public static void UpdateBustInert(DynamicBone_Ver02 bone, float inert) { if (bone == null) { return; } bone.setSoftParamsEx(0, -1, inert, true); bone.ResetPosition(); }
public static void UpdateButtPhysics(DynamicBone_Ver02 bone, float damping, float elasticity, float stiffness, float inert) { if (bone == null) { return; } bone.setSoftParams(0, -1, damping, elasticity, stiffness, true); bone.setSoftParamsEx(0, -1, inert, true); bone.ResetPosition(); }