct進行.b終了値に達した)
                        {
                            this.st花火状態2P[d].ct進行.t停止();
                            this.st花火状態2P[d].b使用中 = false;
                        }


                        //if(CDTXMania.Tx.Gauge_Soul_Explosion != null )
                        //{
                        //    CDTXMania.Tx.Gauge_Soul_Explosion.t2D描画( CDTXMania.app.Device, 1140, 468, new Rectangle( this.st花火状態2P[d].ct進行.n現在の値 * 140, 0, 140, 180 ) );
                        //}
                        //if (CDTXMania.Tx.Notes != null)
                        //{
                        //    CDTXMania.Tx.Notes.t2D中心基準描画(CDTXMania.app.Device, 1224, 162, new Rectangle(this.st花火状態[d].nLane * 130, 0, 130, 130));
                        //    //this.tx音符.color4 = new Color4( 1.0f, 1.0f, 1.0f - (this.st花火状態[d].ct進行.n現在の値 / 10f) );
                        //    //CDTXMania.act文字コンソール.tPrint(60, 140, C文字コンソール.Eフォント種別.白, this.st花火状態[d].ct進行.n現在の値.ToString());
                        //    //CDTXMania.act文字コンソール.tPrint(60, 160, C文字コンソール.Eフォント種別.白, (this.st花火状態[d].ct進行.n現在の値 / 10f).ToString());
                        //}
                        break;
                    }
                }
            }
            #if DEBUG
            TJAPlayer3.act文字コンソール.tPrint(900, 20, C文字コンソール.Eフォント種別.白, TJAPlayer3.DTX.nノーツ数_Branch[1].ToString());
            TJAPlayer3.act文字コンソール.tPrint(900, 40, C文字コンソール.Eフォント種別.白, TJAPlayer3.DTX.nノーツ数_Branch[2].ToString());
            TJAPlayer3.act文字コンソール.tPrint(900, 0, C文字コンソール.Eフォント種別.白, TJAPlayer3.DTX.nノーツ数_Branch[0].ToString());
            #endif
            return(0);
        }