예제 #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 22)
        {
            Ex.Logger.Log("Dungeon.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("Dungeon.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "comment")
        {
            Ex.Logger.Log("Dungeon.csv中字段[comment]位置不对应"); return(false);
        }
        if (vecLine[2] != "map_id")
        {
            Ex.Logger.Log("Dungeon.csv中字段[map_id]位置不对应"); return(false);
        }
        if (vecLine[3] != "dungeon_type")
        {
            Ex.Logger.Log("Dungeon.csv中字段[dungeon_type]位置不对应"); return(false);
        }
        if (vecLine[4] != "difficult")
        {
            Ex.Logger.Log("Dungeon.csv中字段[difficult]位置不对应"); return(false);
        }
        if (vecLine[5] != "required_num")
        {
            Ex.Logger.Log("Dungeon.csv中字段[required_num]位置不对应"); return(false);
        }
        if (vecLine[6] != "required_last_dungeon_id")
        {
            Ex.Logger.Log("Dungeon.csv中字段[required_last_dungeon_id]位置不对应"); return(false);
        }
        if (vecLine[7] != "reset_type")
        {
            Ex.Logger.Log("Dungeon.csv中字段[reset_type]位置不对应"); return(false);
        }
        if (vecLine[8] != "finish_amount")
        {
            Ex.Logger.Log("Dungeon.csv中字段[finish_amount]位置不对应"); return(false);
        }
        if (vecLine[9] != "name_id")
        {
            Ex.Logger.Log("Dungeon.csv中字段[name_id]位置不对应"); return(false);
        }
        if (vecLine[10] != "describle_id")
        {
            Ex.Logger.Log("Dungeon.csv中字段[describle_id]位置不对应"); return(false);
        }
        if (vecLine[11] != "reward_boss_ui")
        {
            Ex.Logger.Log("Dungeon.csv中字段[reward_boss_ui]位置不对应"); return(false);
        }
        if (vecLine[12] != "First_reward_ui")
        {
            Ex.Logger.Log("Dungeon.csv中字段[First_reward_ui]位置不对应"); return(false);
        }
        if (vecLine[13] != "general_reward__ui")
        {
            Ex.Logger.Log("Dungeon.csv中字段[general_reward__ui]位置不对应"); return(false);
        }
        if (vecLine[14] != "is_transfer")
        {
            Ex.Logger.Log("Dungeon.csv中字段[is_transfer]位置不对应"); return(false);
        }
        if (vecLine[15] != "start_music")
        {
            Ex.Logger.Log("Dungeon.csv中字段[start_music]位置不对应"); return(false);
        }
        if (vecLine[16] != "loop_music")
        {
            Ex.Logger.Log("Dungeon.csv中字段[loop_music]位置不对应"); return(false);
        }
        if (vecLine[17] != "endingboss_id")
        {
            Ex.Logger.Log("Dungeon.csv中字段[endingboss_id]位置不对应"); return(false);
        }
        if (vecLine[18] != "duration_time")
        {
            Ex.Logger.Log("Dungeon.csv中字段[duration_time]位置不对应"); return(false);
        }
        if (vecLine[19] != "conclusion_time")
        {
            Ex.Logger.Log("Dungeon.csv中字段[conclusion_time]位置不对应"); return(false);
        }
        if (vecLine[20] != "start_time")
        {
            Ex.Logger.Log("Dungeon.csv中字段[start_time]位置不对应"); return(false);
        }
        if (vecLine[21] != "end_time")
        {
            Ex.Logger.Log("Dungeon.csv中字段[end_time]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)22)
            {
                return(false);
            }
            DungeonElement member = new DungeonElement();
            member.id                       = Convert.ToInt32(vecLine[0]);
            member.comment                  = vecLine[1];
            member.map_id                   = Convert.ToInt32(vecLine[2]);
            member.dungeon_type             = Convert.ToInt32(vecLine[3]);
            member.difficult                = Convert.ToInt32(vecLine[4]);
            member.required_num             = Convert.ToInt32(vecLine[5]);
            member.required_last_dungeon_id = Convert.ToInt32(vecLine[6]);
            member.reset_type               = Convert.ToInt32(vecLine[7]);
            member.finish_amount            = Convert.ToInt32(vecLine[8]);
            member.name_id                  = Convert.ToInt32(vecLine[9]);
            member.describle_id             = Convert.ToInt32(vecLine[10]);
            member.reward_boss_ui           = vecLine[11];
            member.First_reward_ui          = Convert.ToInt32(vecLine[12]);
            member.general_reward__ui       = Convert.ToInt32(vecLine[13]);
            member.is_transfer              = Convert.ToInt32(vecLine[14]);
            member.start_music              = vecLine[15];
            member.loop_music               = vecLine[16];
            member.endingboss_id            = Convert.ToInt32(vecLine[17]);
            member.duration_time            = Convert.ToInt32(vecLine[18]);
            member.conclusion_time          = Convert.ToInt32(vecLine[19]);
            member.start_time               = Convert.ToInt32(vecLine[20]);
            member.end_time                 = Convert.ToInt32(vecLine[21]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }
예제 #2
0
 private DungeonTable()
 {
     m_mapElements    = new Dictionary <int, DungeonElement>();
     m_emptyItem      = new DungeonElement();
     m_vecAllElements = new List <DungeonElement>();
 }
예제 #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 22)
        {
            Ex.Logger.Log("Dungeon.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("Dungeon.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "comment")
        {
            Ex.Logger.Log("Dungeon.csv中字段[comment]位置不对应"); return(false);
        }
        if (vecLine[2] != "map_id")
        {
            Ex.Logger.Log("Dungeon.csv中字段[map_id]位置不对应"); return(false);
        }
        if (vecLine[3] != "dungeon_type")
        {
            Ex.Logger.Log("Dungeon.csv中字段[dungeon_type]位置不对应"); return(false);
        }
        if (vecLine[4] != "difficult")
        {
            Ex.Logger.Log("Dungeon.csv中字段[difficult]位置不对应"); return(false);
        }
        if (vecLine[5] != "required_num")
        {
            Ex.Logger.Log("Dungeon.csv中字段[required_num]位置不对应"); return(false);
        }
        if (vecLine[6] != "required_last_dungeon_id")
        {
            Ex.Logger.Log("Dungeon.csv中字段[required_last_dungeon_id]位置不对应"); return(false);
        }
        if (vecLine[7] != "reset_type")
        {
            Ex.Logger.Log("Dungeon.csv中字段[reset_type]位置不对应"); return(false);
        }
        if (vecLine[8] != "finish_amount")
        {
            Ex.Logger.Log("Dungeon.csv中字段[finish_amount]位置不对应"); return(false);
        }
        if (vecLine[9] != "name_id")
        {
            Ex.Logger.Log("Dungeon.csv中字段[name_id]位置不对应"); return(false);
        }
        if (vecLine[10] != "describle_id")
        {
            Ex.Logger.Log("Dungeon.csv中字段[describle_id]位置不对应"); return(false);
        }
        if (vecLine[11] != "reward_boss_ui")
        {
            Ex.Logger.Log("Dungeon.csv中字段[reward_boss_ui]位置不对应"); return(false);
        }
        if (vecLine[12] != "First_reward_ui")
        {
            Ex.Logger.Log("Dungeon.csv中字段[First_reward_ui]位置不对应"); return(false);
        }
        if (vecLine[13] != "general_reward__ui")
        {
            Ex.Logger.Log("Dungeon.csv中字段[general_reward__ui]位置不对应"); return(false);
        }
        if (vecLine[14] != "is_transfer")
        {
            Ex.Logger.Log("Dungeon.csv中字段[is_transfer]位置不对应"); return(false);
        }
        if (vecLine[15] != "start_music")
        {
            Ex.Logger.Log("Dungeon.csv中字段[start_music]位置不对应"); return(false);
        }
        if (vecLine[16] != "loop_music")
        {
            Ex.Logger.Log("Dungeon.csv中字段[loop_music]位置不对应"); return(false);
        }
        if (vecLine[17] != "endingboss_id")
        {
            Ex.Logger.Log("Dungeon.csv中字段[endingboss_id]位置不对应"); return(false);
        }
        if (vecLine[18] != "duration_time")
        {
            Ex.Logger.Log("Dungeon.csv中字段[duration_time]位置不对应"); return(false);
        }
        if (vecLine[19] != "conclusion_time")
        {
            Ex.Logger.Log("Dungeon.csv中字段[conclusion_time]位置不对应"); return(false);
        }
        if (vecLine[20] != "start_time")
        {
            Ex.Logger.Log("Dungeon.csv中字段[start_time]位置不对应"); return(false);
        }
        if (vecLine[21] != "end_time")
        {
            Ex.Logger.Log("Dungeon.csv中字段[end_time]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            DungeonElement member = new DungeonElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.comment);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.map_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.dungeon_type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.difficult);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.required_num);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.required_last_dungeon_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.reset_type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.finish_amount);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.name_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.describle_id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.reward_boss_ui);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.First_reward_ui);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.general_reward__ui);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.is_transfer);
            readPos += GameAssist.ReadString(binContent, readPos, out member.start_music);
            readPos += GameAssist.ReadString(binContent, readPos, out member.loop_music);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.endingboss_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.duration_time);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.conclusion_time);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.start_time);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.end_time);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }