public void Read(AssetReader reader) { Renderer.Read(reader); DynamicLightmapSTInSystem.Read(reader); SystemId = reader.ReadInt32(); InstanceHash.Read(reader); if (IsReadGeometryHash(reader.Flags)) { GeometryHash.Read(reader); } }
public void Read(AssetStream stream) { Renderer.Read(stream); DynamicLightmapSTInSystem.Read(stream); SystemId = stream.ReadInt32(); InstanceHash.Read(stream); if (IsReadGeometryHash(stream.Flags)) { GeometryHash.Read(stream); } }