static int get_asyncLoad(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DynamicPrefable obj = (DynamicPrefable)o; bool ret = obj.asyncLoad; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index asyncLoad on a nil value")); } }
static int get_prefableName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DynamicPrefable obj = (DynamicPrefable)o; string ret = obj.prefableName; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index prefableName on a nil value")); } }
static int get_delayLoadTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DynamicPrefable obj = (DynamicPrefable)o; float ret = obj.delayLoadTime; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index delayLoadTime on a nil value")); } }
static int set_onLoaded(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DynamicPrefable obj = (DynamicPrefable)o; System.Action <UnityEngine.GameObject> arg0 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2); obj.onLoaded = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onLoaded on a nil value")); } }
static int set_targetGameObject(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DynamicPrefable obj = (DynamicPrefable)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.targetGameObject = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index targetGameObject on a nil value")); } }
static int set_awakeLoad(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DynamicPrefable obj = (DynamicPrefable)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.awakeLoad = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index awakeLoad on a nil value")); } }
static int set_delayLoadTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DynamicPrefable obj = (DynamicPrefable)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.delayLoadTime = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index delayLoadTime on a nil value")); } }
static int set_prefableName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DynamicPrefable obj = (DynamicPrefable)o; string arg0 = ToLua.CheckString(L, 2); obj.prefableName = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index prefableName on a nil value")); } }
static int get_targetGameObject(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DynamicPrefable obj = (DynamicPrefable)o; UnityEngine.GameObject ret = obj.targetGameObject; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index targetGameObject on a nil value")); } }
static int get_onLoaded(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DynamicPrefable obj = (DynamicPrefable)o; System.Action <UnityEngine.GameObject> ret = obj.onLoaded; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onLoaded on a nil value")); } }
//private readonly string[] mIpAdressTypeName = new string[]{"自定义", "内网测试", "外网测试", "安卓正式", "AppStore", "周望远", "杨泽浪"}; //private readonly string[] mIpAdressTypeName = new string[] { "自定义", "内网测试", "外网测试", "安卓正式", "AppStore", "周望远", "杨泽浪" }; void OnEnable() { mTarget = target as DynamicPrefable; if (!string.IsNullOrEmpty(mTarget.assetBundlePath)) { var mainPath = AssetDatabase.GetAssetPathsFromAssetBundle(mTarget.assetBundlePath)[0]; var go = AssetDatabase.LoadMainAssetAtPath(mainPath) as GameObject; tmpGameObject = go; AssetImporter assetImporter = AssetImporter.GetAtPath(mainPath); mTarget.assetBundlePath = assetImporter.assetBundleName; mTarget.prefableName = go.name; } // while(mTarget.transform.childCount >0){ // GameObject.DestroyImmediate (mTarget.transform.GetChild (0).gameObject); // } // mTarget.Prview(); }
static int QPYX_get_asyncLoad_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); DynamicPrefable QPYX_obj_YXQP = (DynamicPrefable)QPYX_o_YXQP; bool QPYX_ret_YXQP = QPYX_obj_YXQP.asyncLoad; LuaDLL.lua_pushboolean(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index asyncLoad on a nil value")); } }
static int QPYX_get_prefableName_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); DynamicPrefable QPYX_obj_YXQP = (DynamicPrefable)QPYX_o_YXQP; string QPYX_ret_YXQP = QPYX_obj_YXQP.prefableName; LuaDLL.lua_pushstring(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index prefableName on a nil value")); } }
static int QPYX_get_delayLoadTime_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); DynamicPrefable QPYX_obj_YXQP = (DynamicPrefable)QPYX_o_YXQP; float QPYX_ret_YXQP = QPYX_obj_YXQP.delayLoadTime; LuaDLL.lua_pushnumber(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index delayLoadTime on a nil value")); } }
static int QPYX_set_onLoaded_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); DynamicPrefable QPYX_obj_YXQP = (DynamicPrefable)QPYX_o_YXQP; System.Action <UnityEngine.GameObject> QPYX_arg0_YXQP = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L_YXQP, 2); QPYX_obj_YXQP.onLoaded = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index onLoaded on a nil value")); } }
static int QPYX_set_targetGameObject_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); DynamicPrefable QPYX_obj_YXQP = (DynamicPrefable)QPYX_o_YXQP; UnityEngine.GameObject QPYX_arg0_YXQP = (UnityEngine.GameObject)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.GameObject)); QPYX_obj_YXQP.targetGameObject = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index targetGameObject on a nil value")); } }
static int QPYX_set_awakeLoad_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); DynamicPrefable QPYX_obj_YXQP = (DynamicPrefable)QPYX_o_YXQP; bool QPYX_arg0_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 2); QPYX_obj_YXQP.awakeLoad = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index awakeLoad on a nil value")); } }
static int QPYX_set_delayLoadTime_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); DynamicPrefable QPYX_obj_YXQP = (DynamicPrefable)QPYX_o_YXQP; float QPYX_arg0_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 2); QPYX_obj_YXQP.delayLoadTime = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index delayLoadTime on a nil value")); } }
static int QPYX_set_prefableName_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); DynamicPrefable QPYX_obj_YXQP = (DynamicPrefable)QPYX_o_YXQP; string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); QPYX_obj_YXQP.prefableName = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index prefableName on a nil value")); } }
static int QPYX_get_targetGameObject_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); DynamicPrefable QPYX_obj_YXQP = (DynamicPrefable)QPYX_o_YXQP; UnityEngine.GameObject QPYX_ret_YXQP = QPYX_obj_YXQP.targetGameObject; ToLua.PushSealed(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index targetGameObject on a nil value")); } }
static int QPYX_get_onLoaded_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); DynamicPrefable QPYX_obj_YXQP = (DynamicPrefable)QPYX_o_YXQP; System.Action <UnityEngine.GameObject> QPYX_ret_YXQP = QPYX_obj_YXQP.onLoaded; ToLua.Push(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index onLoaded on a nil value")); } }