public bool Collides(DynICollidable o) { foreach (DynCAnimation a in animations) if (a.Collides(o)) return true; return false; }
public bool Collides(DynICollidable o) { return o.CollisionRect().Intersects(animation.CollisionRect()); }
public bool Collides(DynICollidable o) { return CollisionRect().Intersects(o.CollisionRect()); }