void AddSaveXResult() //안봤을 경우 X data 추가 { Stage++; DynaR temp = new DynaR(); //틀림, 반응시간 추가... temp.Stage = Stage.ToString(); temp.Response_Time = "0"; temp.O_X = "X"; temp.BallNum = GameManager.GM.Overlap[Stage - 1].ToString(); Dyna_Result.DynaR.Add(temp); }
public void AddSaveOResult() //봤을 경우 O data 추가 { Stage++; DynaR temp = new DynaR(); temp.Stage = Stage.ToString(); temp.Response_Time = seeTime.ToString(); temp.O_X = "O"; temp.BallNum = GameManager.GM.Overlap[Stage - 1].ToString(); //temp.StayTime = stayTime.ToString(); Dyna_Result.DynaR.Add(temp); stayTime = 0f; }
void CreateCarFileR() //Dyna_Result.csv 생성 { if (!System.IO.File.Exists(Dyna_Result.getPath()) || new FileInfo(Dyna_Result.getPath()).Length == 0) { string filePath = Dyna_Result.getPath(); StreamWriter outStream = System.IO.File.CreateText(filePath); outStream.WriteLine("Response_Time,O_X"); outStream.Close(); } else { List <Dictionary <string, object> > data = CSVReader.Read(@Dyna_Result.getPath()); for (var i = 0; i < data.Count; i++) { DynaR mt = new DynaR(); mt.Response_Time = data[i]["Response_Time"].ToString(); mt.O_X = data[i]["O_X"].ToString(); Dyna_Result.DynaR.Add(mt); } } }