public CommentaryMessageSettings (string aMessage,ECommentaryMessageType aType,ECommentaryMessagePosition aMessagePosition,PassiveEffect aEffect,BattleMonster aMonster) { message = aMessage; type = aType; position = aMessagePosition; passiveEffect = aEffect; monster = aMonster; }
public void addCommentaryMessage(string aMessage,ECommentaryMessageType aType,ECommentaryMessagePosition aMessagePosition) { _messages.Add(new CommentaryMessageSettings(aMessage,aType,aMessagePosition,passiveEffect,battleMonster)); }