public FroxPlugin(ReadOnlyTargetRules Target) : base(Target) { /* * if (Target.Platform == UnrealTargetPlatform.Win64) * { * PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../ThirdParty/Frox/", "Frox")); * * // Add the import library * string BinariesPath = Path.Combine(ModuleDirectory, "../ThirdParty/Frox/", "x64", "Release"); * PublicLibraryPaths.Add(BinariesPath); * PublicAdditionalLibraries.Add("Frox.lib"); * * // Delay-load the DLL, so we can load it from the right place first * PublicDelayLoadDLLs.Add("Frox.dll"); * * string PlatformString = Target.Platform.ToString(); * string ProjectPath = Path.Combine(ModuleDirectory, "../.."); * string ProjectBinariesPath = Path.Combine(ProjectPath, "Binaries/", PlatformString); * CopyFile(Path.Combine(BinariesPath, "Frox.dll"), ProjectBinariesPath); * } * else if (Target.Platform == UnrealTargetPlatform.Mac) * { * PublicDelayLoadDLLs.Add(Path.Combine(ModuleDirectory, "Mac", "Release", "libFrox.dylib")); * } */ PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ImageWrapper", "FroxPluginLibrary", "Projects" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); }
public HoudiniEngineEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseSharedPCHs; bool bIsRelease = true; string HFSPath = ""; string HoudiniVersion = "16.5.505"; // Check if we are compiling on unsupported platforms. if (Target.Platform != UnrealTargetPlatform.Win64 && Target.Platform != UnrealTargetPlatform.Mac && Target.Platform != UnrealTargetPlatform.Linux) { string Err = string.Format("Houdini Engine Runtime: Compiling on unsupported platform."); System.Console.WriteLine(Err); throw new BuildException(Err); } if (bIsRelease) { if (Target.Platform == UnrealTargetPlatform.Win64) { // We first check if Houdini Engine is installed. string HPath = "C:/Program Files/Side Effects Software/Houdini Engine " + HoudiniVersion; if (!Directory.Exists(HPath)) { // If Houdini Engine is not installed, we check for Houdini installation. HPath = "C:/Program Files/Side Effects Software/Houdini " + HoudiniVersion; if (!Directory.Exists(HPath)) { if (!Directory.Exists(HFSPath)) { string Err = string.Format("Houdini Engine : Please install Houdini or Houdini Engine {0}", HoudiniVersion); System.Console.WriteLine(Err); } } else { HFSPath = HPath; } } else { HFSPath = HPath; } } else if (Target.Platform == UnrealTargetPlatform.Mac) { string HPath = "/Applications/Houdini/Houdini" + HoudiniVersion + "/Frameworks/Houdini.framework/Versions/Current/Resources"; if (!Directory.Exists(HPath)) { if (!Directory.Exists(HFSPath)) { string Err = string.Format("Houdini Engine : Please install Houdini {0}", HoudiniVersion); System.Console.WriteLine(Err); } } else { HFSPath = HPath; } } else { HFSPath = System.Environment.GetEnvironmentVariable("HFS"); System.Console.WriteLine("Linux - found HFS:" + HFSPath); } } string HAPIIncludePath = ""; if (HFSPath != "") { HAPIIncludePath = HFSPath + "/toolkit/include/HAPI"; if (Target.Platform == UnrealTargetPlatform.Win64) { Definitions.Add("HOUDINI_ENGINE_HFS_PATH_DEFINE=" + HFSPath); } } if (HAPIIncludePath != "") { PublicIncludePaths.Add(HAPIIncludePath); // Add the custom include path as well in case the toolkit path doesn't exist yet. PublicIncludePaths.Add(HFSPath + "/custom/houdini/include/HAPI"); } PublicIncludePaths.AddRange( new string[] { "HoudiniEngineRuntime/Public/HAPI", "HoudiniEngineRuntime/Public", "HoudiniEngineEditor/Public" } ); PrivateIncludePaths.AddRange( new string[] { "HoudiniEngineEditor/Private", "HoudiniEngineRuntime/Private" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "PlacementMode" } ); // Add common dependencies. PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "HoudiniEngineRuntime", "Slate", "SlateCore", "Landscape" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "AssetTools", "ContentBrowser", "DesktopWidgets", "EditorStyle", "EditorWidgets", "Engine", "InputCore", "LevelEditor", "MainFrame", "Projects", "PropertyEditor", "RHI", "RawMesh", "RenderCore", "ShaderCore", "TargetPlatform", "UnrealEd", "ApplicationCore", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PlacementMode", } ); }
public ROSIntegration(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; string BSONPath = Path.Combine(ThirdPartyPath, "bson"); // Console.WriteLine(""); Console.WriteLine("BSONPath: " + BSONPath); // Include std::string functions for rapidjson #if UE_4_19_OR_LATER // works at least for 4.18.3, but not for 4.17.3 and below PublicDefinitions.Add("RAPIDJSON_HAS_STDSTRING=1"); #else Definitions.Add("RAPIDJSON_HAS_STDSTRING=1"); #endif PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "ROSIntegration/Private", "ROSIntegration/Private/rosbridge2cpp" // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Sockets", "Networking" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "Sockets", "Networking" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.Platform == UnrealTargetPlatform.Win64) { Console.WriteLine("Using Windows BSON files"); PublicAdditionalLibraries.Add(Path.Combine(BSONPath, "lib", "bson-static-1.0.lib")); PublicIncludePaths.Add(Path.Combine(BSONPath, "include", "windows")); } else if (Target.Platform == UnrealTargetPlatform.Linux) { Console.WriteLine("Using Linux BSON files"); PublicAdditionalLibraries.Add(Path.Combine(BSONPath, "lib", "libbson-1.0.a")); PublicIncludePaths.Add(Path.Combine(BSONPath, "include", "linux")); } else if (Target.Platform == UnrealTargetPlatform.Mac) { Console.WriteLine("Using macOS BSON files"); PublicAdditionalLibraries.Add(Path.Combine(BSONPath, "lib", "libbson-static-1.0.a")); PublicIncludePaths.Add(Path.Combine(BSONPath, "include", "mac")); } }
public HotPatcherEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Json", "ContentBrowser", "SandboxFile", "JsonUtilities", "TargetPlatform", "PropertyEditor", "Settings", "AssetManagerEx", "PakFileUtilities", "HotPatcherRuntime" // ... add other public dependencies that you statically link with here ... } ); if (Target.Version.MinorVersion > 23) { PublicDependencyModuleNames.Add("ToolMenus"); } PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Projects", "DesktopPlatform", "InputCore", "UnrealEd", "EditorStyle", "LevelEditor", "CoreUObject", "Engine", "Slate", "SlateCore", "RenderCore" // ... add private dependencies that you statically link with here ... } ); switch (Target.Configuration) { case UnrealTargetConfiguration.DebugGame: { PublicDefinitions.Add("WITH_HOTPATCHER_DEBUGGAME"); break; } case UnrealTargetConfiguration.Development: { PublicDefinitions.Add("WITH_HOTPATCHER_DEVELOPMENT"); break; } } ; PublicDefinitions.AddRange(new string[] { "ENABLE_COOK_ENGINE_MAP=0", "ENABLE_COOK_PLUGIN_MAP=0" }); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.Version.MinorVersion <= 21) { bUseRTTI = true; } System.Console.WriteLine("MajorVersion {0} MinorVersion: {1} PatchVersion {2}", Target.Version.MajorVersion, Target.Version.MinorVersion, Target.Version.PatchVersion); bLegacyPublicIncludePaths = false; OptimizeCode = CodeOptimization.InShippingBuildsOnly; }
public HoudiniEngineEditor(TargetInfo Target) { string HFSPath = ""; string HoudiniVersion = "14.0.376"; // Check if we are compiling on unsupported platforms. if (Target.Platform != UnrealTargetPlatform.Win64 && Target.Platform != UnrealTargetPlatform.Mac) { string Err = string.Format("Houdini Engine Runtime: Compiling on unsupported platform."); System.Console.WriteLine(Err); throw new BuildException(Err); } if (HFSPath == "") { if (Target.Platform == UnrealTargetPlatform.Win64) { // We first check if Houdini Engine is installed. HFSPath = "C:/Program Files/Side Effects Software/Houdini Engine " + HoudiniVersion; if (!Directory.Exists(HFSPath)) { // If Houdini Engine is not installed, we check for Houdini installation. HFSPath = "C:/Program Files/Side Effects Software/Houdini " + HoudiniVersion; if (!Directory.Exists(HFSPath)) { string Err = string.Format("Houdini Engine Runtime: Please install Houdini or Houdini Engine {0}", HoudiniVersion); System.Console.WriteLine(Err); throw new BuildException(Err); } } } else if (Target.Platform == UnrealTargetPlatform.Mac) { HFSPath = "/Library/Frameworks/Houdini.framework/Versions/" + HoudiniVersion + "/Resources"; if (!Directory.Exists(HFSPath)) { string Err = string.Format("Houdini Engine Runtime: Please install Houdini {0}", HoudiniVersion); System.Console.WriteLine(Err); throw new BuildException(Err); } } } string HAPIIncludePath = HFSPath + "/toolkit/include/HAPI"; if (HFSPath != "") { if (Target.Platform == UnrealTargetPlatform.Win64) { Definitions.Add("HOUDINI_ENGINE_HFS_PATH_DEFINE=" + HFSPath); } } PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... HAPIIncludePath, "HoudiniEngineRuntime/Public", "HoudiniEngineEditor/Public" } ); PrivateIncludePaths.AddRange( new string[] { "HoudiniEngineEditor/Private", "HoudiniEngineRuntime/Private" // ... add other private include paths required here ... } ); // Add common dependencies. PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "ShaderCore", "InputCore", "RHI", "AssetTools", "UnrealEd", "Slate", "SlateCore", "Projects", "PropertyEditor", "ContentBrowser", "RawMesh", "TargetPlatform", "LevelEditor", "MainFrame", "EditorStyle", "EditorWidgets", "AppFramework", "HoudiniEngineRuntime" } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); }
public SlateReflector(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "ApplicationCore", "InputCore", "Slate", "SlateCore", "EditorStyle", "Json", "AssetRegistry", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", "MessagingCommon", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "Messaging", } ); PrivateIncludePaths.AddRange( new string[] { "Developer/SlateReflector/Private", "Developer/SlateReflector/Private/Models", "Developer/SlateReflector/Private/Widgets", } ); // Editor builds include SessionServices to populate the remote target drop-down for remote widget snapshots if (Target.Type == TargetType.Editor) { PublicDefinitions.Add("SLATE_REFLECTOR_HAS_SESSION_SERVICES=1"); PrivateIncludePathModuleNames.AddRange( new string[] { "SessionServices", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SessionServices", } ); } else { PublicDefinitions.Add("SLATE_REFLECTOR_HAS_SESSION_SERVICES=0"); } // DesktopPlatform is only available for Editor and Program targets (running on a desktop platform) bool IsDesktopPlatformType = Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Win32 || Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Win64 || Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Mac || Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Linux; if (Target.Type == TargetType.Editor || (Target.Type == TargetType.Program && IsDesktopPlatformType)) { PublicDefinitions.Add("SLATE_REFLECTOR_HAS_DESKTOP_PLATFORM=1"); PrivateDependencyModuleNames.AddRange( new string[] { "DesktopPlatform", } ); } else { PublicDefinitions.Add("SLATE_REFLECTOR_HAS_DESKTOP_PLATFORM=0"); } }
public DemoPlugin(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "DemoPlugin/Private" // ... add other private include paths required here ... } ); PrivateIncludePathModuleNames.AddRange(new string[] { "Settings" }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Projects" // ... add other public dependencies that you statically link with here ... }); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.Platform == UnrealTargetPlatform.IOS) { PrivateIncludePaths.Add("DemoPlugin/Private/IOS"); } else if (Target.Platform == UnrealTargetPlatform.Android) { PrivateIncludePaths.Add("DemoPlugin/Private/Android"); } // Additional Frameworks and Libraries for IOS if (Target.Platform == UnrealTargetPlatform.IOS) { /* * YOU MUST USE MAC OSX TO BUILD IOS IPA IF YOU NEED FCM PUSH NOTIFICATION * DO NOT USE REMOTE BUILD FROM PC * * Two methods to copy RAW files to iOS ipa * 1) Use Build/IOS/Cloud, UE 4.23 onward, ONLY works on Mac * 2) Use RemapDirectories in DefaultGame.ini, works on both PC and Mac */ //1) //copy raw files to Build/IOS/Cloud folder //Unreal engine build script would copy files from /Cloud directly into App folder /* * string cloudPath = ModuleDirectory+"/../../../../Build/IOS/Cloud"; * string rawPath = Path.Combine(ModuleDirectory, "Raw"); * //Log.TraceInformation("cloudPath:"+cloudPath); * if(Directory.Exists(cloudPath)==false){ * Directory.CreateDirectory(cloudPath); * } * File.Delete(cloudPath+"/GoogleService-Info.plist"); * File.Copy(rawPath +"/GoogleService-Info.plist",cloudPath+"/GoogleService-Info.plist"); */ //2) //use DefaultGame.ini method by adding staging line in DefaultGame.ini file //like: //[Staging] //+RemapDirectories=(From="UnrealPluginDemo/Plugins/DemoPlugin/Source/DemoPlugin/Raw", To="Raw") //this will endup files under "Raw" Folder in ipa RuntimeDependencies.Add(Path.Combine(ModuleDirectory, "Raw/GoogleService-Info.plist"), StagedFileType.SystemNonUFS); // Add any import libraries or static libraries PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "../Libs/iOS/libFirebaseUnrealWrapper.a")); //Firebase addFirebase(); //FCM addFCM(); //optional flag seems not supported here PublicFrameworks.AddRange( new string[] { "iAd", "AdSupport" } ); //UPL string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("IOSPlugin", Path.Combine(PluginPath, "DemoPlugin_UPL_IOS.xml")); } // Additional Frameworks and Libraries for Android else if (Target.Platform == UnrealTargetPlatform.Android) { //android copy files in UPL xml //JNI PrivateDependencyModuleNames.AddRange(new string[] { "Launch" }); //UPL string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "DemoPlugin_UPL_Android.xml")); } }
public ExodusImport(ReadOnlyTargetRules Target) : base(Target) { PrivatePCHHeaderFile = "Private/JsonImportPrivatePCH.h"; PCHUsage = PCHUsageMode.UseSharedPCHs; bEnforceIWYU = true; PublicIncludePaths.AddRange( new string[] { "ExodusImport/Public" // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "ExodusImport/Private", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Projects", "InputCore", "UnrealEd", "LevelEditor", "CoreUObject", "Engine", "Slate", "SlateCore", "Json", "Landscape", "Foliage", "DesktopPlatform", "RenderCore", "RawMesh", "MaterialEditor", "AssetTools" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); }
public VaRestEditorPlugin(TargetInfo Target) { PublicIncludePaths.AddRange( new string[] { "VaRestPlugin", "VaRestPlugin/Public" // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "VaRestEditorPlugin/Private", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "VaRestPlugin" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "InputCore", "AssetTools", "UnrealEd", // for FAssetEditorManager "KismetWidgets", "KismetCompiler", "BlueprintGraph", "GraphEditor", "Kismet", // for FWorkflowCentricApplication "PropertyEditor", "EditorStyle", "Sequencer", "DetailCustomizations", "Settings", "RenderCore" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); }
public LevelEditor(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "ClassViewer", "MainFrame", "PlacementMode", "ReferenceViewer", "SizeMap", "SlateReflector", "IntroTutorials", "AppFramework", "PortalServices" } ); PublicIncludePathModuleNames.AddRange( new string[] { "Settings", "UserFeedback", "IntroTutorials", "HeadMountedDisplay", "VREditor" } ); PrivateDependencyModuleNames.AddRange( new string[] { "LevelSequence", "Analytics", "Core", "CoreUObject", "DesktopPlatform", "InputCore", "Slate", "SlateCore", "EditorStyle", "Engine", "MessageLog", "SourceControl", "SourceControlWindows", "StatsViewer", "UnrealEd", "RenderCore", "DeviceProfileServices", "ContentBrowser", "SceneOutliner", "ActorPickerMode", "RHI", "Projects", "TargetPlatform", "EngineSettings", "PropertyEditor", "WebBrowser", "Persona", "Kismet", "KismetWidgets", "Sequencer", "Foliage", "HierarchicalLODOutliner", "HierarchicalLODUtilities", "MaterialShaderQualitySettings", "PixelInspectorModule", "FunctionalTesting" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "ClassViewer", "DeviceManager", "SettingsEditor", "SessionFrontend", "SlateReflector", "AutomationWindow", "Layers", "WorldBrowser", "EditorWidgets", "AssetTools", "WorkspaceMenuStructure", "NewLevelDialog", "DeviceProfileEditor", "PlacementMode", "UserFeedback", "ReferenceViewer", "SizeMap", "IntroTutorials", "HeadMountedDisplay", "VREditor" } ); }
public WeiXinSDK(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Projects", "ApplicationCore" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.AddRange(new string[] { "Launch" }); } if (Target.Platform == UnrealTargetPlatform.IOS) { var LibDir = Path.Combine(ModuleDirectory, "..", "..", "lib", "IOS"); PrivateIncludePaths.Add(LibDir); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "..", "ThirdParty", "IOS")); PublicAdditionalLibraries.Add(Path.Combine(LibDir, "libWeChatSDK.a")); PublicFrameworks.AddRange( new string[] { "SystemConfiguration", "CoreTelephony", "CFNetwork" } ); // libz.tdb PublicAdditionalLibraries.Add("z"); // libsqlite3.0.tdb PublicAdditionalLibraries.Add("sqlite3.0"); // libc++.tdb PublicAdditionalLibraries.Add("c++"); } else if (Target.Platform == UnrealTargetPlatform.Android) { string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "WeiXinSDK_APL.xml")); } }
public VRExpansionPlugin(TargetInfo Target) { /* if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) * { * AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenVR"); * // PrivateDependencyModuleNames.AddRange(new string[] { "D3D11RHI" }); //@todo steamvr: multiplatform * }*/ PublicIncludePaths.AddRange( new string[] { "VRExpansionPlugin/Public", "HeadMountedDisplay/Public", "Runtime/Engine/Classes/Kismet", "Runtime/Engine/Private/PhysicsEngine", "../Plugins/Runtime/Steam/SteamVR/Source/SteamVR/Private" // This is dumb but it isn't very open // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "VRExpansionPlugin/Private" // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "PhysX", "APEX", "HeadMountedDisplay", "SteamVR", "OpenVR", "SteamVRController", "ProceduralMeshComponent", "RHI", "RenderCore", "ShaderCore", "NetworkReplayStreaming" }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); }
public OptickPlugin(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "Private", "ThirdParty/Optick/src", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "EngineSettings", "DesktopPlatform", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); PublicDefinitions.AddRange( new string[] { "OPTICK_ENABLE_GPU_VULKAN=0", "OPTICK_ENABLE_GPU_D3D12=0", "OPTICK_UE4=1", } ); if (Target.bBuildEditor == true) { PublicDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "EditorStyle", "UnrealEd", "MainFrame", "GameProjectGeneration", "Projects", "InputCore", "LevelEditor", } ); } //PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; }
public NiagaraEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange(new string[] { "NiagaraEditor/Private", "NiagaraEditor/Private/Toolkits", "NiagaraEditor/Private/Widgets", "NiagaraEditor/Private/Sequencer/NiagaraSequence", "NiagaraEditor/Private/Sequencer/LevelSequence", "NiagaraEditor/Private/ViewModels", "NiagaraEditor/Private/TypeEditorUtilities" }); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "RHI", "Core", "CoreUObject", "ApplicationCore", "InputCore", "RenderCore", "Slate", "SlateCore", "Kismet", "EditorStyle", "UnrealEd", "VectorVM", "Niagara", "NiagaraShader", "MovieScene", "Sequencer", "PropertyEditor", "GraphEditor", "ShaderFormatVectorVM", "TargetPlatform", "AppFramework", "MovieSceneTools", "MovieSceneTracks", "AdvancedPreviewScene", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Engine", "Messaging", "LevelEditor", "AssetTools", "ContentBrowser", "DerivedDataCache", "ShaderCore", } ); PublicDependencyModuleNames.AddRange( new string[] { "NiagaraShader", "Engine", "Niagara", "UnrealEd", } ); PublicIncludePathModuleNames.AddRange( new string[] { "Engine", "Niagara" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "WorkspaceMenuStructure", } ); }
public SpoutPlugin(TargetInfo Target) { PublicIncludePaths.AddRange( new string[] { "SpoutPlugin/Public", Path.Combine(ThirdPartyPath, "Spout/include") // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "SpoutPlugin/Private", // ... add other private include paths required here ... } ); //AddThirdPartyPrivateStaticDependencies(Target, "Spout"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); /*Type = ModuleType.External; * * if (Target.Platform == UnrealTargetPlatform.Win64) * { * // Add the import library * PublicLibraryPaths.Add(Path.Combine(ModuleDirectory, "x64", "Release")); * PublicAdditionalLibraries.Add("ExampleLibrary.lib"); * * // Delay-load the DLL, so we can load it from the right place first * PublicDelayLoadDLLs.Add("ExampleLibrary.dll"); * } * else if (Target.Platform == UnrealTargetPlatform.Mac) * { * PublicDelayLoadDLLs.Add(Path.Combine(ModuleDirectory, "Mac", "Release", "libExampleLibrary.dylib")); * }*/ if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { string PlatformString = (Target.Platform == UnrealTargetPlatform.Win64) ? "amd64" : "x86"; PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "Spout/lib", PlatformString, "Spout.lib")); RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(ThirdPartyPath, "Spout/lib", PlatformString, "Spout.dll"))); // Delay-load the DLL, so we can load it from the right place first //PublicDelayLoadDLLs.Add(Path.Combine(ThirdPartyPath, "Spout/lib", PlatformString, "Spout.dll")); /*PublicIncludePaths.AddRange( * new string[] { * Path.Combine(ThirdPartyPath, "Spout/include") * });*/ } }
public Persona(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Editor/Persona/Private"); // For PCH includes (because they don't work with relative paths, yet) PublicIncludePathModuleNames.AddRange( new string[] { "SkeletonEditor", } ); PublicDependencyModuleNames.AddRange( new string[] { "AdvancedPreviewScene", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "MainFrame", "DesktopPlatform", "ContentBrowser", "AssetTools", "AnimationEditor", "MeshReductionInterface" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "ApplicationCore", "Slate", "SlateCore", "EditorStyle", "Engine", "UnrealEd", "GraphEditor", "InputCore", "Kismet", "KismetWidgets", "AnimGraph", "PropertyEditor", "EditorWidgets", "BlueprintGraph", "RHI", "Json", "JsonUtilities", "ClothingSystemRuntime", "ClothingSystemEditorInterface", "ClothingSystemRuntimeInterface", "AnimGraphRuntime", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "ContentBrowser", "Documentation", "MainFrame", "DesktopPlatform", "SkeletonEditor", "AssetTools", "AnimationEditor", "MeshReductionInterface" } ); }
public Core(ReadOnlyTargetRules Target) : base(Target) { PrivatePCHHeaderFile = "Private/CorePrivatePCH.h"; SharedPCHHeaderFile = "Public/CoreSharedPCH.h"; PrivateDependencyModuleNames.Add("BuildSettings"); PublicDependencyModuleNames.Add("TraceLog"); PrivateIncludePaths.AddRange( new string[] { "Developer/DerivedDataCache/Public", "Runtime/SynthBenchmark/Public", "Runtime/Core/Private", "Runtime/Core/Private/Misc", "Runtime/Core/Private/Internationalization", "Runtime/Core/Private/Internationalization/Cultures", "Runtime/Engine/Public", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "TargetPlatform", "DerivedDataCache", "InputDevice", "Analytics", "RHI" } ); if (Target.bBuildEditor == true) { DynamicallyLoadedModuleNames.Add("SourceCodeAccess"); PrivateIncludePathModuleNames.Add("DirectoryWatcher"); DynamicallyLoadedModuleNames.Add("DirectoryWatcher"); } if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { AddEngineThirdPartyPrivateStaticDependencies(Target, "zlib"); AddEngineThirdPartyPrivateStaticDependencies(Target, "IntelTBB", "IntelVTune" ); if (Target.Platform == UnrealTargetPlatform.Win64 && Target.WindowsPlatform.bUseBundledDbgHelp) { PublicDelayLoadDLLs.Add("DBGHELP.DLL"); PrivateDefinitions.Add("USE_BUNDLED_DBGHELP=1"); RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll"); } else { PrivateDefinitions.Add("USE_BUNDLED_DBGHELP=0"); } } else if (Target.Platform == UnrealTargetPlatform.Mac) { AddEngineThirdPartyPrivateStaticDependencies(Target, "IntelTBB", "zlib", "PLCrashReporter", "rd_route" ); PublicFrameworks.AddRange(new string[] { "Cocoa", "Carbon", "IOKit", "Security" }); if (Target.bBuildEditor == true) { PublicAdditionalLibraries.Add("/System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/Current/MultitouchSupport"); } } else if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS) { AddEngineThirdPartyPrivateStaticDependencies(Target, "zlib" ); PublicFrameworks.AddRange(new string[] { "UIKit", "Foundation", "AudioToolbox", "AVFoundation", "GameKit", "StoreKit", "CoreVideo", "CoreMedia", "CoreGraphics", "GameController", "SystemConfiguration", "DeviceCheck", "UserNotifications" }); if (Target.Platform == UnrealTargetPlatform.IOS) { PublicFrameworks.AddRange(new string[] { "CoreMotion", "AdSupport", "WebKit" }); AddEngineThirdPartyPrivateStaticDependencies(Target, "PLCrashReporter" ); } PrivateIncludePathModuleNames.Add("ApplicationCore"); bool bSupportAdvertising = Target.Platform == UnrealTargetPlatform.IOS; if (bSupportAdvertising) { PublicFrameworks.AddRange(new string[] { "iAD" }); } // export Core symbols for embedded Dlls ModuleSymbolVisibility = ModuleRules.SymbolVisibility.VisibileForDll; } else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Android)) { AddEngineThirdPartyPrivateStaticDependencies(Target, "cxademangle", "zlib" ); } else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { PublicIncludePaths.Add(string.Format("Runtime/Core/Public/{0}", Target.Platform.ToString())); AddEngineThirdPartyPrivateStaticDependencies(Target, "zlib", "jemalloc" ); // Core uses dlopen() PublicAdditionalLibraries.Add("dl"); } else if (Target.Platform == UnrealTargetPlatform.HTML5) { PrivateDependencyModuleNames.Add("HTML5JS"); PrivateDependencyModuleNames.Add("MapPakDownloader"); } else if (Target.Platform == UnrealTargetPlatform.PS4) { PublicAdditionalLibraries.Add("SceRtc_stub_weak"); //ORBIS SDK rtc.h, used in PS4Time.cpp } if (Target.bCompileICU == true) { AddEngineThirdPartyPrivateStaticDependencies(Target, "ICU"); } PublicDefinitions.Add("UE_ENABLE_ICU=" + (Target.bCompileICU ? "1" : "0")); // Enable/disable (=1/=0) ICU usage in the codebase. NOTE: This flag is for use while integrating ICU and will be removed afterward. // If we're compiling with the engine, then add Core's engine dependencies if (Target.bCompileAgainstEngine == true) { if (!Target.bBuildRequiresCookedData) { DynamicallyLoadedModuleNames.AddRange(new string[] { "DerivedDataCache" }); } } // On Windows platform, VSPerfExternalProfiler.cpp needs access to "VSPerf.h". This header is included with Visual Studio, but it's not in a standard include path. if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) { var VisualStudioVersionNumber = "11.0"; var SubFolderName = (Target.Platform == UnrealTargetPlatform.Win64) ? "x64/PerfSDK" : "PerfSDK"; string PerfIncludeDirectory = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86), String.Format("Microsoft Visual Studio {0}/Team Tools/Performance Tools/{1}", VisualStudioVersionNumber, SubFolderName)); if (File.Exists(Path.Combine(PerfIncludeDirectory, "VSPerf.h"))) { PrivateIncludePaths.Add(PerfIncludeDirectory); PublicDefinitions.Add("WITH_VS_PERF_PROFILER=1"); } else { PublicDefinitions.Add("WITH_VS_PERF_PROFILER=0"); } } WhitelistRestrictedFolders.Add("Private/NoRedist"); if (Target.Platform == UnrealTargetPlatform.XboxOne) { PublicDefinitions.Add("WITH_DIRECTXMATH=1"); } else if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { // To enable this requires Win8 SDK PublicDefinitions.Add("WITH_DIRECTXMATH=0"); // Enable to test on Win64/32. //PublicDependencyModuleNames.AddRange( // Enable to test on Win64/32. // new string[] { // "DirectXMath" //}); } else { PublicDefinitions.Add("WITH_DIRECTXMATH=0"); } // Decide if validating memory allocator (aka MallocStomp) can be used on the current platform. // Run-time validation must be enabled through '-stompmalloc' command line argument. bool bWithMallocStomp = false; if (Target.Configuration != UnrealTargetConfiguration.Shipping) { if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.Win64) // Target.Platform == UnrealTargetPlatform.Win32: // 32-bit windows can technically be supported, but will likely run out of virtual memory space quickly // Target.Platform == UnrealTargetPlatform.XboxOne: // XboxOne could be supported, as it's similar enough to Win64 { bWithMallocStomp = true; } } PublicDefinitions.Add("WITH_MALLOC_STOMP=" + (bWithMallocStomp ? "1" : "0")); PrivateDefinitions.Add("PLATFORM_COMPILER_OPTIMIZATION_LTCG=" + (Target.bAllowLTCG ? "1" : "0")); PrivateDefinitions.Add("PLATFORM_COMPILER_OPTIMIZATION_PG=" + (Target.bPGOOptimize ? "1" : "0")); PrivateDefinitions.Add("PLATFORM_COMPILER_OPTIMIZATION_PG_PROFILING=" + (Target.bPGOProfile ? "1" : "0")); }
// UE does not copy third party dlls to the output directory automatically. // Link statically so you don't have to do it manually. // to be delete private bool LinkThirdPartyStaticallyOnWindows = false; //private string ModulePath //{ // get { return ModuleDirectory; } // } // private string ThirdPartyPath //{ // get { return Path.GetFullPath(Path.Combine(ModulePath, "../../ThirdParty/")); } //} //private string BinariesPath //{ // get { return Path.GetFullPath(Path.Combine(ModulePath, "../../Binaries/")); } //} public JoystickPlugin(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", // ... add other public dependencies that you statically link with here ... "SDL2_208" }); PrivateIncludePathModuleNames.AddRange( new string[] { "InputDevice", }); if (Target.Type == TargetRules.TargetType.Editor) { PrivateIncludePathModuleNames.AddRange( new string[] { "PropertyEditor", "ActorPickerMode", "DetailCustomizations", }); PrivateDependencyModuleNames.AddRange( new string[] { "PropertyEditor", "DetailCustomizations", // ... add private dependencies that you statically link with here ... }); } DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... }); // if (Target.Platform == UnrealTargetPlatform.Win64) //{ // string SDL2Path = ThirdPartyPath + "sdl2_x64-windows/"; // string SDL2binPath = SDL2Path + "bin/"; // string SDL2LibPath = SDL2Path + "lib/"; // string SDL2LibManualPath = SDL2Path + "lib/manual - link/"; // PublicIncludePaths.Add(Path.Combine(SDL2Path, "include/SDL2")); // if (LinkThirdPartyStaticallyOnWindows) { // PublicAdditionalLibraries.Add(Path.Combine(SDL2LibPath, "SDL2-static.lib")); // PublicAdditionalLibraries.Add(Path.Combine(SDL2LibManualPath, "SDL2main.lib")); // } else // { // PublicAdditionalLibraries.Add(Path.Combine(SDL2binPath, "SDL2.dll")); // PublicAdditionalLibraries.Add(Path.Combine(SDL2LibPath, "SDL2.lib")); // } // PublicAdditionalLibraries.Add("Version.lib"); // } // if (Target.Platform == UnrealTargetPlatform.Win32) // { // string SDL2Path = ThirdPartyPath + "sdl2_x86-windows/"; // string SDL2LibPath = SDL2Path + "Lib/"; // PublicIncludePaths.Add(Path.Combine(SDL2Path, "include/SDL2")); // if (LinkThirdPartyStaticallyOnWindows) // { // PublicAdditionalLibraries.Add(Path.Combine(SDL2LibPath, "SDL2-static.lib")); // PublicAdditionalLibraries.Add(Path.Combine(SDL2LibPath, "SDL2main.lib")); // } // else // { // PublicAdditionalLibraries.Add(Path.Combine(SDL2LibPath, "SDL2.lib")); // } // PublicAdditionalLibraries.Add("Version.lib"); // } // else if (Target.Platform == UnrealTargetPlatform.Mac) // NEVER TESTED //{ // string SDL2Path = ThirdPartyPath + "SDL2/SDL/"; // PublicIncludePaths.Add(Path.Combine(SDL2Path, "include/")); // PrivateIncludePaths.Add(Path.Combine(SDL2Path, "include/")); // PublicFrameworks.Add("/Library/Frameworks/SDL2.framework"); //} //else if (Target.Platform == UnrealTargetPlatform.Linux) // NEVER TESTED // { // string SDL2Path = ThirdPartyPath + "SDL2/SDL/"; // PublicIncludePaths.Add(Path.Combine(SDL2Path, "include/")); // PrivateIncludePaths.Add(Path.Combine(SDL2Path, "include/")); // //AddThirdPartyPrivateStaticDependencies(Target, new string[]{"SDL2"}); // AddEngineThirdPartyPrivateStaticDependencies(Target, new string[]{"SDL2"}); //} }
public CloudPlugin(TargetInfo Target) { PublicIncludePaths.AddRange( new string[] { "CloudPlugin/Public" // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "CloudPlugin/Private", "CloudPlugin/Private/ThirdParty", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..")); Log.TraceError("BaseDir: " + BaseDirectory); string CurlDirectory = Path.Combine(BaseDirectory, "ThirdParty", "libcurl", Target.Platform.ToString()); Log.TraceError("CurlDir: " + CurlDirectory); // Add library definitions for non-Mac platforms ... can be done a little later :) if ((Target.Platform == UnrealTargetPlatform.Win64)) { string full_library_path_curl = Path.Combine(CurlDirectory, "MyLibcurlBuild64Bit.lib"); PublicAdditionalLibraries.Add(full_library_path_curl); //RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(CurlDirectory, "MyLibcurlBuild64Bit.dll"))); // Copy the dell into the plugins binary directory so it is correctly resolved at runtime //PublicDelayLoadDLLs.Add(Path.Combine(CurlDirectory, "MyLibcurlBuild64Bit.dll")); System.IO.File.Copy(Path.Combine(CurlDirectory, "MyLibcurlBuild64Bit.dll"), Path.Combine(BaseDirectory, "Binaries", Target.Platform.ToString(), "MyLibcurlBuild64Bit.dll"), true); } else { string full_library_path_curl = Path.Combine(CurlDirectory, "libcurlwrapper.dylib"); PublicAdditionalLibraries.Add(full_library_path_curl); } }
public DBSupport(TargetInfo Target) { PublicIncludePaths.AddRange( new string[] { "DBSupport/Public", "ThirdPart/Public", // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "DBSupport/Private", "ThirdPart/Private", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "Projects" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); /****************************************/ // If you update this path, ensure the DLL runtime delay load path in FOptitrackNatnetModule::StartupModule stays in sync. string DBPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "MySql")); string DBPath86 = System.IO.Path.Combine(DBPath, "x86"); string DBPath64 = System.IO.Path.Combine(DBPath, "x64"); PublicSystemIncludePaths.Add(System.IO.Path.Combine(DBPath86, "include")); PublicSystemIncludePaths.Add(System.IO.Path.Combine(DBPath64, "include")); if (Target.Platform == UnrealTargetPlatform.Win32) { string DBLibBinPath = Path.Combine(DBPath86, "lib"); PublicLibraryPaths.Add(DBLibBinPath); PublicAdditionalLibraries.Add("libmysql.lib"); PublicDelayLoadDLLs.Add("libmysql.dll"); //RuntimeDependencies.Add( new RuntimeDependency( Path.Combine( DBLibBinPath, "libmysql.dll" ) ) ); } else if (Target.Platform == UnrealTargetPlatform.Win64) { string DBLibBinPath = Path.Combine(DBPath64, "lib"); PublicLibraryPaths.Add(DBLibBinPath); PublicAdditionalLibraries.Add("libmysql.lib"); PublicDelayLoadDLLs.Add("libmysql.dll"); //RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(DBLibBinPath, "libmysql.dll"))); } else if (Target.Platform == UnrealTargetPlatform.Android) { } }
public StateSequenceEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "StateSequenceEditor/Private", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "Sequencer", "EditorStyle", "InputCore", "Kismet", "UnrealEd", "ActorSequence", "ActorSequenceEditor", "StateSequence", "MovieScene", "MovieSceneTools", "MovieSceneTracks", "LevelEditor", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "MovieSceneTools", "Settings", "MovieSceneCaptureDialog", } ); }
public FMODStudioEditor(TargetInfo Target) #endif { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivatePCHHeaderFile = "Private/FMODStudioEditorPrivatePCH.h"; bFasterWithoutUnity = true; PublicIncludePaths.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { "FMODStudioEditor/Private", "FMODStudio/Private", "Editor/MovieSceneTools/Private", "Editor/MovieSceneTools/Private/CurveKeyEditors", "Editor/MovieSceneTools/Private/TrackEditors", "Editor/MovieSceneTools/Private/TrackEditors/PropertyTrackEditors", "Editor/MovieSceneTools/Private/TrackEditorThumbnail", "Editor/MovieSceneTools/Private/Sections" } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "FMODStudio", "InputCore", "UnrealEd", "Sequencer" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "Settings", "EditorStyle", "LevelEditor", "AssetTools", "AssetRegistry", "PropertyEditor", "WorkspaceMenuStructure", "Sockets", "LevelSequence", "MovieScene", "MovieSceneTracks", "MovieSceneTools" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); }
public WmfMedia(ReadOnlyTargetRules Target) : base(Target) { bEnableExceptions = true; DynamicallyLoadedModuleNames.AddRange( new string[] { "Media", }); PublicDependencyModuleNames.AddRange( new string[] { "WmfMediaFactory" }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "MediaUtils", "Projects", "RenderCore", "RHI", "WmfMediaFactory" }); if (Target.Platform == UnrealTargetPlatform.XboxOne) { PrivateDependencyModuleNames.AddRange( new string[] { "D3D12RHI", }); PrivateIncludePaths.AddRange( new string[] { "../../../../Platforms/XboxCommon/Source/Runtime/D3D12RHI/Private", "../../../../Source/Runtime/D3D12RHI/Private", }); } else { PrivateDependencyModuleNames.AddRange( new string[] { "D3D11RHI", }); } PrivateIncludePathModuleNames.AddRange( new string[] { "Media", }); PrivateIncludePaths.AddRange( new string[] { "WmfMedia/Private", "WmfMedia/Private/Player", "WmfMedia/Private/Wmf", "../../../../Source/Runtime/Windows/D3D11RHI/Private", "../../../../Source/Runtime/Windows/D3D11RHI/Private/Windows", }); AddEngineThirdPartyPrivateStaticDependencies(Target, "IntelMetricsDiscovery"); AddEngineThirdPartyPrivateStaticDependencies(Target, "IntelExtensionsFramework"); AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAftermath"); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("Engine"); PrivateDependencyModuleNames.Add("HeadMountedDisplay"); } if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { PublicDelayLoadDLLs.Add("mf.dll"); PublicDelayLoadDLLs.Add("mfplat.dll"); PublicDelayLoadDLLs.Add("mfplay.dll"); PublicDelayLoadDLLs.Add("shlwapi.dll"); } }
public Kismet(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Editor/Kismet/Private"); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "BlueprintRuntime", "ClassViewer", "Analytics", "DerivedDataCache", "LevelEditor", "GameProjectGeneration", "Sequencer", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "Slate", "SlateCore", "EditorStyle", "EditorWidgets", "Engine", "Json", "Merge", "MessageLog", "UnrealEd", "GraphEditor", "KismetWidgets", "KismetCompiler", "BlueprintGraph", "AnimGraph", "PropertyEditor", "SourceControl", "SharedSettingsWidgets", "InputCore", "EngineSettings", "Projects", "JsonUtilities", "DerivedDataCache", "DesktopPlatform", "HotReload", "BlueprintNativeCodeGen", "UMGEditor", "UMG" // for SBlueprintDiff } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "BlueprintRuntime", "ClassViewer", "Documentation", "GameProjectGeneration", "BlueprintCompilerCppBackend", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "BlueprintGraph", "UMGEditor", } ); }
public SourceControl(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Developer/SourceControl/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", } ); if (Target.Platform == UnrealTargetPlatform.Linux && Target.Type == TargetType.Program) { PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=0"); } else { PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=1"); PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "EditorStyle" } ); } if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "UnrealEd", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools" } ); CircularlyReferencedDependentModules.Add("UnrealEd"); } if (Target.bBuildDeveloperTools) { PrivateDependencyModuleNames.AddRange( new string[] { "MessageLog", } ); } if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrecompileForTargets = PrecompileTargetsType.Any; } }
public Sdkbox(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); // PrivateIncludePaths.AddRange( // new string[] { // "Developer/SdkboxIAP/Private", // // ... add other private include paths required here ... // } // ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings" } ); if (Target.Platform == UnrealTargetPlatform.IOS) { PublicAdditionalLibraries.Add(Path.Combine(ModulePath, "../../lib/iOS/sdkbox.a")); PublicFrameworks.AddRange( new string[] { "SystemConfiguration", "Security" } ); } else if (Target.Platform == UnrealTargetPlatform.Android) { PublicAdditionalLibraries.Add(Path.Combine(ModulePath, "../../lib/Android/sdkbox.a")); PrivateDependencyModuleNames.AddRange(new string[] { "Launch" }); AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(ModulePath, "Sdkbox.xml"))); } }
public MeshUtilities(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "MaterialUtilities", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RawMesh", "RenderCore", // For FPackedNormal "SlateCore", "Slate", "MaterialUtilities", "MeshBoneReduction", "UnrealEd", "RHI", "HierarchicalLODUtilities", "Landscape", "LevelEditor", "AnimationBlueprintEditor", "AnimationEditor", "SkeletalMeshEditor", "SkeletonEditor", "PropertyEditor", "EditorStyle", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTriStrip"); AddEngineThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer"); AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction"); AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace"); AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTessLib"); if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { AddEngineThirdPartyPrivateStaticDependencies(Target, "DX9"); } if (UEBuildConfiguration.bCompileSimplygon == true) { AddEngineThirdPartyPrivateDynamicDependencies(Target, "SimplygonMeshReduction"); if (UEBuildConfiguration.bCompileSimplygonSSF == true) { DynamicallyLoadedModuleNames.AddRange( new string[] { "SimplygonSwarm" } ); } } // EMBREE if (Target.Platform == UnrealTargetPlatform.Win64) { string SDKDir = UEBuildConfiguration.UEThirdPartySourceDirectory + "IntelEmbree/Embree2140/Win64/"; PublicIncludePaths.Add(SDKDir + "include"); PublicLibraryPaths.Add(SDKDir + "lib"); PublicAdditionalLibraries.Add("embree.2.14.0.lib"); RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/Win64/embree.2.14.0.dll")); RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/Win64/tbb.dll")); RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/Win64/tbbmalloc.dll")); Definitions.Add("USE_EMBREE=1"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { string SDKDir = UEBuildConfiguration.UEThirdPartySourceDirectory + "IntelEmbree/Embree2140/MacOSX/"; PublicIncludePaths.Add(SDKDir + "include"); PublicAdditionalLibraries.Add(SDKDir + "lib/libembree.2.14.0.dylib"); PublicAdditionalLibraries.Add(SDKDir + "lib/libtbb.dylib"); PublicAdditionalLibraries.Add(SDKDir + "lib/libtbbmalloc.dylib"); RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/Mac/libembree.2.14.0.dylib")); RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/Mac/libtbb.dylib")); RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/Mac/libtbbmalloc.dylib")); Definitions.Add("USE_EMBREE=1"); } else { Definitions.Add("USE_EMBREE=0"); } }
public UnrealEnginePython(TargetInfo Target) { PublicIncludePaths.AddRange( new string[] { "UnrealEnginePython/Public", // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "UnrealEnginePython/Private", PythonHome, // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Sockets", "Networking", "Projects" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "MovieScene", "LevelSequence", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (UEBuildConfiguration.bBuildEditor) { PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "LevelEditor", "BlueprintGraph", "Projects", "Sequencer", "SequencerWidgets", "AssetTools", "LevelSequenceEditor", "MovieSceneTools", "MovieSceneTracks", "CinematicCamera", "EditorStyle", "GraphEditor", "UMGEditor", "AIGraph", }); } if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { if (UseThirdPartyPython) { PythonHome = ThirdPartyPythonHome; System.Console.WriteLine("Using Python at: " + PythonHome); PublicIncludePaths.Add(PythonHome); string libPath = Path.Combine(PythonHome, "Lib", string.Format("{0}.lib", PythonType.ToLower())); System.Console.WriteLine("full lib path: " + libPath); PublicLibraryPaths.Add(Path.GetDirectoryName(libPath)); PublicAdditionalLibraries.Add(libPath); } else if (PythonHome == "") { PythonHome = DiscoverPythonPath(windowsKnownPaths); if (PythonHome == "") { throw new System.Exception("Unable to find Python installation"); } System.Console.WriteLine("Using Python at: " + PythonHome); PublicIncludePaths.Add(PythonHome); string libPath = GetWindowsPythonLibFile(PythonHome); PublicLibraryPaths.Add(Path.GetDirectoryName(libPath)); PublicAdditionalLibraries.Add(libPath); } } //other platforms else { if (PythonHome == "") { PythonHome = DiscoverPythonPath(macKnownPaths); if (PythonHome == "") { throw new System.Exception("Unable to find Python installation"); } System.Console.WriteLine("Using Python at: " + PythonHome); PublicIncludePaths.Add(PythonHome); PublicAdditionalLibraries.Add(Path.Combine(PythonHome, "Lib", string.Format("{0}.lib", PythonType))); } else if (Target.Platform == UnrealTargetPlatform.Mac) { if (PythonType == "Python35") { string mac_python = "/Library/Frameworks/Python.framework/Versions/3.5/"; PublicIncludePaths.Add(Path.Combine(mac_python, "include")); PublicAdditionalLibraries.Add(Path.Combine(mac_python, "lib", "libpython3.5m.dylib")); Definitions.Add(string.Format("UNREAL_ENGINE_PYTHON_ON_MAC=3")); } else if (PythonType == "Python27") { string mac_python = "/Library/Frameworks/Python.framework/Versions/2.7/"; PublicIncludePaths.Add(Path.Combine(mac_python, "include")); PublicAdditionalLibraries.Add(Path.Combine(mac_python, "lib", "libpython2.7.dylib")); Definitions.Add(string.Format("UNREAL_ENGINE_PYTHON_ON_MAC=2")); } System.Console.WriteLine("Using Python at: " + PythonHome); PublicIncludePaths.Add(PythonHome); string libPath = GetMacPythonLibFile(PythonHome); PublicLibraryPaths.Add(Path.GetDirectoryName(libPath)); PublicDelayLoadDLLs.Add(libPath); Definitions.Add(string.Format("UNREAL_ENGINE_PYTHON_ON_MAC")); } else if (Target.Platform == UnrealTargetPlatform.Linux) { if (PythonType == "Python35") { PublicIncludePaths.Add("/usr/include/python3.5m"); PublicAdditionalLibraries.Add("/usr/lib/python3.5/config-3.5m-x86_64-linux-gnu/libpython3.5.so"); } else if (PythonType == "Python27") { PublicIncludePaths.Add("/usr/include/python2.7"); PublicAdditionalLibraries.Add("/usr/lib/python2.7/config-x86_64-linux-gnu/libpython2.7.so"); } Definitions.Add(string.Format("UNREAL_ENGINE_PYTHON_ON_LINUX")); } } }
public JoystickPlugin(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", // ... add other public dependencies that you statically link with here ... }); PrivateIncludePathModuleNames.AddRange( new string[] { "InputDevice", }); if (Target.Type == TargetRules.TargetType.Editor) { PrivateIncludePathModuleNames.AddRange( new string[] { "PropertyEditor", "ActorPickerMode", "DetailCustomizations", }); PrivateDependencyModuleNames.AddRange( new string[] { "PropertyEditor", "DetailCustomizations", // ... add private dependencies that you statically link with here ... }); } DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... }); if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32) { string SDL2Path = ThirdPartyPath + "SDL2/SDL/"; string SDL2LibPath = SDL2Path + "Lib/"; PublicIncludePaths.Add(Path.Combine(SDL2Path, "include/")); if (LinkThirdPartyStaticallyOnWindows) { PublicAdditionalLibraries.Add(Path.Combine(SDL2LibPath, "SDL2-static.lib")); PublicAdditionalLibraries.Add("Version.lib"); } else { PublicAdditionalLibraries.Add(Path.Combine(SDL2LibPath, "SDL2.lib")); PublicAdditionalLibraries.Add("Version.lib"); } //PublicAdditionalLibraries.Add("msvcrt.lib"); //PublicAdditionalLibraries.Add("ucrt.lib"); //PublicAdditionalLibraries.Add("vcruntime.lib"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicFrameworks.Add("/Library/Frameworks/SDL2.framework"); } else if (Target.Platform == UnrealTargetPlatform.Linux) { AddThirdPartyPrivateStaticDependencies(Target, "SDL2"); } }
public modio(ReadOnlyTargetRules Target) : base(Target) { PublicDefinitions.Add("JSON_NOEXCEPTION"); PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; // For beeing able to declare something public inside of the module, but private to outsiders PrivateDefinitions.Add("MODIO_PACKAGE=1"); PrivateDependencyModuleNames.AddRange(new string[] { }); LoadModio(Target); bEnableExceptions = true; // Made sure to disable unity builds, as exclusion of some files causes the project to explode // this was we atleast get deterministic builds even if they are slower MinSourceFilesForUnityBuildOverride = 256; PublicIncludePaths.AddRange( new string[] { //"modio/Public" /*, * "Runtime/Core/Public/Modules/", * "Editor/UnrealEd/Classes/Factories", * "Editor/UnrealEd/Classes", * "C:/Users/antar/Documents/Unreal Projects/ModioContainer21/Plugins/modio/Intermediate/Build/Win64/UE4Editor/Inc/modio", * "C:/Program Files/Epic Games/UE_4.21/Engine/Intermediate/Build/Win64/UE4Editor/Inc/UnrealEd" */ // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { //"modio/Private", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Projects", "Int64" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); }