public void Initialize(GameObject gameObject, Vector3 lerpMoveFrom, Vector3 lerpMoveTo, bool departing, bool arriving, bool isMaster) { //Debug.Log("INIT"); _gameObject = gameObject; _steerTo = lerpMoveTo; _steerFrom = lerpMoveFrom; _Controller = _gameObject.GetComponent <DynoBehavior_TimelineControl>(); _arrival = arriving; _departure = departing; _isMaster = isMaster; _whichList = _Controller.Register(this, _isMaster); }
public void Initialize(GameObject gameObject, Vector3 orientTo) { _gameObject = gameObject; _steerTo = orientTo; _Controller = _gameObject.GetComponent <DynoBehavior_TimelineControl>(); }