public void AddAuxEffect(EClientEffectType effectType) { if (RelatedWeaponAux.EffectList != null) { RelatedWeaponAux.EffectList.Add(effectType); } }
public void AddAuxEffect(EClientEffectType effectType) { if (playerWeaponAgent.AuxCache.EffectList != null) { playerWeaponAgent.AuxCache.EffectList.Add(effectType); } }
internal void AddAuxEffect(EClientEffectType effectType) { if (WeaponAux.EffectList != null) { WeaponAux.EffectList.Add(effectType); } }
public virtual void OnCreate(EClientEffectType type, int effectId) { _effectConfig = SingletonManager.Get <ClientEffectConfigManager>().GetConfigItemById(effectId); if (null != _effectConfig) { if (null != _effectConfig.Asset) { Asset = new AssetInfo(_effectConfig.Asset.BundleName, _effectConfig.Asset.AssetName); } } }
public ClientEffectCommonConfigItem GetConfigByType(EClientEffectType type) { if (_configs.ContainsKey(type)) { return(_configs[type]); } else { Logger.ErrorFormat("{0} does not exist in config", type); return(null); } }
public static void CreateGrenadeExplosionEffect(ClientEffectContext context, IEntityIdGenerator entityIdGenerator, EntityKey owner, Vector3 position, float yaw, float pitch, int effectId, int effectTime, EClientEffectType effectType) { var entity = CreateBaseEntity(context, entityIdGenerator, position, (int)effectType); entity.AddOwnerId(owner); entity.lifeTime.LifeTime = effectTime; entity.AddEffectId(effectId); entity.AddEffectRotation(yaw, pitch); entity.AddFlagImmutability(0); }
public ClientEffectConfigItem GetConfigItemByType(EClientEffectType type) { if (!_typeDic.ContainsKey(type)) { return(null); } if (null == _typeDic[type]) { Logger.ErrorFormat("config with type {0} is null ! ", type); } return(_typeDic[type]); }
private void PlayOneEffect(ThrowingEntity throwing, int effectId, Vector3 effectPos, bool isBomb) { var entityIdGenerator = _contexts.session.commonSession.EntityIdGenerator; EClientEffectType effectType = EClientEffectType.GrenadeExplosion; int effectTime = _bombEffectTime; var bombAudioId = Core.EAudioUniqueId.GrenadeExplosion; if (isBomb) { //爆炸特效类型 switch ((EWeaponSubType)throwing.throwingData.WeaponSubType) { case EWeaponSubType.Grenade: effectType = EClientEffectType.GrenadeExplosion; break; case EWeaponSubType.FlashBomb: effectType = EClientEffectType.FlashBomb; bombAudioId = Core.EAudioUniqueId.FlashBombExplosion; break; case EWeaponSubType.FogBomb: effectType = EClientEffectType.FogBomb; bombAudioId = Core.EAudioUniqueId.FoggyBombExplosion; effectTime = _fogBombEffectTime; break; case EWeaponSubType.BurnBomb: effectType = EClientEffectType.BurnBomb; break; } } else { bombAudioId = EAudioUniqueId.None; } if (effectId > 0) { float effectYaw = throwing.throwingData.IsFly ? 0 : 1; var effectEntity = ClientEffectFactory.CreateGrenadeExplosionEffect(_contexts.clientEffect, entityIdGenerator, throwing.ownerId.Value, effectPos, effectYaw, 0, effectId, effectTime, effectType); if (effectEntity.hasAudio) { effectEntity.RemoveAudio(); } effectEntity.AddAudio((int)AudioClientEffectType.ThrowExplosion); effectEntity.audio.AudioClientEffectArg1 = (int)bombAudioId; } }
private void PlayOneEffect(ThrowingEntity throwing, int effectId, Vector3 effectPos, bool isBomb) { var entityIdGenerator = _contexts.session.commonSession.EntityIdGenerator; EClientEffectType effectType = EClientEffectType.GrenadeExplosion; int effectTime = _bombEffectTime; if (isBomb) { //爆炸特效类型 switch ((EWeaponSubType)throwing.throwingData.WeaponSubType) { case EWeaponSubType.Grenade: effectType = EClientEffectType.GrenadeExplosion; break; case EWeaponSubType.FlashBomb: effectType = EClientEffectType.FlashBomb; break; case EWeaponSubType.FogBomb: effectType = EClientEffectType.FogBomb; effectTime = _fogBombEffectTime; break; case EWeaponSubType.BurnBomb: effectType = EClientEffectType.BurnBomb; break; } } if (effectId > 0) { float effectYaw = throwing.throwingData.IsFly ? 0 : 1; ClientEffectFactory.CreateGrenadeExplosionEffect(_contexts.clientEffect, entityIdGenerator, throwing.ownerId.Value, effectPos, effectYaw, 0, effectId, effectTime, effectType); } }
public void OnCreate(EClientEffectType type, int effectId) { }