예제 #1
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            var targetObject      = (AdaptiveAspectRatioFitterEnabler)serializedObject.targetObject;
            var propertiesChanged = false;

            EGUI.Horizontally(() =>
            {
                EGUI.Label("Enabled on Interfaces", 200);
                EGUI.Enum(targetObject.interfaceType, EnumRenderMode.DropDown, valueNew =>
                {
                    targetObject.interfaceType = (InterfaceType)valueNew;
                    propertiesChanged          = true;
                });
            });

            EGUI.Horizontally(() =>
            {
                EGUI.Label("Stretch", 200);
                EGUI.Checkbox(targetObject.stretch, valueNew =>
                {
                    targetObject.stretch = valueNew;
                    propertiesChanged    = true;
                });
            });

            EGUI.Horizontally(() =>
            {
                EGUI.Label("Reset offsets when ARF disabled", 200);
                EGUI.Checkbox(targetObject.resetOffsetsWhenAspectRationFitterDisabled, valueNew =>
                {
                    targetObject.resetOffsetsWhenAspectRationFitterDisabled = valueNew;
                    propertiesChanged = true;
                });
            });

            serializedObject.ApplyModifiedProperties();

            if (propertiesChanged)
            {
                targetObject.SendMessage("OnValidate", null, SendMessageOptions.DontRequireReceiver);
                EditorUtility.SetDirty(targetObject);
            }
        }
예제 #2
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            var targetObject      = (AdaptiveActivator)serializedObject.targetObject;
            var propertiesChanged = false;

            if (targetObject.items.FirstOrDefault(i => i.gameObject == targetObject.gameObject) != null)
            {
                EGUI.Space(3);
                EGUI.MessageBox("Making object controlling itself might result in unexpected behavior.", MessageType.Warning);
                EGUI.Space(5);
            }

            EGUI.Horizontally(() =>
            {
                EGUI.Label("Managed Objects", FontStyle.Bold);
                EGUI.Space();
                EGUI.Label("Count:", 40);
                EGUI.Int(items.arraySize, 50, value => { items.arraySize = value; });
            });

            EGUI.Panel(10, () =>
            {
                EGUI.Horizontally(() =>
                {
                    EGUI.Label("Game Object", 200);
                    EGUI.Label("Active on Interfaces");
                });
                EGUI.Space(2);

                for (var i = 0; i < items.arraySize; i++)
                {
                    var item = targetObject.items[i];

                    EGUI.Horizontally(() =>
                    {
                        EGUI.Object(item.gameObject, false, 200, gameObjectNew =>
                        {
                            item.gameObject   = gameObjectNew;
                            propertiesChanged = true;
                        });

                        EGUI.Enum(item.interfaceType, EnumRenderMode.DropDown, value =>
                        {
                            item.interfaceType = (InterfaceType)value;
                            propertiesChanged  = true;
                        });

                        if (EGUI.Button("-", 30, 18, new RectOffset(1, 1, 0, 2)))
                        {
                            ArrayUtility.Remove(ref targetObject.items, item);
                        }
                    });
                    EGUI.Space(2);
                }

                EGUI.Horizontally(() =>
                {
                    EGUI.Space();
                    if (EGUI.Button("+", 30, 25, new RectOffset(1, 1, 0, 2)))
                    {
                        ArrayUtility.Add(ref targetObject.items, AdaptiveActivatorItem.New(null));
                    }
                });
            });

            serializedObject.ApplyModifiedProperties();

            if (propertiesChanged)
            {
                targetObject.SendMessage("OnValidate", null, SendMessageOptions.DontRequireReceiver);
                EditorUtility.SetDirty(targetObject);
            }
        }