예제 #1
0
        public bool Uninitialize()
        {
            DynamicLoaderManager.StopManager();

            ResetMap();

            DynamicLoader.OnDynamicLoad -= DynamicLoader_OnDynamicLoad;
            _actionReceiver.OnAction    -= ActionReceiver_OnAction;

            NodeLock.WaitLockEdit();

            try // We are now locked in edit
            {
                _native_camera.Debug(_native_context, false);
                _native_camera.Dispose();
                _native_camera = null;

                _native_context.Dispose();
                _native_context = null;

                _native_scene.Dispose();
                _native_scene = null;


                _actionReceiver.Dispose();
                _actionReceiver = null;
            }
            finally
            {
                NodeLock.UnLock();
            }


            return(true);
        }
예제 #2
0
        public bool Uninitialize()
        {
            if (!_initialized)
            {
                return(false);
            }

            // Stop manager
            DynamicLoaderManager.StopManager();

            ResetMap();

            // Remove actions
            DynamicLoader.OnDynamicLoad -= DynamicLoader_OnDynamicLoad;
            _actionReceiver.OnAction    -= ActionReceiver_OnAction;

            NodeLock.WaitLockEdit();

            try // We are now locked in edit
            {
                _native_camera.Debug(_native_context, false);
                _native_camera.Dispose();
                _native_camera = null;

                _native_context.Dispose();
                _native_context = null;

                _native_scene.Dispose();
                _native_scene = null;


                _actionReceiver.Dispose();
                _actionReceiver = null;
            }
            finally
            {
                NodeLock.UnLock();
            }

            // Drop platform streamer
            GizmoSDK.Gizmo3D.Platform.Uninitialize();

            _initialized = false;

            return(true);
        }