// ========================================================================== // /* protected - Override & Unity API */ protected override void OnAwake() { base.OnAwake(); if (p_randSpawn) { p_eItemType = (EConsumableType)Random.Range(0, 3.999f); } DoSpawn_Consumable(false); }
public void postive_test_of_item(string name, decimal price, ETemperature temperature, EConsumableType consumable) { IFoodMenu menu = new FoodMenu(); IItem item = menu.GetItem(name); Assert.IsInstanceOf <Item>(item); Assert.IsTrue(item.Description == name); Assert.IsTrue(item.Price == price); Assert.IsTrue(item.Temperature == temperature); Assert.IsTrue(item.ConsumableType == consumable); }