public void OnfirmEvent(EFires e) { EventArgFires eventArg = new EventArgFires(e); if (fireEvent != null) { fireEvent(this, eventArg); } }
public EventArgFires(EFires e) { this.e = e; switch (e) { case EFires.Minor: message = "Fire is minor"; break; case EFires.Inferno: message = "Fire is inferno"; break; case EFires.Serious: message = "Fire is serious"; break; } }
public EventArgFires(EFires e) { this.e = e; switch(e) { case EFires.Minor: message = "Fire is minor"; break; case EFires.Inferno: message = "Fire is inferno"; break; case EFires.Serious: message = "Fire is serious"; break; } }
public void OnfirmEvent(EFires e) { EventArgFires eventArg = new EventArgFires(e); if (fireEvent != null) fireEvent(this, eventArg); }