// Start is called before the first frame update void Start() { character = GetComponent <DynamicCharacterAvatar>(); savedCharacters = FindObjectOfType <SavedCharacters>(); character.ClearSlots(); character.LoadFromRecipeString(savedCharacters.savedCharacter); }
public void LoadRecipeForEdit() { myRecipe = File.ReadAllText(Application.persistentDataPath + "/characterSaves/" + SelectedCharacterName + ".txt"); nameField.text = SelectedCharacterName; avatar.LoadFromRecipeString(myRecipe); avatar.BuildCharacter(); }
public void LoadUMA() { if (string.IsNullOrEmpty(saveString)) { return; } Avatar.LoadFromRecipeString(saveString); }
/*************************************************************************** * Name: LoadChar * Description: Loads all of the current attributes of the player from a text * file into the player avatar in Unity. * Input: None * Output: None ***************************************************************************/ public void LoadChar() { //read the data from the saved text file into variable customChar = File.ReadAllText(Application.persistentDataPath + "/customChar.txt"); //clear any current modifications that the player avatar has player.ClearSlots(); //load the recipe into the player avatar player.LoadFromRecipeString(customChar); }
void Start() { ClientManager.CharacterSelection(); var Characters = ClientManager.CharacterSelection().Characters; foreach (var chars in Characters) { // CharButton.text = chars.CharName; var charname = chars.CharName; var umdata = chars.UmaData; GameObject button = (GameObject)Instantiate(buttonPrefab); button.transform.SetParent(panelToAttachButtonsTo.transform);//Setting button parent button.GetComponent <Button>().onClick.AddListener(() => { // // characterAvatar.LoadDNAFromRecipeString(chars.UmaData); // // characterAvatar.LoadFromRecipeString(chars.UmaData.ToString()); // characterAvatar.LoadColorsFromRecipeString(umdata); // // characterAvatar.ImportSettings(UMATextRecipe.PackedLoadDCS(characterAvatar.context, umdata)); characterAvatar.LoadFromRecipeString(umdata, DynamicCharacterAvatar.LoadOptions.useDefaults); characterAvatar.BuildCharacter(); }); //Setting what button does when clicked //Next line assumes button has child with text as first gameobject like button created from GameObject->UI->Button button.transform.GetChild(0).GetComponent <Text>().text = charname; //Changing text } characterAvatar.CharacterUpdated.AddListener(OnCharacterUpdated); characterAvatar.CharacterCreated.AddListener(OnCharacterCreated); // ToDO CharButtons per Script anlegen.. // ToDO UMA Dynamic CharacterAvatar Laden // TODO WorldServer Button // var canvas = GameObject.FindObjectsOfType(typeof(ScrollView)).Cast<Canvas>().FirstOrDefault((c) => c.name == "CharacterList"); //foreach (string str in CharacterList) //{ // //GameObject go = Instantiate(Button_Template) as GameObject; // //go.SetActive(true); // //Tutorial_Button TB = go.GetComponent<Tutorial_Button>(); // //TB.SetName(str); // //go.transform.SetParent(Button_Template.transform.parent); //} ////GameObject canvas = GameObject.Find("CharacterSelection"); //charbtn.text = packgeData1.CharName; //var characterButton = GameObject.Find("CharacterButton"); //characterButton.SetActive(true); //characterButton.GetComponent<Text>().text = packgeData1.CharName; // var characterButton = GameObject.Find("CharacterButton"); // GameObject ScrollView = GameObject.FindObjectOfType<ScrollView>() }
void Awake() { if (PhotonNetwork.connected) { imageTarget = GameObject.FindWithTag("ImageTarget").transform; transform.parent = imageTarget; DynamicCharacterAvatar loadedAvatar = GetComponent <DynamicCharacterAvatar>(); string myRecipe = (string)photonView.instantiationData[0]; loadedAvatar.LoadFromRecipeString(myRecipe); loadedAvatar.BuildCharacter(); } }
public void RefreshUma() { if (umaDna == "") { return; } DynamicCharacterAvatar avatar = GetComponentInChildren <DynamicCharacterAvatar>(); if (GetComponentInChildren <DynamicCharacterAvatar>() == null) { return; } string decompressed = CompressUMA.Compressor.DecompressDna(umaDna); avatar.ClearSlots(); avatar.LoadFromRecipeString(decompressed); for (int i = 0; i < equipment.Count; i++) { ItemSlot slot = equipment[i]; EquipmentInfo info = equipmentInfo[i]; // valid item? if (slot.amount > 0) { EquipmentItem itemData = (EquipmentItem)slot.item.data; UMATextRecipe maleRecipe = itemData.maleUmaRecipe; UMATextRecipe femaleRecipe = itemData.femaleUmaRecipe; if (avatar == null) { return; } if (maleRecipe != null) { avatar.SetSlot(maleRecipe); } if (femaleRecipe != null) { avatar.SetSlot(femaleRecipe); } } } }
public void LoadListedFile(string filename, string filepath = "") { cancelLoadItem.onClick.Invoke(); string recipeText = ""; if (filepath != "") { recipeText = FileUtils.ReadAllText(filepath); } else { recipeText = (UMAContext.Instance.dynamicCharacterSystem as DynamicCharacterSystem).CharacterRecipes[filename]; } if (recipeText != "") { DynamicCharacterAvatar.LoadOptions thisLoadOptions = DynamicCharacterAvatar.LoadOptions.useDefaults; if (_loadRace || _loadDNA || _loadWardrobe || _loadBodyColors || _loadWardrobeColors) { if (_loadRace) { thisLoadOptions |= DynamicCharacterAvatar.LoadOptions.loadRace; } if (_loadDNA) { thisLoadOptions |= DynamicCharacterAvatar.LoadOptions.loadDNA; } if (_loadWardrobe) { thisLoadOptions |= DynamicCharacterAvatar.LoadOptions.loadWardrobe; } if (_loadBodyColors) { thisLoadOptions |= DynamicCharacterAvatar.LoadOptions.loadBodyColors; } if (_loadWardrobeColors) { thisLoadOptions |= DynamicCharacterAvatar.LoadOptions.loadWardrobeColors; } thisLoadOptions &= ~DynamicCharacterAvatar.LoadOptions.useDefaults; } Avatar.LoadFromRecipeString(recipeText, thisLoadOptions); } }
public void LoadCharacterForPlay() { if (SelectedCharacterName != "") { myRecipe = File.ReadAllText(Application.persistentDataPath + "/characterSaves/" + SelectedCharacterName + ".txt"); if (PhotonNetwork.connected) { loadedCharacter = PhotonNetwork.Instantiate("New Character Prefab", loadedCharacterPrefab.transform.position, loadedCharacterPrefab.transform.rotation, 0, new object[] { myRecipe }); Debug.Log(loadedCharacter); } else { loadedCharacter = Instantiate(loadedCharacterPrefab); loadedCharacter.name = SelectedCharacterName; DynamicCharacterAvatar loadedAvatar = loadedCharacter.GetComponent <DynamicCharacterAvatar>(); loadedAvatar.LoadFromRecipeString(myRecipe); loadedAvatar.BuildCharacter(); foreach (GameObject t in UDTEH.targets) { if (t.name == UDTEH.SelectedTarget) { TargetToSetAsParent = t; } } loadedCharacter.transform.parent = TargetToSetAsParent.transform; if (loadedCharacter.transform.parent == null) { Debug.Log(imageTarget.name); //open up the placer menu and let them set the character to load onto a image target //change the accessor for place button to work after adding fx here } float xyz = (loadedCharacter.transform.localScale.x * imageTarget.localScale.x) / 10; loadedCharacter.transform.localScale = new Vector3(xyz, xyz, xyz); } charactersDictionary.Add(loadedCharacter, myRecipe); characters.Add(loadedCharacter); } }
public void LoadUMA() { if (string.IsNullOrEmpty(saveString)) { return; } if (useCompressedString) { AvatarDefinition adf = AvatarDefinition.FromCompressedString(compressedString, '|'); Avatar.LoadAvatarDefinition(adf); Avatar.BuildCharacter(false); // don't restore old DNA... } else if (useAvatarDefinition) { Avatar.LoadAvatarDefinition(avatarString); Avatar.BuildCharacter(false); // We must not restore the old DNA } else { Avatar.LoadFromRecipeString(saveString); } }
//Loads a human public void loadHuman(HumanSave load) { gameObject.name = load.Name; Debug.Log(load.Name); gameObject.layer = load.layer; gameObject.tag = load.tag; Debug.Log("Fully loaded"); //Load Human and inherited Entity class type = load.type; entityController = new EntityTaskController(load); lastUpdate = load.lastUpdate; entityType = new HumanType(load); entityNeeds = new HumanNeeds(load); psyche = new HumanPsyche(load); recipe = load.recipe; avatar.LoadFromRecipeString(recipe); //recipe = load.recipe; navAgent.Warp(new Vector3(load.xloc, load.yloc, load.zloc)); //gameObject.transform.position = new Vector3(load.xloc, load.yloc, load.zloc); gameObject.transform.localEulerAngles = new Vector3(load.xrot, load.yrot, load.zrot); }
public void LoadChar() { MyCharacter = File.ReadAllText(Application.persistentDataPath + "/dude.txt"); avatar.ClearSlots(); avatar.LoadFromRecipeString(MyCharacter); }
private void LoadAvatar(string recipe) { Debug.Log("Loading Avatar"); avatar.ClearSlots(); avatar.LoadFromRecipeString(recipe); }