예제 #1
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        public ECSSystem(ECSEntityManager entityManager)
        {
            this.entityManager = entityManager;

            this.entityManager.OnEntityAdded              += OnEntityAdded;
            this.entityManager.OnEntityRemoved            += OnEntityRemoved;
            this.entityManager.OnComponentAddedToEntity   += OnComponentAddedToEntity;
            this.entityManager.OnComponentRemovedToEntity += OnComponentRemovedFromEntity;
        }
예제 #2
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 public BehaviourSystem(ECSEntityManager entityManager) : base(entityManager)
 {
 }
예제 #3
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 public UISystem(ECSEntityManager entityManager) : base(entityManager)
 {
 }
예제 #4
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 public PrefabFactory(ECSEntityManager entityManager)
 {
     this.entityManager = entityManager;
 }
예제 #5
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 public RenderingSystem(ECSEntityManager entityManager) : base(entityManager)
 {
 }