예제 #1
0
        private int createEffect(ReverbProperties reverbProperties)
        {
            EFX.GenEffect(out var efxEffect);
            EFX.Effect(efxEffect, EffectInteger.EffectType, (int)EffectType.EaxReverb);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbDensity, reverbProperties.Density);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbDiffusion, reverbProperties.Diffusion);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbGain, reverbProperties.Gain);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbGainHF, reverbProperties.GainHF);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbGainLF, reverbProperties.GainLF);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbDecayTime, reverbProperties.DecayTime);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbDecayHFRatio, reverbProperties.DecayHFRatio);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbDecayLFRatio, reverbProperties.DecayLFRatio);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbReflectionsGain, reverbProperties.ReflectionsGain);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbReflectionsDelay, reverbProperties.ReflectionsDelay);

            EFX.Effect(
                efxEffect,
                EffectVector3.EaxReverbReflectionsPan,
                new[] { reverbProperties.ReflectionsPan.X, reverbProperties.ReflectionsPan.Y, reverbProperties.ReflectionsPan.Z }
                );

            EFX.Effect(efxEffect, EffectFloat.EaxReverbLateReverbGain, reverbProperties.LateReverbGain);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbLateReverbDelay, reverbProperties.LateReverbDelay);

            EFX.Effect(
                efxEffect,
                EffectVector3.EaxReverbLateReverbPan,
                new[] { reverbProperties.LateReverbPan.X, reverbProperties.LateReverbPan.Y, reverbProperties.LateReverbPan.Z }
                );

            EFX.Effect(efxEffect, EffectFloat.EaxReverbEchoTime, reverbProperties.EchoTime);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbEchoDepth, reverbProperties.EchoDepth);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbModulationTime, reverbProperties.ModulationTime);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbModulationDepth, reverbProperties.ModulationDepth);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbAirAbsorptionGainHF, reverbProperties.AirAbsorptionGainHF);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbHFReference, reverbProperties.HFReference);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbLFReference, reverbProperties.LFReference);
            EFX.Effect(efxEffect, EffectFloat.EaxReverbRoomRolloffFactor, reverbProperties.RoomRolloffFactor);
            EFX.Effect(efxEffect, EffectInteger.EaxReverbDecayHFLimit, reverbProperties.DecayHFLimit);

            return(efxEffect);
        }
예제 #2
0
파일: ALTest.cs 프로젝트: BJDubb/Fury
        public static void Main()
        {
            Console.WriteLine("Hello!");
            var devices = ALC.GetStringList(GetEnumerationStringList.DeviceSpecifier);

            Console.WriteLine($"Devices: {string.Join(", ", devices)}");

            // Get the default device, then go though all devices and select the AL soft device if it exists.
            string deviceName = ALC.GetString(ALDevice.Null, AlcGetString.DefaultDeviceSpecifier);

            foreach (var d in devices)
            {
                if (d.Contains("OpenAL Soft"))
                {
                    deviceName = d;
                }
            }

            var allDevices = Extensions.Creative.EnumerateAll.EnumerateAll.GetStringList(Extensions.Creative.EnumerateAll.GetEnumerateAllContextStringList.AllDevicesSpecifier);

            Console.WriteLine($"All Devices: {string.Join(", ", allDevices)}");

            var device  = ALC.OpenDevice(deviceName);
            var context = ALC.CreateContext(device, (int[])null);

            ALC.MakeContextCurrent(context);

            CheckALError("Start");

            ALC.GetInteger(device, AlcGetInteger.MajorVersion, 1, out int alcMajorVersion);
            ALC.GetInteger(device, AlcGetInteger.MinorVersion, 1, out int alcMinorVersion);
            string alcExts = ALC.GetString(device, AlcGetString.Extensions);

            var attrs = ALC.GetContextAttributes(device);

            Console.WriteLine($"Attributes: {attrs}");

            string exts = AL.Get(ALGetString.Extensions);
            string rend = AL.Get(ALGetString.Renderer);
            string vend = AL.Get(ALGetString.Vendor);
            string vers = AL.Get(ALGetString.Version);

            Console.WriteLine($"Vendor: {vend}, \nVersion: {vers}, \nRenderer: {rend}, \nExtensions: {exts}, \nALC Version: {alcMajorVersion}.{alcMinorVersion}, \nALC Extensions: {alcExts}");

            Console.WriteLine("Available devices: ");
            var list = Extensions.Creative.EnumerateAll.EnumerateAll.GetStringList(Extensions.Creative.EnumerateAll.GetEnumerateAllContextStringList.AllDevicesSpecifier);

            foreach (var item in list)
            {
                Console.WriteLine("  " + item);
            }

            Console.WriteLine("Available capture devices: ");
            list = ALC.GetStringList(GetEnumerationStringList.CaptureDeviceSpecifier);
            foreach (var item in list)
            {
                Console.WriteLine("  " + item);
            }
            int auxSlot = 0;

            if (EFX.IsExtensionPresent(device))
            {
                Console.WriteLine("EFX extension is present!!");
                EFX.GenEffect(out int effect);
                EFX.Effect(effect, EffectInteger.EffectType, (int)EffectType.Reverb);
                EFX.GenAuxiliaryEffectSlot(out auxSlot);
                EFX.AuxiliaryEffectSlot(auxSlot, EffectSlotInteger.Effect, effect);
            }

            // Record a second of data
            CheckALError("Before record");
            short[]         recording     = new short[44100 * 4];
            ALCaptureDevice captureDevice = ALC.CaptureOpenDevice(null, 44100, ALFormat.Mono16, 1024);

            {
                ALC.CaptureStart(captureDevice);

                int current = 0;
                while (current < recording.Length)
                {
                    int samplesAvailable = ALC.GetAvailableSamples(captureDevice);
                    if (samplesAvailable > 512)
                    {
                        int samplesToRead = Math.Min(samplesAvailable, recording.Length - current);
                        ALC.CaptureSamples(captureDevice, ref recording[current], samplesToRead);
                        current += samplesToRead;
                    }
                    Thread.Yield();
                }

                ALC.CaptureStop(captureDevice);
            }
            CheckALError("After record");

            // Playback the recorded data
            CheckALError("Before data");
            AL.GenBuffer(out int alBuffer);
            // short[] sine = new short[44100 * 1];
            // FillSine(sine, 4400, 44100);
            // FillSine(recording, 440, 44100);
            AL.BufferData(alBuffer, ALFormat.Mono16, ref recording[0], recording.Length * 2, 44100);
            CheckALError("After data");

            AL.Listener(ALListenerf.Gain, 0.1f);

            AL.GenSource(out int alSource);
            AL.Source(alSource, ALSourcef.Gain, 1f);
            AL.Source(alSource, ALSourcei.Buffer, alBuffer);
            if (EFX.IsExtensionPresent(device))
            {
                EFX.Source(alSource, EFXSourceInteger3.AuxiliarySendFilter, auxSlot, 0, 0);
            }
            AL.SourcePlay(alSource);

            Console.WriteLine("Before Playing: " + AL.GetErrorString(AL.GetError()));

            if (Extensions.SOFT.DeviceClock.DeviceClock.IsExtensionPresent(device))
            {
                long[] clockLatency = new long[2];
                Extensions.SOFT.DeviceClock.DeviceClock.GetInteger(device, Extensions.SOFT.DeviceClock.GetInteger64.DeviceClock, clockLatency);
                Console.WriteLine("Clock: " + clockLatency[0] + ", Latency: " + clockLatency[1]);
                CheckALError(" ");
            }

            if (Extensions.SOFT.SourceLatency.SourceLatency.IsExtensionPresent())
            {
                Extensions.SOFT.SourceLatency.SourceLatency.GetSource(alSource, Extensions.SOFT.SourceLatency.SourceLatencyVector2d.SecOffsetLatency, out var values);
                Extensions.SOFT.SourceLatency.SourceLatency.GetSource(alSource, Extensions.SOFT.SourceLatency.SourceLatencyVector2i.SampleOffsetLatency, out var values1, out var values2, out var values3);
                Console.WriteLine("Source latency: " + values);
                Console.WriteLine($"Source latency 2: {Convert.ToString(values1, 2)}, {values2}; {values3}");
                CheckALError(" ");
            }

            while (AL.GetSourceState(alSource) == ALSourceState.Playing)
            {
                if (Extensions.SOFT.SourceLatency.SourceLatency.IsExtensionPresent())
                {
                    Extensions.SOFT.SourceLatency.SourceLatency.GetSource(alSource, Extensions.SOFT.SourceLatency.SourceLatencyVector2d.SecOffsetLatency, out var values);
                    Extensions.SOFT.SourceLatency.SourceLatency.GetSource(alSource, Extensions.SOFT.SourceLatency.SourceLatencyVector2i.SampleOffsetLatency, out var values1, out var values2, out var values3);
                    Console.WriteLine("Source latency: " + values);
                    Console.WriteLine($"Source latency 2: {Convert.ToString(values1, 2)}, {values2}; {values3}");
                    CheckALError(" ");
                }
                if (Extensions.SOFT.DeviceClock.DeviceClock.IsExtensionPresent(device))
                {
                    long[] clockLatency = new long[2];
                    Extensions.SOFT.DeviceClock.DeviceClock.GetInteger(device, Extensions.SOFT.DeviceClock.GetInteger64.DeviceClock, 1, clockLatency);
                    Console.WriteLine("Clock: " + clockLatency[0] + ", Latency: " + clockLatency[1]);
                    CheckALError(" ");
                }

                Thread.Sleep(10);
            }

            AL.SourceStop(alSource);

            Console.WriteLine("Goodbye!");

            ALC.MakeContextCurrent(ALContext.Null);
            ALC.DestroyContext(context);
            ALC.CloseDevice(device);
        }