public static string AcceptFriendRequest(int id, string membershipId) { IFriendRepository friendRepo = new EFFriendRepository(); var friend = friendRepo.Friends.FirstOrDefault(f => f.Id == id); // assert exists if (friend == null) { return("Error"); } // assert this was sent to you else if (friend.FriendMembershipId == membershipId) { friend.IsAccepted = true; friendRepo.SaveFriend(friend); var me = PlayerProcedures.GetPlayerFromMembership(membershipId); var newFriend = PlayerProcedures.GetPlayerFromMembership(friend.OwnerMembershipId); if (me != null && newFriend != null) { PlayerLogProcedures.AddPlayerLog(me.Id, $"You have accepted {newFriend.GetFullName()}'s friend request.", false); PlayerLogProcedures.AddPlayerLog(newFriend.Id, $"{me.GetFullName()} has accepted your friend request!", true); } return("Success"); } else { return(""); } }
public static bool AddFriend(Player player, string membershipId) { IFriendRepository friendRepo = new EFFriendRepository(); var friend = friendRepo.Friends.FirstOrDefault(f => (f.OwnerMembershipId == membershipId && f.FriendMembershipId == player.MembershipId) || (f.FriendMembershipId == membershipId && f.OwnerMembershipId == player.MembershipId)); if (friend != null) { // We're already friends, abort! return(false); } // We're not friends, let's add a friendship request friend = new Friend { OwnerMembershipId = membershipId, FriendMembershipId = player.MembershipId, IsAccepted = false, FriendsSince = DateTime.UtcNow, FriendNicknameForOwner = "[UNASSIGNED]", OwnerNicknameForFriend = "[UNASSIGNED]" }; friendRepo.SaveFriend(friend); return(true); }
public static string FriendSetNicknameOfOwner(int id, string input) { IFriendRepository friendRepo = new EFFriendRepository(); var friend = friendRepo.Friends.FirstOrDefault(f => f.Id == id); friend.FriendNicknameForOwner = input; friendRepo.SaveFriend(friend); return("You set the nickname of this friend to '" + input + "'."); }