void StateChanged(EGameplayState state)
 {
     if (OnStateChanged != null)
     {
         OnStateChanged(state);
     }
 }
예제 #2
0
 void GameStateChanged(EGameplayState state)
 {
     warmup.SetActive(gameplayCtrl.CurrentGameplayState == EGameplayState.Warmup);
     gameplay.SetActive(gameplayCtrl.CurrentGameplayState == EGameplayState.Playing);
     gameOver.SetActive(gameplayCtrl.CurrentGameplayState == EGameplayState.GameOver);
 }