public override void Kill(int timeLeft) { switch (Main.rand.Next(4)) { case 0: DustHelper.DrawDustImageRainbow(projectile.Center, 0.125f, "SpiritMod/Effects/DustImages/GarfieldFirework", 1f); break; case 1: DustHelper.DrawDustImageRainbow(projectile.Center, 0.125f, "SpiritMod/Effects/DustImages/GladeFirework", 1f); break; case 2: DustHelper.DrawDustImageRainbow(projectile.Center, 0.125f, "SpiritMod/Effects/DustImages/TrollFirework", 1f); break; case 3: DustHelper.DrawDustImageRainbow(projectile.Center, 0.125f, "SpiritMod/Effects/DustImages/AmogusFirework", 1f); break; } Main.PlaySound(SoundID.Item14, projectile.Center); }