public void SetMatchScore(int scoreValue, int speedValue) { if (mDynamicsOnly == true) { DynamicsHandler _dynamicsHandlerScript = getDynamicsHandlerClass(); _dynamicsHandlerScript.SetMatchScore(scoreValue, speedValue); } else { FuelHandler _fuelHandlerScript = getFuelHandlerClass(); _fuelHandlerScript.SetMatchScore(scoreValue, speedValue); } }
public void syncUserValues() { if (mDynamicsOnly == true) { DynamicsHandler _dynamicsHandlerScript = getDynamicsHandlerClass(); _dynamicsHandlerScript.syncUserValues(); } else { FuelHandler _fuelHandlerScript = getFuelHandlerClass(); _fuelHandlerScript.syncUserValues(); } }
public void launchSinglePlayerGame() { if (mDynamicsOnly == true) { DynamicsHandler _dynamicsHandlerScript = getDynamicsHandlerClass(); _dynamicsHandlerScript.launchSinglePlayerGame(); } else { FuelHandler _fuelHandlerScript = getFuelHandlerClass(); _fuelHandlerScript.launchSinglePlayerGame(); } }
public string getSplit1Name() { if (mDynamicsOnly == true) { DynamicsHandler _dynamicsHandlerScript = getDynamicsHandlerClass(); return(_dynamicsHandlerScript.Split1Name); } else { FuelHandler _fuelHandlerScript = getFuelHandlerClass(); return(_fuelHandlerScript.Split1Name); } }
public float getGearFriction() { if (mDynamicsOnly == true) { DynamicsHandler _dynamicsHandlerScript = getDynamicsHandlerClass(); return(_dynamicsHandlerScript.GearFriction); } else { FuelHandler _fuelHandlerScript = getFuelHandlerClass(); return(_fuelHandlerScript.GearFriction); } }
public int getGearShapeType() { if (mDynamicsOnly == true) { DynamicsHandler _dynamicsHandlerScript = getDynamicsHandlerClass(); return(_dynamicsHandlerScript.GearShapeType); } else { FuelHandler _fuelHandlerScript = getFuelHandlerClass(); return(_fuelHandlerScript.GearShapeType); } }
public float getGameTime() { if (mDynamicsOnly == true) { DynamicsHandler _dynamicsHandlerScript = getDynamicsHandlerClass(); return(_dynamicsHandlerScript.GameTime); } else { FuelHandler _fuelHandlerScript = getFuelHandlerClass(); return(_fuelHandlerScript.GameTime); } }
public GameMatchData getMatchData() { if (mDynamicsOnly == true) { DynamicsHandler _dynamicsHandlerScript = getDynamicsHandlerClass(); return(_dynamicsHandlerScript.getMatchData()); } else { FuelHandler _fuelHandlerScript = getFuelHandlerClass(); return(_fuelHandlerScript.getMatchData()); } }
private DynamicsHandler getDynamicsHandlerClass() { GameObject _dynamicsHandler = GameObject.Find("DynamicsHandlerObject"); if (_dynamicsHandler != null) { DynamicsHandler _dynamicsHandlerScript = _dynamicsHandler.GetComponent <DynamicsHandler> (); if (_dynamicsHandlerScript != null) { return(_dynamicsHandlerScript); } throw new Exception(); } throw new Exception(); }