예제 #1
0
 private void CloseConnection()
 {
     if (this.persistance != null)
     {
         this.persistance.Dispose();
         this.persistance = (UserPersistance)null;
     }
     EACServer.DoShutdown();
     ((Network.Server)Network.Net.sv).callbackHandler = null;
     using (TimeWarning.New("sv.Stop", 0.1f))
         ((Network.Server)Network.Net.sv).Stop("Shutting Down");
     using (TimeWarning.New("RCon.Shutdown", 0.1f))
         RCon.Shutdown();
     using (TimeWarning.New("Steamworks.GameServer.Shutdown", 0.1f))
     {
         if (Global.get_SteamServer() == null)
         {
             return;
         }
         Debug.Log((object)"Steamworks Shutting Down");
         ((BaseSteamworks)Global.get_SteamServer()).Dispose();
         Global.set_SteamServer((Facepunch.Steamworks.Server)null);
         Debug.Log((object)"Okay");
     }
 }
예제 #2
0
 private void CloseConnection()
 {
     if (this.persistance != null)
     {
         this.persistance.Dispose();
         this.persistance = null;
     }
     EACServer.DoShutdown();
     Network.Net.sv.callbackHandler = null;
     using (TimeWarning timeWarning = TimeWarning.New("sv.Stop", 0.1f))
     {
         Network.Net.sv.Stop("Shutting Down");
     }
     using (timeWarning = TimeWarning.New("RCon.Shutdown", 0.1f))
     {
         RCon.Shutdown();
     }
     using (timeWarning = TimeWarning.New("Steamworks.GameServer.Shutdown", 0.1f))
     {
         if (SteamServer.IsValid)
         {
             UnityEngine.Debug.Log("Steamworks Shutting Down");
             SteamServer.Shutdown();
             UnityEngine.Debug.Log("Okay");
         }
     }
 }