예제 #1
0
 public override void SetData(object obj)
 {
     if (obj is DungeonGroupData.RootObject)
     {
         DungeonGroupData.RootObject data = (DungeonGroupData.RootObject)obj;
         base.SetData(data);
         Label.text = data.Name;
     }
     else if (obj is DungeonData.RootObject)
     {
         DungeonData.RootObject data = (DungeonData.RootObject)obj;
         base.SetData(data);
         Label.text = data.FloorName;
     }
 }
예제 #2
0
 private void MapOnClick(object obj)
 {
     if (obj != null)
     {
         DungeonGroupData.RootObject   group     = (DungeonGroupData.RootObject)obj;
         List <DungeonData.RootObject> floorList = DungeonData.GetFloorList(group.ID, ExploreController.Instance.ArriveFloor);
         FloorScrollView.SetData(new ArrayList(floorList));
         FloorScrollView.gameObject.SetActive(true);
         //GroupScrollView.gameObject.SetActive(false);
         MapGroup.SetActive(false);
         GroupLabel.text = group.Name;
     }
     else
     {
         ConfirmUI.Open("敬請期待!", "確定", null);
     }
 }
예제 #3
0
    private IEnumerator paint(MapInfo info)
    {
        DungeonGroupData.RootObject data = DungeonGroupData.GetData(info.Group);
        TilePainter.Instance.ClearAll();

        //ground
        for (int i = 0; i < info.MapList.Count; i++)
        {
            TilePainter.Instance.Painting(data.GroundTile, 0, info.MapList[i]);
            if (CheckLoadingCount())
            {
                yield return(null);
            }
        }

        //door
        for (int i = 0; i < info.DoorList.Count; i++)
        {
            TilePainter.Instance.Painting(data.DoorTile, 1, info.DoorList[i]);
        }

        //grass
        for (int i = 0; i < info.GrassList.Count; i++)
        {
            TilePainter.Instance.Painting(data.GrassTile, 0, info.GrassList[i]);
            if (CheckLoadingCount())
            {
                yield return(null);
            }
        }

        //treasure
        foreach (KeyValuePair <Vector2Int, Treasure> item in info.TreasureDic)
        {
            TilePainter.Instance.Painting(item.Value.TileName, 1, item.Key);
        }

        //key
        for (int i = 0; i < info.KeyList.Count; i++)
        {
            TilePainter.Instance.Painting("Key", 1, info.KeyList[i]);
        }

        //explore point
        foreach (KeyValuePair <Vector2Int, Event> item in info.ExploreEventDic)
        {
            TilePainter.Instance.Painting(item.Value.Tile, 1, item.Key);
        }

        //起點
        TilePainter.Instance.Painting("UpStairs", 1, info.Start);

        //終點
        TilePainter.Instance.Painting("DownStairs", 1, info.Goal);

        //Layer 2 是保留給角色的,Mist 蓋在角色上
        TilePainter.Instance.Fill("Mist", 3, info.MapBound.xMin - 15, info.MapBound.yMin - 15, info.MapBound.xMin + info.MapBound.size.x + 15, info.MapBound.yMin + info.MapBound.size.y + 15);
        TilePainter.Instance.Fill(data.WallTile, 4, info.MapBound.xMin - 15, info.MapBound.yMin - 15, info.MapBound.xMin + info.MapBound.size.x + 15, info.MapBound.yMin + info.MapBound.size.y + 15);

        for (int i = 0; i < info.ExploredList.Count; i++)
        {
            TilePainter.Instance.Clear(3, info.ExploredList[i]);
            //if(CheckLoadingCount()) yield return null;
        }

        ExploreController.Instance.SetFloor();
        LoadingUI.Instance.Close();
    }