//Gives player dust, reactivates emissions and updates the amount of dust text void UpdateDust() { if (gameObject.activeSelf == true) { timer = HappinessController.happinessMultiplier; sc1.GetDust(timer); // ParticleSystem em = GetComponent<ParticleSystem>(); //em.Stop(); //em.Play(); DustAmount = PlayerPrefs.GetInt("Magic Dust "); sc1.UpdateDust(); } else { CancelInvoke(); //scratchCounter = 0; } }
// Use this for initialization void Start() { DustAmount = PlayerPrefs.GetInt("Magic Dust "); sc1 = dustAmount.GetComponent <DustController>(); sc1.UpdateDust(); }