static NativeList <VelocityObstacle> ComputeNeighbours(RVOSettingsComponent agent, DynamicTreeElementComponent agentTree, float2 pos, ComponentDataFromEntity <VelocityObstacleComponent> velocityObstacleLookup) { var neighbours = new NativeList <VelocityObstacle>(agent.MaxNeighbours, Allocator.Temp); var ext = agent.NeighbourDist / 2; var aabb = new AABB { LowerBound = pos - ext, UpperBound = pos + ext }; agentTree.Query(new VelocityObstacleCollector(pos, agent.NeighbourDist, agent.MaxNeighbours, neighbours, velocityObstacleLookup), aabb); return(neighbours); }
public static NativeList <Entity> ComputeNeighbours(this DynamicTreeElementComponent treeElement, float neighbourDist, float2 pos, ComponentDataFromEntity <VelocityObstacleComponent> velocityObstacleLookup) { var neighbours = new NativeList <Entity>(Allocator.Temp); var ext = neighbourDist / 2; var aabb = new AABB { LowerBound = pos - ext, UpperBound = pos + ext }; treeElement.Query(new DistanceCollector(pos, neighbourDist, neighbours, velocityObstacleLookup), aabb); return(neighbours); }