예제 #1
0
 public void Init()
 {
     ListenComs = RegListenComs();
     for (int i = 0; i < ListenComs.Count; i++)
     {
         if (ECSHelp.CheckComIsGlobal(ListenComs[i]))
         {
             ECSLocate.ECS.RegGlobalSingleComChangeCallBack(ListenComs[i], Excute);
         }
     }
     if (OpenTest)
     {
         stopwatch = new Stopwatch();
     }
 }
예제 #2
0
파일: ECSServer.cs 프로젝트: ALunGame/LCECS
 //添加实体全局单一组件
 private void AddEntityGlobalSingleCom(EntityJson conf, Entity entity)
 {
     for (int i = 0; i < conf.Coms.Count; i++)
     {
         BaseCom com = entity.GetCom(conf.Coms[i].ComName);
         if (ECSHelp.CheckComIsGlobal(com.GetType()))
         {
             if (globalSingleCom.ContainsKey(com.GetType()))
             {
                 ECSLocate.ECSLog.LogError("有多个全局单个组件>>>>>>", conf.EntityName, com.GetType());
                 entity.Disable();
                 return;
             }
             globalSingleCom.Add(com.GetType(), com);
         }
     }
 }