public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 22) { Ex.Logger.Log("Dungeon.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "id") { Ex.Logger.Log("Dungeon.csv中字段[id]位置不对应"); return(false); } if (vecLine[1] != "comment") { Ex.Logger.Log("Dungeon.csv中字段[comment]位置不对应"); return(false); } if (vecLine[2] != "map_id") { Ex.Logger.Log("Dungeon.csv中字段[map_id]位置不对应"); return(false); } if (vecLine[3] != "dungeon_type") { Ex.Logger.Log("Dungeon.csv中字段[dungeon_type]位置不对应"); return(false); } if (vecLine[4] != "difficult") { Ex.Logger.Log("Dungeon.csv中字段[difficult]位置不对应"); return(false); } if (vecLine[5] != "required_num") { Ex.Logger.Log("Dungeon.csv中字段[required_num]位置不对应"); return(false); } if (vecLine[6] != "required_last_dungeon_id") { Ex.Logger.Log("Dungeon.csv中字段[required_last_dungeon_id]位置不对应"); return(false); } if (vecLine[7] != "reset_type") { Ex.Logger.Log("Dungeon.csv中字段[reset_type]位置不对应"); return(false); } if (vecLine[8] != "finish_amount") { Ex.Logger.Log("Dungeon.csv中字段[finish_amount]位置不对应"); return(false); } if (vecLine[9] != "name_id") { Ex.Logger.Log("Dungeon.csv中字段[name_id]位置不对应"); return(false); } if (vecLine[10] != "describle_id") { Ex.Logger.Log("Dungeon.csv中字段[describle_id]位置不对应"); return(false); } if (vecLine[11] != "reward_boss_ui") { Ex.Logger.Log("Dungeon.csv中字段[reward_boss_ui]位置不对应"); return(false); } if (vecLine[12] != "First_reward_ui") { Ex.Logger.Log("Dungeon.csv中字段[First_reward_ui]位置不对应"); return(false); } if (vecLine[13] != "general_reward__ui") { Ex.Logger.Log("Dungeon.csv中字段[general_reward__ui]位置不对应"); return(false); } if (vecLine[14] != "is_transfer") { Ex.Logger.Log("Dungeon.csv中字段[is_transfer]位置不对应"); return(false); } if (vecLine[15] != "start_music") { Ex.Logger.Log("Dungeon.csv中字段[start_music]位置不对应"); return(false); } if (vecLine[16] != "loop_music") { Ex.Logger.Log("Dungeon.csv中字段[loop_music]位置不对应"); return(false); } if (vecLine[17] != "endingboss_id") { Ex.Logger.Log("Dungeon.csv中字段[endingboss_id]位置不对应"); return(false); } if (vecLine[18] != "duration_time") { Ex.Logger.Log("Dungeon.csv中字段[duration_time]位置不对应"); return(false); } if (vecLine[19] != "conclusion_time") { Ex.Logger.Log("Dungeon.csv中字段[conclusion_time]位置不对应"); return(false); } if (vecLine[20] != "start_time") { Ex.Logger.Log("Dungeon.csv中字段[start_time]位置不对应"); return(false); } if (vecLine[21] != "end_time") { Ex.Logger.Log("Dungeon.csv中字段[end_time]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)22) { return(false); } DungeonElement member = new DungeonElement(); member.id = Convert.ToInt32(vecLine[0]); member.comment = vecLine[1]; member.map_id = Convert.ToInt32(vecLine[2]); member.dungeon_type = Convert.ToInt32(vecLine[3]); member.difficult = Convert.ToInt32(vecLine[4]); member.required_num = Convert.ToInt32(vecLine[5]); member.required_last_dungeon_id = Convert.ToInt32(vecLine[6]); member.reset_type = Convert.ToInt32(vecLine[7]); member.finish_amount = Convert.ToInt32(vecLine[8]); member.name_id = Convert.ToInt32(vecLine[9]); member.describle_id = Convert.ToInt32(vecLine[10]); member.reward_boss_ui = vecLine[11]; member.First_reward_ui = Convert.ToInt32(vecLine[12]); member.general_reward__ui = Convert.ToInt32(vecLine[13]); member.is_transfer = Convert.ToInt32(vecLine[14]); member.start_music = vecLine[15]; member.loop_music = vecLine[16]; member.endingboss_id = Convert.ToInt32(vecLine[17]); member.duration_time = Convert.ToInt32(vecLine[18]); member.conclusion_time = Convert.ToInt32(vecLine[19]); member.start_time = Convert.ToInt32(vecLine[20]); member.end_time = Convert.ToInt32(vecLine[21]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.id] = member; } return(true); }
private DungeonTable() { m_mapElements = new Dictionary <int, DungeonElement>(); m_emptyItem = new DungeonElement(); m_vecAllElements = new List <DungeonElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 22) { Ex.Logger.Log("Dungeon.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "id") { Ex.Logger.Log("Dungeon.csv中字段[id]位置不对应"); return(false); } if (vecLine[1] != "comment") { Ex.Logger.Log("Dungeon.csv中字段[comment]位置不对应"); return(false); } if (vecLine[2] != "map_id") { Ex.Logger.Log("Dungeon.csv中字段[map_id]位置不对应"); return(false); } if (vecLine[3] != "dungeon_type") { Ex.Logger.Log("Dungeon.csv中字段[dungeon_type]位置不对应"); return(false); } if (vecLine[4] != "difficult") { Ex.Logger.Log("Dungeon.csv中字段[difficult]位置不对应"); return(false); } if (vecLine[5] != "required_num") { Ex.Logger.Log("Dungeon.csv中字段[required_num]位置不对应"); return(false); } if (vecLine[6] != "required_last_dungeon_id") { Ex.Logger.Log("Dungeon.csv中字段[required_last_dungeon_id]位置不对应"); return(false); } if (vecLine[7] != "reset_type") { Ex.Logger.Log("Dungeon.csv中字段[reset_type]位置不对应"); return(false); } if (vecLine[8] != "finish_amount") { Ex.Logger.Log("Dungeon.csv中字段[finish_amount]位置不对应"); return(false); } if (vecLine[9] != "name_id") { Ex.Logger.Log("Dungeon.csv中字段[name_id]位置不对应"); return(false); } if (vecLine[10] != "describle_id") { Ex.Logger.Log("Dungeon.csv中字段[describle_id]位置不对应"); return(false); } if (vecLine[11] != "reward_boss_ui") { Ex.Logger.Log("Dungeon.csv中字段[reward_boss_ui]位置不对应"); return(false); } if (vecLine[12] != "First_reward_ui") { Ex.Logger.Log("Dungeon.csv中字段[First_reward_ui]位置不对应"); return(false); } if (vecLine[13] != "general_reward__ui") { Ex.Logger.Log("Dungeon.csv中字段[general_reward__ui]位置不对应"); return(false); } if (vecLine[14] != "is_transfer") { Ex.Logger.Log("Dungeon.csv中字段[is_transfer]位置不对应"); return(false); } if (vecLine[15] != "start_music") { Ex.Logger.Log("Dungeon.csv中字段[start_music]位置不对应"); return(false); } if (vecLine[16] != "loop_music") { Ex.Logger.Log("Dungeon.csv中字段[loop_music]位置不对应"); return(false); } if (vecLine[17] != "endingboss_id") { Ex.Logger.Log("Dungeon.csv中字段[endingboss_id]位置不对应"); return(false); } if (vecLine[18] != "duration_time") { Ex.Logger.Log("Dungeon.csv中字段[duration_time]位置不对应"); return(false); } if (vecLine[19] != "conclusion_time") { Ex.Logger.Log("Dungeon.csv中字段[conclusion_time]位置不对应"); return(false); } if (vecLine[20] != "start_time") { Ex.Logger.Log("Dungeon.csv中字段[start_time]位置不对应"); return(false); } if (vecLine[21] != "end_time") { Ex.Logger.Log("Dungeon.csv中字段[end_time]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { DungeonElement member = new DungeonElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.id); readPos += GameAssist.ReadString(binContent, readPos, out member.comment); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.map_id); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.dungeon_type); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.difficult); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.required_num); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.required_last_dungeon_id); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.reset_type); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.finish_amount); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.name_id); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.describle_id); readPos += GameAssist.ReadString(binContent, readPos, out member.reward_boss_ui); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.First_reward_ui); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.general_reward__ui); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.is_transfer); readPos += GameAssist.ReadString(binContent, readPos, out member.start_music); readPos += GameAssist.ReadString(binContent, readPos, out member.loop_music); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.endingboss_id); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.duration_time); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.conclusion_time); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.start_time); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.end_time); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.id] = member; } return(true); }