private static void HandleVeteran(GameSession session, PacketReader packet) { int dungeonId = packet.ReadInt(); session.Send(DungeonPacket.UpdateDungeonInfo(4, dungeonId)); // session.Send(DungeonPacket.UpdateDungeon(dungeonId, toggle)); }
private static void HandleFavorite(GameSession session, PacketReader packet) { int dungeonId = packet.ReadInt(); byte toggle = packet.ReadByte(); session.Send(DungeonPacket.UpdateDungeonInfo(5, dungeonId)); // session.Send(DungeonPacket.UpdateDungeon(dungeonId, toggle)); }