static public void UnInitializeFactories() { Node.UnInitializeFactory(); Group.UnInitializeFactory(); Transform.UnInitializeFactory(); Lod.UnInitializeFactory(); State.UnInitializeFactory(); Geometry.UnInitializeFactory(); Scene.UnInitializeFactory(); PerspCamera.UnInitializeFactory(); DynamicLoader.UnInitializeFactory(); CullTraverseAction.UnInitializeFactory(); NodeAction.UnInitializeFactory(); Context.UnInitializeFactory(); Texture.UnInitializeFactory(); Roi.UnInitializeFactory(); RoiNode.UnInitializeFactory(); ExtRef.UnInitializeFactory(); }