protected override int SerializeToDynamicData() { DynamicArenaData_.SerializePlayerSpawnPoint(playerIndex_, this.transform.position); return(-1); }
protected override int SerializeToDynamicData() { return(DynamicArenaData_.SerializeWall(PlacablePrefab_, this.transform.position, PreviewWall_.VertexLocalPositions)); }
protected override int SerializeToDynamicData() { return(DynamicArenaData_.SerializeObject(PlacablePrefab_, this.transform.position, Quaternion.identity, this.transform.localScale)); }