// private const int _ROW_ = 15; // private const int _COLUMN_ = 15; private void Awake() { state = State.Idle; dungeonManager = GameObject.Find("DungeonManager"); DungeonMapRandomBuilder mapBuilder = dungeonManager.GetComponent <DungeonMapRandomBuilder>(); levelInformation = mapBuilder.LevelInformation; enemyTypes = levelInformation.listEnemies.ToArray(); enemies = new GameObject[Random.Range(_MIN_ENEMY_NUMBER_, _MAX_ENEMY_NUMBER_ + 1)]; enemyEvents = new Enemy[enemies.Length]; for (int i = 0, size = enemies.Length; i < size; i++) { enemies[i] = enemyTypes[Random.Range(0, enemyTypes.Length)]; } boss = levelInformation.boss; roomBuilder = room.GetComponent <DungeonRoomBuilder>(); }
private const int _ROOM_MINIMAP_WIDTH_ = 1; // == _ROOM_MINIMAP_HEIGHT_ // private const int _ROOM_MINIMAP_HEIGHT_ = 1; // Start is called before the first frame update void Start() { mapBuilder = dungeonManager.GetComponent <DungeonMapRandomBuilder>(); mapMatrix = mapBuilder.RandomMap; rootPosition = mapBuilder.RootPosition; bossPosition = mapBuilder.BossPosition; minimapCamera = GameObject.Find("Minimap Camera"); minimapRealization = new GameObject[mapMatrix.GetLength(0), mapMatrix.GetLength(1)]; instantiateMinimapWithBFS(); for (int i = 0; i < minimapRealization.GetLength(0); i++) { for (int j = 0; j < minimapRealization.GetLength(1); j++) { if (minimapRealization[i, j] == null) { continue; } DungeonMinimapRoomBuilder minimapRoomBuilder = minimapRealization[i, j].GetComponent <DungeonMinimapRoomBuilder>(); minimapRoomBuilder.UpdateNeighbours(); } } for (int i = 0; i < minimapRealization.GetLength(0); i++) { for (int j = 0; j < minimapRealization.GetLength(1); j++) { if (minimapRealization[i, j] == null) { continue; } DungeonMinimapRoomBuilder minimapRoomBuilder = minimapRealization[i, j].GetComponent <DungeonMinimapRoomBuilder>(); minimapRoomBuilder.UpdateMinimapRoomAppearance(); } } }