public override bool Update(Dust dust) { dust.GetAlpha(new Color(255, 255, 255, dust.alpha)); dust.frame = new Rectangle(0, 0, 48, 48); dust.rotation = dust.velocity.ToRotation(); dust.scale = 1f; dust.alpha += 5; float strength = (250f - dust.alpha) / 100f; Lighting.AddLight(dust.position, new Vector3(0.247f * strength, 0.686f * strength, 1f * strength)); if (dust.alpha > 249) { dust.active = false; } return(false); }