private void Init() { // 初始化服务模块 NetSev.Instance.InitSev(); ResSev.Instance.InitSev(); AudioSev.Instance.InitSev(); TimerSev.Instance.InitSev(); TimerSev.Instance.StartTimer(); // 初始化业务系统 XLuaSys.InitSingleton().InitSys(); CoroutineSys cor = CoroutineSys.InitSingleton(); cor.InitSys(); LoginSys login = LoginSys.InitSingleton(); login.InitSys(); MainCitySys mainCity = MainCitySys.InitSingleton(); mainCity.InitSys(); MissionSys missionSys = MissionSys.InitSingleton(); missionSys.InitSys(); BattleSys battleSys = BattleSys.InitSingleton(); battleSys.InitSys(); dynamicWindow.SetWindowState(true); // 进入登录场景并加载相应UI login.EnterLogin(); //AddTips("Tips1"); //AddTips("Tips2"); }
void ClearUI() { Transform canvas = transform.Find("Canvas"); for (int i = 0; i < canvas.childCount; i++) { canvas.GetChild(i).gameObject.SetActive(false); } dynamicWindow.SetWindowState(true); }
public void InitUI() { Transform canvas = transform.Find("Canvas"); Transform uiWindows = canvas.Find("UIWindows"); for (int i = 0; i < uiWindows.childCount; i++) { uiWindows.GetChild(i).gameObject.SetActive(false); } dynamicWindow.SetWindowState(true); }