public static void TssSdkSetGameStatus(EGAMESTATUS gameStatus) { GameStatusInfo info; info = new GameStatusInfo { size_ = Marshal.SizeOf(info), game_status_ = (uint)gameStatus }; tss_sdk_setgamestatus(info); }
public static void setGameStatus(EGAMESTATUS gameStatus) { OutputUnityBuffer data = new OutputUnityBuffer(1 + 4 + 1 + 1 + 4 + 4); data.write((byte)ESERAILIZETAG.TAG_TYPE); putLength(data, 1); data.write((byte)ESERIALIZETYPE.TYPE_SETGAMESTATUS); data.write((byte)ESERAILIZETAG.TAG_GAME_STATUS); putLength(data, 4); putInteger(data, (uint)gameStatus); tss_unity_str(data.toByteArray(), data.getLength()); }
/// <summary> /// Tsses the sdk set game status. /// </summary> /// <param name='gameStatus'> /// back-end or front-end /// </param> public static void TssSdkSetGameStatus(EGAMESTATUS gameStatus) { GameStatusInfo info = new GameStatusInfo(); info.size_ = (uint)Marshal.SizeOf (info); info.game_status_ = (uint)gameStatus; tss_sdk_setgamestatus (info); }
/// <summary> /// Tsses the sdk set game status. /// </summary> /// <param name='gameStatus'> /// back-end or front-end /// </param> public static void TssSdkSetGameStatus(EGAMESTATUS gameStatus) { SerializeUnity.setGameStatus(gameStatus); }