public void AddEndTime(DateTime time)
        {
            var dun = DungeonRunTimes.FirstOrDefault(x => x.EndTime == null);

            if (dun != null && dun.StartTime < time)
            {
                dun.EndTime = time;
                SetCombatTimeSpan();
            }
        }
        public void AddStartTime(DateTime time)
        {
            if (DungeonRunTimes.Any(x => x.EndTime == null))
            {
                var dun = DungeonRunTimes.FirstOrDefault(x => x.EndTime == null);
                if (dun != null)
                {
                    dun.EndTime = time;
                    DungeonRunTimes.Add(new TimeCollectObject(time));
                }
            }
            else
            {
                DungeonRunTimes.Add(new TimeCollectObject(time));
            }

            SetCombatTimeSpan();
        }