/// <summary> /// Returns the UnityPath to the target folder /// </summary> public static UnityPath GetFolderPath(ECommonFolder gfl) { switch (gfl) { case ECommonFolder.Assets: return(UnityPath.AssetsPath); case ECommonFolder.Project: return(UnityPath.ProjectPath); case ECommonFolder.Config: return(ConfigUnityPath); case ECommonFolder.RuntimeFiles: return(RuntimeFilesUnityPath); case ECommonFolder.UserData: return(UserDataUnityPath); } return(null); }
/// <summary> /// Returns a path to a common folder /// </summary> public static UnityPath GetPath(ECommonFolder location) { return(UTECommonFolder.GetFolderPath(location)); }