예제 #1
0
        protected void SaveSection(int section)
        {
            // Clear the section in chunk if it is cleared in this snapshot
            if (_palette[section] == null || _palette[section].Count == 0)
            {
                _chunk._palette[section]?.Clear();
                _chunk._palette[section]     = null;
                _chunk._blockStates[section] = null;
                return;
            }

            // It's possible the section has not been created in chunk
            var oldCellSize = _chunk._blockStates[section] == null ? -1
                : _chunk._blockStates[section].CellSize;

            // Only update the palette when it is changed
            if (_paletteChanged[section])
            {
                _chunk._palette[section]?.Clear();
                _chunk._palette[section] = _palette[section].Clone();
            }

            var newCellSize = Math.Max(4, NumericUtility.GetRequiredBitLength(_palette[section].Count));

            if ((newCellSize == oldCellSize) || (!CompactBlockBitsIfPossible && (newCellSize < oldCellSize)))
            {
                // Do not create new DynArray if the cellSize doesn't change to improve performance.

                var dyn = _chunk._blockStates[section];
                for (var i = 0; i < 4096; i++)
                {
                    dyn[i] = _blocks[section][i];
                }
            }
            else
            {
                // Create new DynArray when cellSize is changed

                var dyn = DynBitArray.CreateEmpty(newCellSize, 4096);

                for (var i = 0; i < 4096; i++)
                {
                    // Because the assignment of dynArray[i] can be time-consuming,
                    // index(0) is skipped because DynBitArray.CreateEmpty is guaranteed to create a zero-filled array

                    if (_blocks[section][i] == 0)
                    {
                        continue;
                    }

                    dyn[i] = _blocks[section][i];
                }

                _chunk._blockStates[section]?.Clear();
                _chunk._blockStates[section] = dyn;
            }
        }
예제 #2
0
        public void Specialized5Test()
        {
            var dyn = DynBitArray.CreateEmpty(5, 100);

            for (var i = 0; i < 100; i++)
            {
                dyn[i] = i % 31;
            }

            for (var i = 0; i < 100; i++)
            {
                Assert.AreEqual(i % 31, dyn[i]);
            }
        }
예제 #3
0
        public void ConversionTest()
        {
            var dyn = DynBitArray.CreateEmpty(5, 100);

            for (var i = 0; i < 100; i++)
            {
                dyn[i] = i % 31;
            }

            Assert.Throws <NotSupportedException>(() => {
                DynBitArray.CreateCloneFrom(3, dyn);
            });

            var dyn2 = DynBitArray.CreateCloneFrom(11, dyn);

            for (var i = 0; i < 100; i++)
            {
                Assert.AreEqual(i % 31, dyn2[i]);
            }
        }
예제 #4
0
        public void GeneralVersionTest()
        {
            Assert.Throws <ArgumentException>(() =>
            {
                DynBitArray.CreateFromByteArray(new byte[] { 1 }, 17);
            });

            var dyn = DynBitArray.CreateEmpty(12, 100);

            Assert.AreEqual(dyn.Length, 100);
            Assert.AreEqual(dyn.CellSize, 12);

            for (var i = 0; i < 100; i++)
            {
                dyn[i] = i;
            }

            for (var i = 0; i < 100; i++)
            {
                Assert.AreEqual(i, dyn[i]);
            }
        }
예제 #5
0
        public void Calculate(LowLevelChunk chunk)
        {
            var maxHeight = (chunk.GetExistingYs().Max() << 4) + 15;
            var heightMap = new int[256];

            for (var z = 0; z < 16; z++)
            {
                for (var x = 0; x < 16; x++)
                {
                    for (var y = maxHeight; y >= 0; y--)
                    {
                        if (!chunk.IsAirBlock(x, y, z))
                        {
                            heightMap[GetIndexByXZ(x, z)] = y;
                            break;
                        }
                    }
                }
            }

            if (chunk is NamespacedChunk)
            {
                var arr = DynBitArray.CreateEmpty(9, 256);
                for (var i = 0; i < 256; i++)
                {
                    arr[i] = heightMap[i];
                }

                HeightMaps[(int)HeightmapType.WorldSurface] = arr;
                State = AttributeVersion.Post113;
            }
            else
            {
                ClassicHeightMap = heightMap;
                State            = AttributeVersion.Pre113;
            }
        }