private void CoverTile(bool cover, Vector3 position) { if (dungeon.CheckBlock(SubObjectTag.Pool, position)) { dungeon.GetBlockObject(position).GetComponent <Renderer>().enabled = !cover; } }
private void CoverTile(bool cover, Vector3 position) { if (dungeon.CheckBlock(SubObjectTag.Pool, position)) { dungeon.GetBlockObject(position).GetComponent <Renderer>().enabled = !cover; } }