public override void OnGUILayout() { SpaceAttribute attr = GetAttr <SpaceAttribute>(); if (attr.Direction == SpaceDirection.Horizontal) { EGUILayout.DrawHorizontalSpace(attr.Size); } else { EGUILayout.DrawVerticalSpace(attr.Size); } }
public override void OnGUILayout() { SpaceAttribute attr = GetAttr <SpaceAttribute>(); if (attr.Direction == SpaceDirection.Horizontal) { EGUILayout.DrawHorizontalSpace(attr.Size); } else { EGUILayout.DrawVerticalSpace(attr.Size); } }