예제 #1
0
    public void UpdateDungeonList()
    {
        int totalItem = DungeonSelectManager.GetInstance().GetModel().stage.Count;

        for (int i = 0; i < totalItem; i++)
        {
            if (i < dungeonList.transform.childCount)
            {
                UpdateDungeonItem(i, DungeonSelectManager.GetInstance().GetModel().stage[i]);
            }
            else
            {
                CreateDungeonItem(DungeonSelectManager.GetInstance().GetModel().stage[i]);
            }
        }
    }
예제 #2
0
 public void OnDungeonSelected(int index)
 {
     ShowLevelList(DungeonSelectManager.GetInstance().GetModel().stage[index]);
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     DungeonSelectManager.GetInstance();
     InitializeListener();
     UpdateDungeonList();
 }