public void CheckValid() { Dungeon dungeon = new Dungeon(5, 5); DungeonSpecs ds = new DungeonSpecs(); Assert.IsTrue(ds.ValidSpec(dungeon)); }
public void CheckBridges() { Dungeon dungeon = new Dungeon(5, 5); DungeonSpecs ds = new DungeonSpecs(); Assert.IsTrue(ds.BridgesSpec(dungeon)); }
public void AtLeastTwoNodes() { Dungeon dungeon = new Dungeon(5, 5); DungeonSpecs ds = new DungeonSpecs(); Assert.IsTrue(ds.EnoughNodesSpec(dungeon)); }
public void ExitReachable() { Dungeon dungeon = new Dungeon(5, 5); DungeonSpecs ds = new DungeonSpecs(); Assert.IsTrue(ds.ExitnodeReachableSpec(dungeon)); }
public void CheckFullyConnected() { Dungeon dungeon = new Dungeon(5, 5); DungeonSpecs ds = new DungeonSpecs(); Assert.IsTrue(ds.FullyConnectedSpec(dungeon)); }