public void Start() { Dungeonator.RoomHandler room = GameManager.Instance.PrimaryPlayer.CurrentRoom; List <AIActor> roomEnemies = room.GetActiveEnemies(Dungeonator.RoomHandler.ActiveEnemyType.All); foreach (AIActor enemy in roomEnemies) { if (enemy && enemy.healthHaver && enemy.healthHaver.IsBoss) { enemy.healthHaver.SetHealthMaximum(enemy.healthHaver.GetMaxHealth() * healthMultiplier, null, true); } } }