public override void ApplyImpulses() { Vector3 worldSpaceImpulse; Vector3.Multiply(ref plane.Normal, impulse, out worldSpaceImpulse); Dynamic.ApplyImpulse(ref worldSpaceImpulse); }
public override void ApplyImpulses() { Vector3 worldSpaceImpulse; Vector3.Multiply(ref plane.Normal, impulse, out worldSpaceImpulse); Dynamic.ApplyImpulse(ref worldSpaceImpulse); }